Everpixel Tactics is what happens when you combine tactical RPG, mercenaries, dinosaurs, and wiener dogs. Lead your motley crew of mercenaries to pixelated dominance in a dynamic, procedurally-generated world.
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Release Date:
Sep 17, 2021
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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Doom Dino Games is currently a one-man show. I am a professional software engineer that never forgot why I became a software engineer in the first place - I wanted to make games that I myself wanted to play.

Everpixel Tactics (and the many failures that preceded it) is a labor of love; a spare-time gig. It is my first attempt at recreating the magic, originality, and creativity of what games used to be like before corporate businessmen sniffed out lucrative profits.

I am a gamer myself. Early Access offers a vehicle to get the game into the hands of other gamers who can help me shape it into the best game that it can be. Through Early Access, I can shape the game alongside the community with their feedback.

Finally, Everpixel Tactics is a bucketlist item; a lifelong goal. It is currently a spare-time endeavor of weekends toiled away. Every zany idea I have; every detail I want added, will make it into this game over the course of Early Access.”

Approximately how long will this game be in Early Access?

“Everpixel Tactics is an ambitious effort - especially for a one-man shop making it in his spare-time. Early access initially launched in 2021...but I quickly found it difficult to patch bugs. Worse, "fixing" bugs created new bugs. So what was I to do? Rewrite the entire codebase, obviously. I have done that, but I now expect the full game to launch much later than initially planned (originally I said 2024!)

I do not know how long it will be in Early Access for sure, but I'm going to--perhaps conservatively--estimate that the game will fully release in 2027. While in Early Access, the game will receive regular content updates, bug fixes, and--most importantly--new features.

Ultimately, however, Everpixel Tactics is a bucketlist endeavor. It is a lifelong goal that I have been mulling over for almost as long as I can remember. It will remain in Early Access until I'm satisfied that it is the absolute best game I can make.”

How is the full version planned to differ from the Early Access version?

“The heart of Everpixel Tactics is leading a mercenary party in a dynamic world full of brutal, tactical, squad-based, RPG combat. That core is already in place. What remains to be done is to add content - lots of it.

Here are current features that will receive more content throughout development:

  • Perk Trees: Dozens of perk trees
  • Monsters: (Many) More monsters will be added to the game - giant man-eating penguins, psychic jellyfish, obese unicorns, and more.
  • Dynamic World: Over Early Acces, world-shaping events will be added with their own quests, missions, and adversaries: eldritch comets, undead invasions, and more.
  • Biomes: More biomes to do battle across: eldritch wastelands, blazing deserts, and frozen tundras.
  • More Affixes: More magical affixes to be generated for equipment as more perk trees are implemented.
  • Lycanthropes: You've heard of werewolves, but what about wereslugs? Or werespiders? Those (and more) will be added throughout early access.

What is the current state of the Early Access version?

“Everpixel Tactics is currently in "Very Early" Access. The heart of Everpixel Tactics is tactical, squad-based RPG combat in a world brimming with over-the-top fantasy tropes. That core loop is already in place. While most core features are implemented, there is much content yet to be added.

If you're the kind of gamer who - like me - loves tactical RPG's and experimenting with builds...and you don't mind the growing pains of Early Access, I'd love for you to be a part of the journey.

Here are the features launching at Early Access:

  • Combat: Brutal, tactical, squad-based RPG combat
  • Injuries: Savage injuries that can turn the tide of battle: Burned legs, bleeding arms, etc.
  • Customization: Customize your mercenaries equipment. Paint your gear, choose a different hilt, or add a grip - the choice is yorus.
  • Fatalities: Eliminate your enemies in style - or watch enemies do the same to your own mercenaries.
  • Perk Trees: Sword, Axe, Soldier, Knight, and more
  • Magic: Biomancy, Pyromancy, Arcanomancy
  • 9 Races: Onis, elves, humans, dwarves, and more. Each race comes with its own benefits: trolls regenerate, lizardmen have innate damage resistance, and orcs are eerily-talented at causing injuries.
  • Weapons: Axes, swords, maces, hammers, flails, daggers
  • Armor and Shields: Protect your mercenaries by equipping them with shields and armor. But beware - armor that protects also weighs your mercenaries down.
  • Campaigns: Manage your mercenaries between contracts. Hire new ones, fire old ones, and manage their equipment.
  • Contracts: Accept contracts from factions and do mercenary stuff: Raze peasant villages, hunt brigands, ambush noble knights, or help your local wood elves eliminate a necromancer with a penchant for undead furniture.
  • A dynamic world: The world is dynamically-generated each playthrough, and it changes according to events. Lush rainforests, arid deserts, and formidable mountains change through each gameplay, as does the vegetation.

