This is a interactive story game. Players will take on the role of a legendary character in a near-realistic sci-fi-set world, unlocking the great mysteries hidden about the world, and the character himself, through dialogue with others, psychological analysis, environmental exploration and combat.
Alla recensioner:
Mestadels positiva (14) - 78% av 14 användarrecensioner för det här spelet är positiva.
Utgivningsdatum:
1 okt, 2021

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Early Access-spel

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Vad utvecklarna har att säga:

Varför Early Access?

“As an avid fan of interactive adventure story games, this is a new attempt to build on the traditional interactive adventure story games, which we would like to call an interactive Drama.

Unlike traditional interactive adventure story game, we have made more reference to movies and dramas in terms of narrative rhythm, camera performance, character building and plot laying, hoping to bring players some fresh feelings in terms of immersion. At the same time, in terms of gameplay, we are also trying to gradually add a combat system, from simple to rich to gradually try out various combat experiences that can be introduced in interactive puzzle and interactive novel game products.

Because of these micro-innovation attempts that we have made and will continue to add in the future, we hope that the game will continue to get sufficient feedback from players during the development process to understand what kind of comments players have on some of the designs that we have made.

At the same time, we have designed a lot of main and branch characters for the game, and according to the continuous advancement of the product plot, we also hope to see the players' reactions to these characters instantly, and produce more rich communication with players both inside and outside the game.

Independent development is not easy, since we have chosen this path, we are of course ready to take all kinds of risks and pay for the psychological preparation, but any little bit of support from the players can give us the greatest encouragement. We are sincerely waiting for your feedback.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“The game's early access status lasts about a year to a year and a half, and we will maintain a constant state of updates and active interaction with our players.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“Currently to be on the shelves of the early access version is a 1.5 hours ~ 2.5 hours of game time version, including the game's plot and world view laid out, some of the main characters appearances and character performance shaping, the most basic puzzle play and the most basic combat gameplay. In the future versions, we plan to accomplish the following.

1. appearances of about 50 or so characters, including the stories, performance shaping, interactions, etc. belonging to them.
2. the launch of 8 to 10 chapters with more than 15 hours of complete episodic experience.
2. the expansion and upgrading of the game's puzzle gameplay as the plot progresses.
3. the expansion and upgrading of the game's combat gameplay as the plot progresses.
4. the addition and enrichment of casual gameplay, including props, collection, synthesis, etc.
5. the cultivation of the character's emotional line, and the laying of branch lines.

We have been in the development process for a relatively long period of time, in which we have completed the framework planning and design work including the complete script, most of the character design scenario design, technical testing of subsequent gameplay upgrades, and so on. The vast majority of the work being done is productive, so the risk of accomplishing these goals is not big. However, because we are an independent studio with a super small number of people, the production work will continue for some time, but, in any case, we will strictly control the quality and do our best to bring you the best experience.”

Hur är det nuvarande läget i versionen med Early Access?

“As an early access version, this is a 1.5~2.5 hours game experience version, including the game's plot and world view laid out, some of the main characters appearances and character performance shaping, the most basic puzzle play and the most basic combat gameplay.

In fact, before this version, we had already done several versions with different expressions based on our script and design vision, each of which was also 1.5~2 hours long. However, taking into account the game experience, the expressiveness of the art style, and the risk of realizability of the full version, we finally settled on this presentation and this basic framework after many attempts. We believe that this is a more mature consideration and can be responsible for the launch of the full version.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“As a token of our appreciation for your kind support during the early access version, our pricing for the early access version is about 30% to 40% off the full version. To be honest, we are very grateful for your support during the early access version, and we sincerely want to offer more commitment to this group of players. Only, we do have limited financial strength at the moment, and there is no way to boast about what we can give you in addition to this discount. However, if you have any interesting ideas, we will consider giving some kind of different experience to the users of the early access version in the game without spoiling the game experience and if the technology is achievable in the future. We will try our best to communicate with you even if it is inconvenient for us to implement the ideas.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We are an independent studio, so we are really independent and open, and we are very willing to discuss all aspects of the game with you. However, in order to ensure the smooth launch of the full version, we will definitely give priority to not breaking the framework and atmosphere of the game in the process of absorbing everyone's suggestions, and also based on our own technical ability to achieve one by one, so everyone's suggestions may not always be adopted, I believe you can understand. In all fairness, as game developers, we are of course very ambitious for the product, there are too many things we want to add and too many ideas we want to realize, but in the process of development, based on various considerations, we still make a lot of selections and trade-offs. However, the road is made by walking, as long as we keep walking on the ground, we believe that what we dare not imagine today can be realized one day in the future. Therefore, we sincerely look forward to all kinds of suggestions, even if it is just a general chat with friends, perhaps with the development progress continues to advance, as well as communication with everyone continue to communicate, many things that dare not think, will slowly be realized.”
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Köp Break Bounds: Exile

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Om detta spel

Game Introduction:


This is an Early Access game. It's kind of interactive story game. Players will take on the role of a legendary character in a near-realistic sci-fi-set world, learning about himself and others, and about their relationship to the world, through dialogue with other characters, psychological analysis, environmental exploration and combat; unlocking the great mysteries hidden about the world, and the character himself. In Break Bounds: Exile we have experimented with different artistic approaches to presenting different scenarios in the game to give the product a more dramatic effect. For example, we used 3D scenes to suggest a stage and 2D characters to suggest that the characters were actors on a stage, and we also used different art forms, both figurative and abstract, to show the difference between the real world and the dream world.

Version Introduction:


The game is currently 1.5 to 2.5 hours of gameplay, which consists of basic worldview background disclosure, basic plot construction, basic environment exploration and puzzle solving, basic psychological puzzle solving, basic interaction with scenes and characters, and basic action and combat. The pacing of the game starts with a soothing storyline and ends with a very first battle, combining psychological puzzle solving, interaction and basic combat elements, allowing players to immerse themselves in the world created by the game relatively quickly.

In the future, the full version of the game will further upgrade the environmental exploration and puzzle solving as the plot progresses, increase the level and complexity of the psychological puzzle solving, improve the complexity of the game's action and combat gameplay, open up regional map exploration, open up item collection, open up prop synthesis and more.

Game Features and Pricing:


The biggest highlights of the game at this stage are the immersive game design, multiple gameplay styles and unique narrative, including the seamless connection between cinematic footage and actual game play, the musical atmosphere, and the enhanced immersion of the plot. The Early Access stage of this game is priced at around 30% to 40% of the full version, aiming to provide the best purchase price for those who have supported us since the early days of the game's promotion, and we sincerely thank you for your support.

Follow-up Game Version Introduction:


The full version of the game is designed to be around 20 hours in length, and the gameplay will be heavily expanded from the existing one. The full version of the game will feature around 50 characters, all of whom will have their own stories, performances, interactions, and more. There will be over a hundred background characters.

The full version of the game will have 8 to 10 chapters, guided by multiple main storylines interspersed, each chapter will be represented by a unique style and different expressions, and the tasks to be completed in each chapter will be relatively independent.

We will do our best to bring you an emotional and playful experience with laughter and tears, sadness and joy, which takes place in a virtual world but is nevertheless engraved in your heart.

Beskrivning av vuxet innehåll

Utvecklarna beskriver innehållet så här:

Mild fighting and violence

Systemkrav

    Minimum:
    • OS *: WINDOWS 7, 8, 10 (64bit)
    • Processor: Intel Core™ i3
    • Minne: 4 GB RAM
    • Grafik: Intel HD Graphics 4400
    • Lagring: 4 GB ledigt utrymme
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.

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