Mage Tower: Call of Zadeus is a fantasy roguelike deckbuilder where you customize your cards to create broken builds, battle advancing waves of monsters, and push your luck in dangerous mini-roguelike dungeons.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Leaving Early Access: 2026

What the developers have to say:

Why Early Access?

“In developing Mage Tower: Call of Zadeus, we've found feedback from the community to be invaluable. Early Access allows us to get the game into the hands of the players midway through development, and for those players' feedback to shape the creation of the game.”

Approximately how long will this game be in Early Access?

“Most planned features are currently in the game, and we are working on polish and adding a little more content. As of March 2026, we estimate the game has less than one year remaining until full release.”

How is the full version planned to differ from the Early Access version?

“The early access version has been in development for 3 years and now has two characters, 8 subclasses, 400+ cards, 100+ artifacts, and more. The full release is planned to have visual/sound FX to add polish to the game, additional dungeon tilesets, more map events, and more character subclasses. So at this stage we are focusing on polish and filling out the game's content.”

What is the current state of the Early Access version?

“The player can play runs where they travel an overworld, build a deck of cards, delve into dungeons, and fight bosses. They can progress on an Achievement board and unlock more cards and character classes, and can fight at higher difficulties each time they win.”

Will the game be priced differently during and after Early Access?

“Currently the plan is for the game to have a moderate price increase after Early Access, once the game is released.”

How are you planning on involving the Community in your development process?

“Players will be able to give feedback at links provided in the game, or on the Steam Community forums. Player experiences and feedback given via these methods will greatly influence the development of the game.”
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About This Game

Mage Tower is a roguelike deckbuilder built around tight 45-minute runs, 3 bosses per run, and the thrill of turning a modest deck into something wildly overpowered. Travel across a fantasy world, fight off advancing waves of monsters, and shape your deck with spells, soldiers, artifacts, and absurd combinations.

EXPLORE THE WORLD

Travel across a node-based map by visiting towns, events, obelisks, bazaars, and dungeons as you improve your deck and plan your route. Monsters roam the map and can chase you down, turning exploration into battle at any moment. While movement is free-roaming, you can pause and inspect the map whenever you want, so it still captures the route-planning feel of other roguelike deckbuilders.


CUSTOMIZE YOUR CARDS

Enhance your cards with artifacts, turning simple units and spells into outrageous tools of destruction. Give a soldier infinite attacks. Make a spell hit harder, cost less, or gain new effects. Take a card that seemed merely useful and turn it into the centerpiece of a broken, unfair build.

TOWER DEFENSE-INSPIRED BATTLES

Enemies do not just stand there waiting to be attacked! They advance in waves (like a tower defense game), creating constant pressure. You must decide when to defend, when to build momentum, and when to unleash your strongest effects. You retain your hand between turns, which makes planning and card advantage a huge part of survival.

ENTER THE DUNGEON

And then there are the dungeons. These dangerous side areas feel like a mini-roguelike inside the larger run. You do not recover health inside. So every extra fight, treasure, and step forward comes with increasing risk. Leave now with your rewards, or push your luck to grab one more treasure!

BASED ON THE CARD GAME

The original Mage Tower released in 2013, during the early wave of deckbuilder experimentation that followed classics like Dominion. It explored a focus on combat (instead of on buying cards from piles), and introduced a "same-energy-every-turn" resource system.

FEATURES:

  • Run-based roguelike deckbuilder with 45-minute runs, with 3 bosses per run

  • Explore a node-based map, pause at any time and look at the map to plan your route

  • Battle through waves of monsters similar to a tower defense game

  • 400+ cards and 100+ artifacts

  • 130+ in-game achievements to unlock

  • Two characters with 8 subclasses (different starting cards/skills) among them

  • Upgrade and enhance cards to create customized builds

  • Explore mini-roguelike dungeons with high-risk, high-reward decisions

  • Deep endgame progression system via customizable "Plight" challenges

System Requirements

    Minimum:
    • OS *: Windows XP, Vista, 7, 8/8.1, 10
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1GB Video Memory
    • Storage: 1 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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Positive (19 reviews)






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