Super Punchy Face is a roguelite beat 'em up where every single thing is a weapon. Choose from dozens of techniques to create your unique fighting style, save your uncle's dojo from getting demolished, and smash your way to the Landlord’s mansion to give him a piece of your mind.

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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Opmerking: De laatste update door de ontwikkelaars was meer dan 4 jaar geleden. De informatie en tijdlijn die de ontwikkelaars hier beschrijven, zijn mogelijk niet meer up-to-date.
Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'There's two big reasons we want to launch in Early Access:
So we can take community feedback into account when balancing the combat and creating new techniques.
And because I've spent 7 years sneaking in development during my spare time, and now I'm ready to lead my team in finally finishing it.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'It will be in Early Access until all the features are completed and polished. No longer than a few years, but we hope to have it done far sooner.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'We want the final version to be deeper in all senses. We plan to have: more nuanced combat with more techniques, a complete sweep of character animations for the player and enemies, more music tracks and sound effects, more varied level art and layouts, dozens of unique props, a fully fleshed out story and meta challenges so you can unlock even more stuff.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'I've been working on it since 2014, and the combat is quite far along. We have early versions of every feature that will be in the final game.

This Early Access version already includes:
  • 2D isometric hand to hand combat system with the ability to use everything in the game as a weapon. A considerable amount of polish and balance has already been applied.
  • Technique system that lets you customize your fighting style level by level, with 38 techniques already included
  • Dialogue system with conversation bubbles
  • Character designs for Punchy, Jaygo, the opponents, the Landlord and Brutus
  • Extensive character art for Punchy, Jaygo and the opponents, making them all combat ready!
  • Five completely rockin music tracks
  • Design and art for the dojo (which acts as the main hub) including a dozen unique interactable props
  • A dozen generic props to show off the different categories
  • Procedural level generation, which means level layouts are different every time you play
  • Playable tutorial that engages you instead of lecturing
  • Light customization for Punchy, including changing their name and skin tone.
  • Full controller support, including the ability to remap every button
  • Buttery smooth 60 frames per second
'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'As of now, we have no plans to change the pricing when we leave Early Access.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We want to take community feedback into account when it comes to balancing, adding new techniques and combat features, and tweaking level generation and challenges.

We hope to grow our Discord community as that is an easy and intimate way to speak directly with players. The best places to contact us are Discord and Twitter, but we will also be more active in the Steam community forums!'
Meer informatie

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Over dit spel

Put your creativity to the test in the frenetic, sandbox combat. Do whatever it takes to win against equally capable opponents, in levels that are different every time. Between each fight, choose from a random selection of techniques to perfect your style. You’ll be breaking everything you touch, either by hitting someone with it or by hitting it with someone.

Similar to the style of classic beat ‘em ups like Streets of Rage or River City Ransom, but with the unpredictable and highly replayable design of modern roguelites like Spelunky and Nuclear Throne. Combine all that with the slapstick improvisation of a Jackie Chan movie, and you got a beat 'em up with endless possibilities.

Features
Everything is a weapon - From beanbag chairs to ping-pong paddles, mop buckets to candy boxes, everything can be swung, thrown, kicked, and used in creative ways to defeat your opponents. No magic, no guns, no swords, no killing. You’ll have to take advantage of everyday objects around you just to stand a chance against the relentless opponents.

It's up to you to decide how to use the objects you find. They break easy though, so make em count!

Custom fighting styles – Choose from dozens of techniques to create your individual fighting style. No boring stat boosts, these upgrades change the way your moves work or introduce entirely new ones for you to master. Unlock new techniques through challenges and use them from the very start of new runs. Make careful decisions about which abilities to take between levels - do you want to be able to tear through enemies, or do you need more ways to defend yourself?

Between each level, you get to choose one of three random techniques to take with you through the end of your run. Each run will feel different as you won’t be given the same options as last time. (These will have fun names and be represented as cool pins Punchy puts on their jacket in the final game)

Sandbox gameplay - Players are encouraged to experiment with the overlapping systems, and are rewarded with a vast possibility space full of slapstick situations. You can fight like a choreographed action hero one minute, and then scramble to dodge an incoming car the next. The simple controls make it easy to navigate the chaos, as everything and everyone interacts with each other in exciting but predictable ways.

Sometimes the best way to fight a group is to make them fight each other….

Story
Control titular hero Punchy as they and their uncle stand up to the evil Landlord and embark on a heartwarming quest to save their dojo from being demolished.


Punchy is a dedicated, idealistic martial artist. They usually spend their time trying to drum up business for their uncle Jaygo’s dojo, or training with him in the obstacle course. But with the community center - and the whole neighborhood - about to be destroyed, Punchy knows it’s time to take action.


Jaygo is Punchy’s uncle, a long-time mentor to the community and a martial arts master. He’s spent years teaching Punchy how to kick ass and be kind, and now it’s time to put those skills to the test. Jaygo makes sure Punchy knows they can’t give up no matter how difficult things get.


Up on top of the hill, looking down on the rest of the community, lives The Landlord. He owns the whole town, but no one even knows his name. He’s demolishing Punchy and Jaygo’s whole block, and with City Hall in his pocket, there’s enough red tape that no one can stop him.


Brutus has been the Landlord's bodyguard for years, taking care of issues so he doesn’t have to dirty his hands. A job is a job - but something about Punchy’s tenacity makes her think twice…


These baddies work for the Landlord too, though they’re not exactly thrilled about it. Here to make everyone’s lives more difficult, they seem to always be one step ahead of our heroes.

Systeemeisen

    Minimum:
    • Besturingssysteem: windows 10
    • Processor: amd ryzen 5 3600
    • Geheugen: 32 MB RAM
    • Grafische kaart: gtx 2060 super, 16gb
    • Opslagruimte: 12 MB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: windows 10
    • Processor: i5
    • Geheugen: 1 GB RAM
    • Opslagruimte: 12 MB beschikbare ruimte

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