A Windows application that uses multiple webcams to capture human motion using AI. Captured motion can be exported via OSC (VMT, VMC) protocol or shared memory in real time, or saved as BVH files or FBX files. Hand tracking and face tracking supported.
全部评测:
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发行日期:
2021 年 12 月 30 日
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抢先体验软件

随着软件的发展参与其中。

注意:该抢先体验的软件内容尚不完整且也许会发生变化。如果您目前不是特别想使用这款软件,那么您 应该等待一段时间来观察软件的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Our application has already been used by a large number of users since its release in June 2021. We have received a lot of feedbacks on our Discord server, and we have upgraded our app more than 15 times so far, though many requests are still on the ToDo list. We are planning to continue upgrading as follows and accepting feedbacks from users.
Q1 2022:
- Add upper body only mode (=> Released in v1.15)
- Improve performance by reducing rendering (=> Released in v1.15)
- Add read/write function of setting preset
Q2 2022:
- Improve tracking accuracy using time series data
- Add data output format (=> Released in v1.16)”

这款软件的抢先体验状态大约持续多久?

“For 1 to 2 years.”

计划中的完整版本和抢先体验版本到底有多少不同?

“In the future version, we plan to improve the user interface, reduce CPU/GPU usage, improve estimation accuracy, and add data output options.”

抢先体验版本的现状如何?

“Basically, all necessary functions have been implemented, and it is in a state where it can be practically operated in terms of load and accuracy, such as use with VR applications and send data to DCC tools or game engines.”

在抢先体验期间和结束之后,这款软件的价格会有所不同吗?

“We plan to raise the price as new features are implemented.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We accepts suggestions and bug reports at our Discord server.”
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关于这款软件

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PLEASE TRY DEMO VERSION FIRST
Make sure the app works in your environment before purchase. The demo version has limited functionality only for data export.
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This is a Windows application that uses multiple webcams to capture human motion using AI.

No special equipment required

You can capture human motion if you have the followings:
  • a middle range PC
  • 2 or more webcams
  • a room of about 2.5m x 2.5m
You can use regular webcams like the ones used in video conferences. You can also use apps that turns your smartphones or tablets into webcams.

Realtime with a middle range PC

For examples, it runs at
  • around 17 fps on Surface Pro 7 which does not have a dedicated GPU
  • 30 to 60 fps on GTX 1080 Ti

What you can do with MocapForAll

  • You can output captured motion to the network(*1) via VMT protocol(*2) and VMC protocol(*3) in real time.
  • You can save the captured motion to files in BVH format and FBX format.
  • You can output captured motion to the shared memory in real time.

(*1) Both VMT protocol and VMC protocol use UDP/OpenSound Control.
(*2) "VMT protocol" here refers to the message format used in the communication of Virtual Motion Tracker. The official HP of Virtual Motion Tracker does not use the word "VMT protocol", but MocapForAll uses the word "VMT protocol" for convenience.
(*3) "VMC protocol" is a message format used for communication between applications such as VirtualMotionCapture. Note that VirtualMotionCapture itself is not required for other compatible apps to communicate with each other using VMC protocol.

These allow you to do the followings:

Use in SteamVR via Virtual Motion Tracker
Through Virtual Motion Tracker, the capture motion can be used as virtual trackers in applications running on SteamVR.

Use in Unreal Engine4, Unreal Engine5, Unity
You can send the captured motion to Unreal Engine4, Unreal Engine5, or Unity for game development or video production.
  • Plugins for linking data directly to UE4, UE5, or Unity are available from the online manual.
  • As described in Use in other apps via VMC protocol, it is also possible to link by EVMC4U and VMC4UE using VMC Protocol.
  • A Unity sample to read data from the shared memory written by MocapForAll is available from the online manual.

Use in other apps via VMC protocol
You can send the captured motion to various applications via the VMC protocol. The following are confirmed to work:
  • Sending bones and facial expression morphs to Unity using EVMC4U
  • Sending bones and facial expression morphs to Unreal Engine using VMC4UE
  • Sending bones to Blender using VMC4B
  • Sending bones to VSeeFace, and receiving facial expression morphs from VSeeFace
  • Sending tracker to VirtualMotionCapture

Save animations to files
You can save the captured motion as BVH files and FBX files. It can be used with Blender etc.

Create programs to receive data
As the output specifications are open to public (except for FBX), you can even create your own programs to receive data from MocapForAll.

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windwos 10
    • 处理器: 1.1GHz quad-core processor
    • 内存: 8 GB RAM
    • 存储空间: 需要 2 GB 可用空间
    • 附注事项: Tested on Surface Pro 7
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windwos 10
    • 处理器: 4.5GHz quad-core processor
    • 内存: 16 GB RAM
    • 显卡: Geforce GTX 1080 Ti
    • DirectX 版本: 12
    • 存储空间: 需要 2 GB 可用空间

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