A strategy game set in the 18th century Caribbean recreating clashes between the empires of the time. Manage resources and armies via three integrated game layers; a strategic overworld for logistics; city building for production and tactical battles to conquer your enemies.
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Release Date:
Mar 6, 2023

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We would like to get players involved in the development of the game, get their feedback and test the new mechanics as we build them.”

Approximately how long will this game be in Early Access?

“We expect to be in early access for 1 year.”

How is the full version planned to differ from the Early Access version?

“We will continue to work on more campaigns, improving the AI, adding more units and mechanics to the game, such as morale and formation systems.”

What is the current state of the Early Access version?

“Currently the game includes 2 campaigns and 3 skirmish scenarios for a total of 20 missions. It also features a sandbox mode with resource management and city building elements.”

Will the game be priced differently during and after Early Access?

“The price will increase as we develop more campaigns and content for the game.”

How are you planning on involving the Community in your development process?

“This is a game we would like to build with strong community support and communication.”
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About This Game

Field of Arms: Tactics is a strategy game set in the 18th century Caribbean, recreating clashes between the empires of the time for control of trading routes, enterprises and territories.

With a unique board game aesthetic, players will have to manage time, resources and armies via three seamlessly integrated game layers; a strategic overworld view of the Caribbean for logistics; a city building scape for production and training of units; a tactical map to defend or attack strongholds in sieges and deploy and maneuver units during tense battles


In this mode, players start with one capital city and they will have to explore to find resources, construct buildings to extract them, in order to further improve their city. This economic layer is built around the relation of resources and production.
Players will have to battle against enemy empires competing for these resources and cities, they will also have to deal with both natives and maroon (escaped slaves) encampments, pirates who roam the map will routinely try to sack player-built structures and cities.


In this mode, players will plan and build a new world city, deciding in which economic activities to focus and what types of workshops to construct, giving them access to different units, manufactured goods and bonuses.
Taxes and upkeep play an important role in the game, so the player will have to decide how to best spend their available resources.


Battles will take place in separate battlefields in real time battles with a tactical pause system, where every move and action counts, the player will need to be aware of each of their unit’s defensive and offensive capabilities, and also the type of terrain they are standing on.

- Unique miniatures-like art style
- Play as different empires
- Play through Campaigns and Scenarios in standalone battles
- Open ended sandbox campaign mode. Explore and conquer the Caribbean.
- Three layers of depth: Overworld, City Building and Tactical battles.
- Manage Trade routes.
- Construct and upgrade buildings.
- Train units and build ships.
– Command 15 different units, each one with unique gameplay elements and abilities: Infantry, Artillery, Cavalry, and Naval vessels.
- 18th Century maneuver warfare: Take into account unit properties like fields of fire and broadsides of ships.
–Battlefields with different objectives and plenty of opportunities for a variety of tactics and approaches
– Use different tactics taking into account the terrain. Also be wary of enemy fortifications and Structures
– Built on Unreal Engine 4

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 or DirectX 12 compatible graphics card
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
    • Graphics: DirectX 11 or DirectX 12 compatible graphics card

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