Explore an underwater dystopian graveyard of giant creatures that once swam the seas. Eat your way to the top of the food chain and grow into a powerful creature of the deep in order to restore an ancient technology and save the ocean from the sunken city's pollution.
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Utgivningsdatum:
29 jul, 2021
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Early Access-spel

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Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“Although the game can be played from start to finish, I intend on adding more content over time. I don't want to charge for DLC, but instead offer numerous free updates. I'd like for the game world to be much larger and have areas with a larger range in difficulty.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“As a solo dev with a family and career, it's hard to say how long I'll be working on Big Fish. This is a passion project of mine that I'll probably be expanding and improving for a long time.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“Once the full version is released, Big Fish will have much more content! Updates will include: new areas, new bosses, new abilities, new Lore and other quality of life updates.”

Hur är det nuvarande läget i versionen med Early Access?

“Big Fish is fully playable from start to finish! I can do a 100% speedrun in about an hour, but I expect most people will take much longer than that their first time. Minor adjustments can be made to the current game, but most of the new content will be free additions to the current game world.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“The price will not change after early access.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“I would love to have community feedback! Please feel free to check out the videos I made of early development. They can be found on YouTube. I'm making this game because I love metroidvanias, but also because you do too!”
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$9.99
 
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Om detta spel



Big Fish is a 2D Metroidvania created in Gamemaker Studio 2 by TOQ Games with only one developer, Corey or TheOnlyQuarry. The game takes place in a post-apocalyptic, underwater environment teeming with different flora and fauna that changes as time goes on. The player, or “Tadpole”, must eat smaller prey while avoiding larger predators in order to grow into a giant and powerful creature of the deep. Emerging from its nest, the Tadpole discovers that the world is nothing but a forgotten graveyard made up of the corpses of dying giants that once roamed the sea, but now lay, covered in a hardened soot. Only by using ancient technology from the sunken city, can the ocean be saved.



The player will find an assortment of powerful physical and elemental abilities that can be paired in order to catch smaller prey, to take down larger predators and explore new and ever-changing areas. Big Fish features a fluid and fast movement system for above and underwater movement, making this more of a speed-swimmer than a speed-runner. There is a “water-pixel” art style that creates a very unique and beautiful atmosphere, almost like being in a painting made of pixel art. The game is challenging, but with a casual feel, and can be enjoyed by all ages with controller remapping and cheats options.



  • Advanced AI and pathing is used to create a very organic feel to each interaction between players and entities.
  • Abilities can be acquired from giant flowers or giant creatures and will grant the player new elemental abilities along with changing the physical features of the Tadpole.
  • Abilities pair to make stronger abilities.
  • Growing the tail will increase the speed of the Tadpole and its tongue length.
  • Each boss is different and requires some creativity to beat.
  • Entities smaller than the player will run away, while larger ones will hunt you down.
  • There are an assortment of colored gates around the world that can be unlocked by splashing the gate while having a tail color that matches the required gate color.
  • Full controller support and button remapping, along with graphics and sound settings.

Systemkrav

    Minimum:
    • OS *: Windows 7
    • Processor: Intel or AMD Dual Core CPU
    • Minne: 512 MB RAM
    • Grafik: (Integrated): Intel HD Graphics or AMD (formerly ATI) Radeon HD Graphics (Discrete): Nvidia GeForce 9600 GT or AMD Radeon HD 2400
    • DirectX: Version 11
    • Lagring: 90 MB ledigt utrymme
    Rekommenderade:
    • OS: Windows 10
    • Processor: intel i5
    • Minne: 4 GB RAM
    • Grafik: (Integrated): Intel HD Graphics or AMD (formerly ATI) Radeon HD Graphics (Discrete): Nvidia GeForce GTX 760 (or greater) or AMD Radeon HD 7600 (or greater)
    • DirectX: Version 12
    • Lagring: 90 MB ledigt utrymme
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.

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