A rogue-lite for 90's rpg fans
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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“I'm starting with early access mostly because, this is an extremely early beta and I'd like community input and ideas in helping develop it. I'm not a game developer, just a fan that really wants to play this game so I decided to try and make it myself.”

Hvor lang tid vil dette spil være i tidlig adgang?

“At least 1-2 years”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“I plan for the full game to have at least 75 floors to go through, 4 starting characters to choose from each run, with 4 more that can be unlocked. At least 20 companion characters to unlock and bring with you. A farm, crafting house, and other town bonuses to unlock. Speed running bonuses and other challenges to make runs more interesting, and hopefully some more fun ideas the community helps come up with.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The 4 starting characters are playable, The town hub is mostly functional although incomplete. There are 2 floors currently available that will randomly select a map filled with monsters you can battle while I do some initial stat balancing. Dying will reset you to the character selection, saving only your coins as intended.”

Ændrer spillets pris sig under og efter tidlig adgang?

“Yes.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“”
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Om dette spil

Although progress was delayed significantly, work has resumed.

Always a New Journey is a very early development rpg rogue-lite.
Inspiration comes from a lot of 90's jrpgs, and some new ones.

You'll choose one of four characters to start, with four more that can be unlocked.
Take your chosen hero through random floors of the dungeon to unlock more companions, things to craft, and upgrades for your town hub.
Or if you get strong enough, maybe even reach the top.

Combat takes place in a side view turn battle system familiar to any final fantasy or jrpg fan.
Heavy emphasis will be put on making the battles difficult enough to require strategic thought. Just hitting "attack" over and over should hopefully be a terrible strategy after the 2nd or 3rd floors. A lot of fun mechanics are in place to give you lots of choice in battles, such as unique limited use abilities for main characters, the ability to charge up your attacks and buffs, and weakness protection that you will absolutely want to be breaking as much as you can.

Upon death, you'll lose everything except for any saved coin. You'll also keep any town unlocks, and if you're a farmer there's probably some fruit and veggies waiting for whatever new character you've chosen!

Systemkrav

    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem *: Windows 8.1/10 (64bit)
    • Processor: Intel Core i3-4340 equivalent or greater (2013 4th gen)
    • Hukommelse: 8 GB RAM
    • Grafik: VRAM 1GB or greater, with OpenGL support
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 8 GB tilgængelig plads
    • Lydkort: NA
    • Yderligere bemærkninger: Supports gamepads using windows drivers
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.
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