An open-world, base-building, adventure game with quirky humor and llamas. Explore the wasteland of Alaska smashing skeletons in your supped-up cab and trading veggies with the native rhino people. Do the bidding of a mysterious cube from space and unlock the secrets of the desert.
Alle anmeldelser:
Positive (12) - 100 % av 12 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato:
29. sep. 2022

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Merk: Dette spillet med tidlig tilgang er ikke ferdig og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se om spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Why not? I enjoy talking with people about my games while I build them. Creating in a basement is not only boring but leads to burnout and a bad product. The more eyes I can get on my games the better they will be always.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«I am expecting about 18 months. I have all the core systems in place and just need to write content and put it in the game. As of right now, I have 1 chapter done of 4 planned.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«As of right now about 1/4 of the story content is in the game. Expect more weapons/gear and improved art and UI design as the game development progresses. As always user input is always a blessing when you are working alone.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The current version is very playable and has been for a while. Most of the key systems are in place and there are many things you can do. The current version is about 1/4 of the planned content. You can explore, build bases, quest, and recruit several NPCs to help you. Current updates will expand the amount quests, locations, craftable/buildable objects, and recruitable NPCs.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«No there will be no price difference on release.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We have a Discord that I check daily and post updates and dev logs. The community has been and always will be an important part of the game.»
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Om spillet

THIS GAME IS IN EARLY ACCESS AND THUS IS NOT COMPLETE. PLEASE EXPECT BUGS AND UNFINISHED ART AND SOUNDS.

KEY FEATURES:
  • Crafting: Craft weapons and gear to help you survive the harsh wasteland.
  • Base Building: Build a base of operations to research, craft, and exploit the desert's finite resources.
  • Exploration: Explore a world via an overworld map filled with interesting places and random encounters.
  • Story: Enjoy a story filled with mystery and humor
  • Growth: Get stronger naturally by crafting, hunting, building, and shooting your way through the wasteland.
  • Sand Power: Unlock the powers of the desert EX: Sand Wall, Rock Throw, Sand Decoy, and Glass Blast.

GAMEPLAY:

The game will take place in a top-down format. There will be a base the player can build and upgrade. The base will be essential to the story and tied to upgrading the player's skills, gear, and stats. The player will control one person but can team up with several AI-controlled teammates to tackle harder missions. Traveling in the world will be done via a map (think of Fallout 1 and 2). The player can explore the map and find locations and towns to trade and get missions from. Controls will include mouse and keyboard (later will add controller support). The player will also have the ability to unlock different powers for his exo-suit EX: stealth, mass fear, and sand-related powers (sand/fireball, sand wall, sand trap, etc.). The player will also be able to breed llamas to ride (and possibly race them) and eventually unlock cars to travel further into the Alaskan wasteland. Traveling is restricted to the amount of water the player carries. You'll be able to upgrade the amount of water carried and the travel speed to allow the player to explore further from their base. Beware though the further you go out the more dangerous it becomes. Player death will not be perma-death although as a game designer I do believe in some sort of punishment for death. The idea of loss makes the game more exciting and fun.

STORY:

999 years following the events of The UWN Superfluous' mission to save the earth the pieces of the asteroid in which the fabled ship destroyed crashed into Earth causing massive destruction and loss of life. Many years later the remainder of humanity clings to life in the dry arid lands once known as Alaska. Radiation has caused mutations and mass extinctions. The large bipedal rhinos known as the Karkadann and the frog-like carnivore known as the Anura are both products of this mass mutation. A very tenuous peace between the three races is kept in check only by the limited resources each side controls. Humans have most of the knowledge to build and maintain the tools and machines to help extract water and energy. The Karkadann protect the only large known source of water and use it to produce the large quantities of vegetables their size requires (they are herbivores). The Anura have monopolized the salvage market; if you need anything ask an Anura. Being amphibious they can dive into the toxic oceans and bring back material and technology once thought lost.

More mysteries unravel as the land is plagued by a new threat. The dead are rising and seem to be controlled by the once recluse Inks (ink-like creatures that take the form of humans and wear bones for decoration). Why have the Inks turned aggressive? Will the three tribes ban together to face a new threat or slowly be swallowed by it because they can't trust each other? Is llama racing really in the game?

Systemkrav

    Minimum:
    • OS *: Windows 7
    • Grafikk: Low-end or integrated graphics card
    • Lagring: 200 MB tilgjengelig plass
    Anbefalt:
    • OS: Windows 10
    • Grafikk: Dedicated graphics card
    • Lagring: 200 MB tilgjengelig plass
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.

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