Catacombs of the Yokai is an indie single player psychological survival horror game in which you must explore the twisted depths of randomly generated catacombs filled with enemies inspired by Japanese/Taiwanese urban legends and myths.
Udgivelsesdato:
2026
Udgiver:
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Kommer snart i tidlig adgang

Udviklerne af dette spil har planer om at udgive det, mens de stadig arbejder på det, og udvikle det med feedback fra spillere.

Bemærk: Spil i tidlig adgang er ikke færdige og ændrer sig måske eller måske ikke yderligere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente og se, om spillet bliver videreudviklet. Læs mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“This is the first game I have created on Steam. Doing this with the help and support of Shadowbunnie (another solo developer) was a very daunting task for me and we are both excited to be able to bring this experience to Steam.

The primary reason for early access is to allow community input as early in the process as possible so that changes can be made during the completion process of the game. We would like to deliver a fun and unique experience and community input is vital in that goal. We are planning to add additional items, enemies (with unique AI) and game modes over the early access period with direct input from the community.

Given that we are just 2 people there will also inevitably be a number of bugs and other items to address after launch as well during the early access period (as we don't have the testing resources of a full studio).

Releasing the game now allows us to get important user feedback at a point in development where the game can benefit most from additional constructive feedback.”

Hvor lang tid vil dette spil være i tidlig adgang?

“After release it will be in early access for approximately 4-5 months. This may change based on community input.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The released version will have 3/7 completed dungeons. In the final version there will be additional dungeons, side areas, added enemies, items and game modes as well as anything else the community would like to see.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“At this point it is a pre-alpha version. The game would have 3/7 of the main dungeon areas available at launch and will include features listed in the "About This Game" section below.

While the dungeons are all randomly generated the additional areas still need to have custom enemies and items created in order for them to be implemented. This will be achieved over the early access launch period in the months following release.”

Ændrer spillets pris sig under og efter tidlig adgang?

“As new content and features are added the price will gradually increase. Since the game is not completed yet it is unfair to charge the price of the full game at early access launch.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

Feedback or Bugs can be sent to andrewhickeygames@gmail.com or through the game forums on Steam. Our goal is to involve the community through polls or direct feedback in order for the community to have impact on the roadmap of the game during the early access stage. This may include suggesting balancing changes, adding specific items or enemy idea suggestions.”
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Planlagt udgivelsesdato: 2026

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Om dette spil

After finishing a late shift at work you find a mysterious amulet that was dropped on the ground.





As you go to return it to the woman that dropped it, you encounter a strange doorway that you haven't seen before. Entering the door leads you into an unnerving nightmare realm.



On your way through the depths you will encounter various enemies (many inspired from Japanese/Taiwanese urban legends and myths) that must be tricked, conversed with or eluded in sometimes unconventional ways.



Can you survive and return the amulet banishing this portal forever?

  • Randomly Generated Levels: Each new play-through will generate a random set of floors. However, these change with each new game file started, allowing for extended re-playability.
  • No combat. Survive by hiding, using your wits and clever use of the items at your disposal.
  • Use magical items at the cost of health to help navigate the catacombs and help locate enemies.
  • Urban legends and myths from Japan and Taiwan were used as reference for many enemy designs and behaviors including: Kuchisake-onna (Slit Mouth Woman), Kunekune (Wriggling body) and Spirit Houses.
  • Unique Enemy AI: Survive by leaving offerings, making smart conversational choices, causing a distraction or even closing your eyes to avoid death.
  • Creepy and foreboding atmosphere.
  • Created by 2 people, allowing for more direct communication with players on the content and direction of future updates.

Systemkrav

    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10
    • Processor: Ryzen 5 3600 or Equivalent
    • Hukommelse: 6 GB RAM
    • Grafik: Geforce GTX 1050 4GB or Equivalent
    • DirectX: Version 11
    • Diskplads: 8 GB tilgængelig plads
    • Yderligere bemærkninger: Integrated graphic cards are NOT supported
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10
    • Processor: Ryzen 5 3600 or Equivalent
    • Hukommelse: 16 GB RAM
    • Grafik: Geforce GTX 1050 OC 4GB or Equivalent
    • DirectX: Version 11
    • Diskplads: 8 GB tilgængelig plads
    • Yderligere bemærkninger: Integrated graphic cards are NOT supported
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