Star Zeal is a space based 4x strategy and rpg hybrid. A mixture between a procedural, open ended RPG and a space civilization builder. Go on an adventure with your character and their faction whilst making friends, enemies and exploring a vast galaxy.
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Vroegtijdige toegang

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Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'I have been developing Star Zeal 4x for more than a reasonable amount of years, it is a passion project and as such I have not held back on the scope.

This project is somewhat ambitious for a solo developer. It is meant to have many complex and procedural features all meshed together to achieve a deep and interesting strategy and role playing experience. There is a whole galaxy to be further fleshed out and filled with content. In order to achieve this to the best of my ability and in a reasonable time frame, I have decided to use early access. With the involvement and feedback of the community, I hope to bring my vision to light with an enjoyable period of additions and improvements along the way.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'1-2 years, with large content updates.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The full release is planned to have much more added to the game. Most important is the full line up of main factions and unlocking all of the galaxy and its levels for exploration and exploitation. These additions are to be made and released part by part during early access.

Planned content and mechanics:
-Unlocking all map levels from cluster group to galaxy.
-More graphical content for the procedural generators.
-Unique main faction specific mechanics like nomadic builds.
-Additions to procedural tech types, particularly non war related like biological and psychology based techs.
-Additions to character professions, abilities, personality and dialogue functionality.
-More production and manufacturing options.
-Addition FTL types including hyper drive(not the same as warp drive and wormholes.
-Espionage system.
-Ground action on planets and other objects.
-Fleshing out the anomaly system.
-Mystery and secrets.
-Further fleshed out alignment system.

Planned faction details are hidden for spoiler reasons. Though some progress has already been achieved on them.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'All core game mechanics and early playable factions are mostly complete and functioning together.
-Core colonizing and colony management.
-Core resources, logistics and production.
-Full 3d tactical ship control.
-Procedural research.
-Diplomacy and partial dialogue system.
-1 main playable faction and procedural independent human factions.
-1 faction based star cluster and procedural areas within it.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'As more updates and content is added the price may increase.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'With an iron fist and a draconian suggestion policy! Jokes.
The community is welcome to give feedback, suggestions and ideas on Star Zeal 4x website forums and IndieDB. There will also be more avenues opened gradually during early access.'
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Over dit spel

Star Zeal is an open ended space based 4x strategy and rpg hybrid with a sprinkling of survival elements.

Exploration:
-Explore a whole galaxy, including procedural and handmade star clusters like our own with the Sol system in it. There are also hand made starting scenarios including faction related star clusters, solar systems and planets.
-Find and exploit rare and lush planets, dangerous black holes and other anomalies not for the faint of heart.

Even as a space fairing empire, you will be a small part of an immense game world, churning and moving along with or without you.

Faction/Empire building:
-Unlike more conventional 4x strategy games, there is no conquest meta in Star Zeal. You are free to role play your faction. Factions have their own issues, ideologies and motivations to deal with. These can vary from formidable empires to roving marauders and even isolationists who want nothing more than to stay away from everyone else in their corner of the universe.
-Go on an adventure with your faction and make your own story along the way. Everything including characters and ships will have history, depending on what they do or did in the past and their personalities.
-A bit of survival to go along with the adventuring. Your people will have to be defended from all manner of enemies and their sometimes varying requirements for sustenance met.
-The end goals of each leader and their faction, created procedurally, or pre-made will be highly variable. Depending on what you and or the AI decide.
Each playable main faction will be uniquely made and asymmetrical. The one aspect that can be shared is to survive as a people in the final frontier

Characters and RPG mechanics:
-The player has a main character representing them, who can be given orders to the same way other characters are. Your character is also customizable and can die, and be replaced by successors.
-Characters will have special abilities and can even attain and use special items.
-The AI are also lead by unique generated characters who's personalities will affect both yours and their faction in all manner of ways including diplomacy, tech generation and war. They can also be encountered in full 3d tactical engagements.
-Multiple roles for your leaders/characters including commanders, captains, governors, agents and civilians.

Full 3d view and relative realism in space.
-Star Zeal features a full 3d play area including star clusters and positions in the galaxy have verticality.
-Extremely vast and mostly realistic distances and sizes for objects. You can get lost and run out of fuel, so be careful.
-Full 3d ships and tactical engagements.
-Real time and changeable game speeds.

Unique ships:
-Ships are one of the main stars of the show, each ship that has been built will be unique not merely the design. Each ship will have its own history depending on what it has been through. Ships also have their own cargo

Detailed colonies and resources.
-Each population of your faction is counted as an individual within it, required for generation of leaders, soldiers, scientists and crew for ships.
-Logistics, resources are not abstracted completely, they are moved to location where they are used for manufacturing.

Procedural tech and research:
-The research tree is dynamic/non linear with which you will generate your own techs. There is essentially no tech tree, but paths created by the players actions including the abilities of scientists you have assigned to them.
-Use a dizzying array of weapon types, from conventional lasers and missiles to mind bending anti matter mines. All of which depends on how you craft/research them using your factions resources including scientists.

About me:
I'm just a guy who wants to make fun and interesting games for people to enjoy. Not much else to say really.

Beschrijving inhoud voor volwassenen

De ontwikkelaars omschrijven de inhoud als volgt:

This game includes themes of war and other generally mature topics.

Systeemeisen

    Minimum:
    • Processor: i5
    • Geheugen: 4 GB RAM
    • Grafische kaart: 2GB
    Aanbevolen:
    • Processor: i7
    • Geheugen: 8 GB RAM
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