Classical 3D space combat simulation with unique 100% dynamic destruction engine, allows you to realistically damage and burn through your enemies exactly where you hit them with blasters, causing their onboard systems and armor to melt away and fall apart. Made by solo developer.
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3 篇使用者評論 - 使用者評論數量不足,無法產生整體評價
發行日期:
2021 年 10 月 22 日
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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「The core game-play mechanic of the game is complete so it is time to let players enjoy it, test it and provide feedback if needed. I'm working on the game full time, and I will make sure the final version is finished soon and without flaws.」

這款遊戲的搶先體驗時間大約會持續多久?

「Up to 6 months. The full release is expected in first half of 2022.」

正式版預計會與搶先體驗版有何不同?

「Features that are missing in early access but will be in the full release:
- Campaign mode and missions along side capital ships.
- Large scale battles that include capital ships and destruction of their hulls.
- More missions.
- More visual effects and sound effects.
- Modding tools.」

搶先體驗版目前的開發進度如何?

「Features that are available in early access:
- Complete destruction based fighter to fighter dogfight game-play combat (as shown in the trailer).
- 15 dogfight missions, each last about 10 minutes and each having over 100 fighters fighting at once.
- Select between few of the blaster weapon choices, and choose one of 10 fighters to pilot a mission.
- Rudimentary visual effects and sound effects
- Customizable controls」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The full price will be about 10% higher than early access.」

在開發過程中,您打算如何與社群互動?

「Community feedback is welcomed and much appreciated, I could benefit a lot if community spread the word about the game.」
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關於此遊戲

This is a remaster of a 2004 game. Both then and now the game engine is made entirely from scratch by only one man. This remaster have completely reinvented and overhauled destruction physics making it fully stable and scalable for future games that will have great level of detail.

Veterans of the space sim genre will get familiar straight away as the feel and controls in Galactic Federation resemble classics such as XWing and Freespace.
Unlike in similar games, destruction in Galactic Federation introduces new depth of game-play and immersion. Ship is not destroyed by hit-points like in other games. Your aiming skill means everything here. Exactly where you hit enemy ship, it will burn a hole in it's hull, which may result for ship pieces to be realistically torn away or ship sub-systems engulfed in the melted volume. If you destroy target's cockpit it is dead in the water. If you destroy it's shield it will run for life. If you blow up it's power generator it will spend remaining energy and then rotate helplessly. If you hit it's engine it will maneuver slower. Same can happen to you, so don't let enemy deplete your shield.

You can move in 6 degrees of freedom, and you will experience high thrust newtonian physics, adjusted for intense combat dynamic. Your power management skill will play a big role when you get targeted by enemy. You are able to set energy recharge priority or to redistribute energy between blasters, shield and engines. Missiles get lock and then can be fired on target but if inertial vector difference is too large, missile will miss. You will get better with experience. You can strafe and you can also enable free vector mode where your ship will keep going on sides or backward. There is plenty of controls, most of the keys on keyboard have function, and everything is reconfigurable.
Game controllers are not supported at this time. For best aiming joystick is recommended but not required, as keyboard arrows will do just fine. HOTAS is supported but I would like some testing feedback by the audience. This game does not have aiming assist. Mouse flight is not supported. Keep in mind that unique flight mechanic here require good aiming skill. If you liked XWing or Freespace, then you will like this too. New players may play on lower difficulty which will make them more resistant to enemy fire.

Early Access Features:
- 15 dogfight only missions (exact as shown in the trailer), each last about 10 minutes and each having over 100 fighters fighting at once.
- Choose one of 10 fighter craft models to pilot.

Features in development:
Full game will have campaigns totaling over 80 missions of different styles and you will be able to attack capital ships and burn through their hulls exposing their decks and machinery. Some missions will have 300 ships fighting at once. There will be 20 flyable fighter or bomber models to choose from, each having different strength and maneuverability. Full game will have modding tools such as mission editor, ship editor and weapon editor. For modding you will be able to import your own solid meshes of ships and see how they get burned through by blasters.
In full game the story will be rich and interesting, and you will have in game encyclopedia that even include secrets of holographic physics, because theoretical physics is my passion and I developed my own theory from scratch.

Also my next project is underway and in 2022 there will be early release of my second simulation game with same destruction engine that will feature Mech combat on a terrain.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統 *: Windows 7 (64 bit)
    • 處理器: Dual Core CPU (64 bit)
    • 記憶體: 2 GB 記憶體
    • 顯示卡: Any DirectX10 GPU, VRAM 512MB on discrete or 256MB on integrated Intel GPU
    • DirectX: 版本:11
    • 儲存空間: 250 MB 可用空間
    • 備註: Playing using Joystick or Keyboard
    建議配備:
    • 需要 64 位元的處理器及作業系統
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。

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