A first person shooter set in a dark future filled with death robots. The goal is to survive by killing all of the robots. This game is based on the FPS Microgame tutorial project from Unity, and is a work in progress.
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Release Date:
Sep 25, 2021
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is a learning project for me. As I attempt to implement my vision of what this game should be I need play testers, advice, critique, and feedback. Putting the game onto Steam is one of the easiest paths forward for me as it gives people, including random strangers that I've never met, a very simple way to download and install the game. The more people who can offer up their opinions and experiences with my game the more I can hopefully improve it.”

Approximately how long will this game be in Early Access?

“I hope to release this game on the last day of December, 2021. It is far enough in the future that I have time to actually get a significant amount of work done, but not indefinitely in the future with no hope of reaching my goal. I have a long list of TODO items for this project, and I think that six months is enough time to implement most or all of them and transform this from the rather weak offering it is now into something interesting to play.”

How is the full version planned to differ from the Early Access version?

“The full version will be the end of my TODO list, when it transitions from early access to released. There won't be any changes made other than to slap a trivial price tag on it in the hopes that I can make at least one single sale as a paid product, but the path from here to release is long and filled with updates. The game currently has a movable player and a handful of robots (and two minefields) in a mostly empty, albeit infinite, game world. First and foremost, I need make this game my own, with a look, feel, and style that reflect my own desires and sensibilities for the game. Graphical tweaks and art design for my world are an important part of staking my claim on the game experience, but my plans are also to add puzzles that must be solved, a diversity of robots (weapons, behavior, appearance, and so on), and the creation of an interesting backstory that the play can infer from the items and objects found in the world.”

What is the current state of the Early Access version?

“The current state is: rough, with only the most basic game play added. The core game is based on the Unity FPS Microgame tutorial project. I've removed their level, and inserted a barren infinite wasteland of terrain with three different areas of man-made structures in it. Robots exist as your enemy, and there are no friendly NPCs. You can move around, and shoot things, and the game ends when you kill all of the robots or die yourself. Total game time from start to win can be as short as ten minutes right now. By the end of implementation I'd like to expand that to at least an hour for a speedrun.”

Will the game be priced differently during and after Early Access?

“After early access ends, when I declare the game done, I do plan to put a very small price tag on it.”

How are you planning on involving the Community in your development process?

“I am looking for play testers, and I hope to receive feedback and advice from people willing to try my game out. Hopefully I can get some good critiques and inspiration for my game.

I set up an email address to contact me just for this game: ningakki@schlake.us.

I also created a Discord server: https://discord.gg/bFAsreM2xc”
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About This Game

For many years, it has been apparent that any idiot can write a game and publish it on Steam. This year, I decided to become one of those idiots. The first iteration of my attempts is the Ningakki XXVI FPS game, written in Unity, and reliant upon the Unity FPS Microgame for core functionality.

The game is set in an abandoned post-apocalyptic world where the player seems to be the only remaining living animal. One hundred and one robots, however, still exist, and they plan to extinguish the last animal on "their" planet. The terrain is procedurally generated, and therefore infinite, but the game play is concentrated around the center of the map where the player spawns in.

The game was developed and tested under Linux with a keyboard. At one point it mostly worked with a controller, but that appears to have fallen apart, so be careful if you attempt to use a controller.

The very first version put up for release is quite meager, and is primarily an example of some things that I could do with Unity months ago. The terrain is infinite, and I added land mines to what the Unity FPS Microgame provided to me. There is a sniper rifle somewhat near the player start location, but it is defended by a turret with a high vantage point. The turrets tend to aim badly, so if you stand still and far away they will always miss you. The smaller robots don't patrol, they just wait to see you then move in to kill you.

Mature Content Description

The developers describe the content like this:

The themes of the dark future envisioned expressed in this game are not appropriate for younger audiences.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: any recent
    • Processor: any recent
    • Memory: 2 GB RAM
    • Graphics: any recent
    • Storage: 900 MB available space
    • Sound Card: any recent
    • Additional Notes: I have no idea how to determine these things
    Recommended:
    • OS: any recent
    • Processor: any recent
    • Memory: 4 GB RAM
    • Graphics: any recent
    • Storage: 900 MB available space
    • Sound Card: any recent
    • Additional Notes: I have no idea how to determine these things
    Minimum:
    • OS: any recent
    • Processor: x86 based
    • Memory: 2 GB RAM
    • Graphics: any recent
    • Storage: 200 MB available space
    • Sound Card: any recent
    • Additional Notes: I have no idea how to determine these things
    Recommended:
    • OS: any recent
    • Processor: any recent
    • Memory: 4 GB RAM
    • Graphics: any recent
    • Storage: 200 MB available space
    • Sound Card: any recent
    • Additional Notes: I have no idea how to determine these things
    Minimum:
    • OS: any recent
    • Processor: any recent
    • Memory: 2 GB RAM
    • Graphics: any recent
    • Storage: 900 MB available space
    • Sound Card: any recent
    • Additional Notes: I have no idea how to determine these things
    Recommended:
    • OS: any recent
    • Processor: any recent
    • Memory: 4 GB RAM
    • Graphics: any recent
    • Storage: 900 MB available space
    • Sound Card: any recent
    • Additional Notes: I have no idea how to determine these things

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