Will the game be priced differently during and after Early Access?

“Yes. There will be small, reasonable, incremental upgrades in price until the game reaches a final "Full Release" price.”

How are you planning on involving the Community in your development process?

“I welcome all community feedback - but especially for gameplay refinements. I want the game to be tightly balanced. There's no resource better to refine the game's balance than the community.

I encourage customers to communicate via the "Everpixel Tactics" website forum and/or the Steam forums.”
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Development Roadmap

About This Game

Everpixel Tactics is a turn-based, tactical, roguelike RPG lootfest set in a dynamic, procedurally-generated fantasy world. Lead a motley crew of mercenaries to greatness - or die trying. Hire samurai penguins, obese unicorns, or spell-flinging mages as you manage your company, go on epic quests, and save your pixelated world.

Features:

  • Party Management: Lead a motley crew of fantastical mercenaries - wereslugs, troll knights, human mages, dinosaurs, and more.
  • Tactical RPG combat: Experience deep, squad-based combat with brutal injuries.
  • Fantastic, Pixelated Worlds: Explore surreal, procedurally-generated, pixelated worlds packed to the brim with fantasy tropes.

A Living, Breathing World:

  • Explore procedurally-generated worlds that change over time. Watch as accidentally-summoned demons change the land around them into hellscapes, or maniacal mages open portals to other planes of existence.
  • Magic corrupts the world around it. The dead may rise again in lands of necromancy, while grievous injuries may mend themselves in lands of biomancy.
  • Embark on epic quests to try to save the world. Seek out and find artifacts powerful enough to shape the world around you - or die trying.

Deep, Unrestricted Builds:

  • Build your mercenaries from hundreds of perks and traits.
  • Every weapon; every ability they impart, has a time and a place. Hammers penetrate heavy armor, but are difficult to parry with. Swords are great for parrying, but can struggle against heavy armor.
  • Dozens of spells: Sling fireballs, heal your allies, raise zombies and more.

Fantasy Tropes Galore:

  • Encounter dozens of monsters each requiring their own strategies to defeat: slimes, dinosaurs, giant penguins, and more.
  • Ever heard of a werewolf? How about a wereslug? Elves, orcs, and wereslugs - if it's a fantasy trope, Everpixel Tactics probably has it.
  • Fantastical cultures with their own strategies in combat. Encounter orcs who ride wiener dogs into battle, human knights adorned in heavy armor, and trolls who herd mushrooms.

About Us:
Doom Dino Games is currently a one-man show. I am a professional software engineer that never forgot why I became a software engineer in the first place - I wanted to make great games. Eclectically inspired by games as varied as Diablo 2, XCom, Super Mario, Final Fantasy, Battle Brothers, World of Warcraft, Dwarf Fortress and Baldur's Gate 2, I am passionate about making games that I want to play myself.

I didn't make this game alone, however. I couldn't have made this game without the brilliant (and ongoing) support from Benvictus and Nyknck.

Mature Content Description

The developers describe the content like this:

This game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Cartoonish violence or Gore, Strong Language and General Mature Content.

System Requirements

    Minimum:
    • OS *: Windows 7
    • Processor: x86, x64 architecture with SSE2
    • Graphics: DX10, DX11, and DX12-capable GPUs
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: x86, x64 architecture with SSE2
    • Graphics: DX10, DX11, and DX12-capable GPUs
    • Storage: 1 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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