Catacombs of the Yokai is an indie single player psychological survival horror game in which you must explore the twisted depths of randomly generated catacombs filled with enemies inspired by Japanese/Taiwanese urban legends and myths.
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Uitgavedatum:
2026
Ontwikkelaar:
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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'This is the first game I have created on Steam. Doing this with the help and support of Shadowbunnie (another solo developer) was a very daunting task for me and we are both excited to be able to bring this experience to Steam.

The primary reason for early access is to allow community input as early in the process as possible so that changes can be made during the completion process of the game. We would like to deliver a fun and unique experience and community input is vital in that goal. We are planning to add additional items, enemies (with unique AI) and game modes over the early access period with direct input from the community.

Given that we are just 2 people there will also inevitably be a number of bugs and other items to address after launch as well during the early access period (as we don't have the testing resources of a full studio).

Releasing the game now allows us to get important user feedback at a point in development where the game can benefit most from additional constructive feedback.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'After release it will be in early access for approximately 4-5 months. This may change based on community input.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The released version will have 3/7 completed dungeons. In the final version there will be additional dungeons, side areas, added enemies, items and game modes as well as anything else the community would like to see.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'At this point it is a pre-alpha version. The game would have 3/7 of the main dungeon areas available at launch and will include features listed in the "About This Game" section below.

While the dungeons are all randomly generated the additional areas still need to have custom enemies and items created in order for them to be implemented. This will be achieved over the early access launch period in the months following release.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'As new content and features are added the price will gradually increase. Since the game is not completed yet it is unfair to charge the price of the full game at early access launch.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Feedback or Bugs can be sent to andrewhickeygames@gmail.com or through the game forums on Steam. Our goal is to involve the community through polls or direct feedback in order for the community to have impact on the roadmap of the game during the early access stage. This may include suggesting balancing changes, adding specific items or enemy idea suggestions.'
Meer informatie
Dit spel is nog niet beschikbaar op Steam

Geplande uitgavedatum: 2026

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Over dit spel

After finishing a late shift at work you find a mysterious amulet that was dropped on the ground.





As you go to return it to the woman that dropped it, you encounter a strange doorway that you haven't seen before. Entering the door leads you into an unnerving nightmare realm.



On your way through the depths you will encounter various enemies (many inspired from Japanese/Taiwanese urban legends and myths) that must be tricked, conversed with or eluded in sometimes unconventional ways.



Can you survive and return the amulet banishing this portal forever?

  • Randomly Generated Levels: Each new play-through will generate a random set of floors. However, these change with each new game file started, allowing for extended re-playability.
  • No combat. Survive by hiding, using your wits and clever use of the items at your disposal.
  • Use magical items at the cost of health to help navigate the catacombs and help locate enemies.
  • Urban legends and myths from Japan and Taiwan were used as reference for many enemy designs and behaviors including: Kuchisake-onna (Slit Mouth Woman), Kunekune (Wriggling body) and Spirit Houses.
  • Unique Enemy AI: Survive by leaving offerings, making smart conversational choices, causing a distraction or even closing your eyes to avoid death.
  • Creepy and foreboding atmosphere.
  • Created by 2 people, allowing for more direct communication with players on the content and direction of future updates.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Ryzen 5 3600 or Equivalent
    • Geheugen: 6 GB RAM
    • Grafische kaart: Geforce GTX 1050 4GB or Equivalent
    • DirectX: Versie 11
    • Opslagruimte: 8 GB beschikbare ruimte
    • Aanvullende opmerkingen: Integrated graphic cards are NOT supported
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Ryzen 5 3600 or Equivalent
    • Geheugen: 16 GB RAM
    • Grafische kaart: Geforce GTX 1050 OC 4GB or Equivalent
    • DirectX: Versie 11
    • Opslagruimte: 8 GB beschikbare ruimte
    • Aanvullende opmerkingen: Integrated graphic cards are NOT supported
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