Aggressor is a stylized air combat shooter with a physics-based damage model. Fly the greatest planes of the cold war and bring down the enemy with an arsenal of unique weaponry, ranging from gunpods to bombs and air-to-air missiles.
All Reviews:
Mixed (84) - 57% of the 84 user reviews for this game are positive.
Release Date:
Jul 28, 2021
Developer:
Publisher:

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I chose early access to get the community more involved with the development process. Though much of the game mechanics are intact, there is just not enough content yet to define it as complete, especially regarding the campaign. I think the game should have a clear start and ending, right now that isn't the case.”

Approximately how long will this game be in Early Access?

“The game will be in early access at least till mid 2022. Please note this time period is merely an estimation based on tasks currently still left to do, in reality development time can fluctuate a lot.”

How is the full version planned to differ from the Early Access version?

“Summarized: The full game will provide a much larger number of missions, maps, weapons and aircraft. As well as a few more gamemodes. Most notable of which is the "Frontlines" gamemode, in which the player will be tasked with building and maintaining an air force against an opposition actively carrying out attacks. More on this can be found on the discord.

Some core features to be available in the full version:
  • Official soundtrack
  • Landing/takeoff operations (DONE)
  • Nuclear weapons
  • Sonic boom visual effects
  • More extensive joystick support (i.e more options for rebinding)
  • Special weapons (megawatt-class lasers, railguns, kinetic weapons and advanced missiles)
  • Limited fuel (DONE)
  • More complex engine features (DONE)
  • Electronic/conventional countermeasures
  • EMP devices
  • True replay functionality

What is the current state of the Early Access version?

“Some of the functionality is in place, along with the gameplay. You can configure your own dogfights in the instant dogfight gamemode but not much to do besides that. In the hangar, you can unlock a few weapon types and use them in combat. Missiles have a high miss rate. The settings menu and controls panel and general game flow are also functioning.”

Will the game be priced differently during and after Early Access?

“The price will stay the same throughout the entire duration of early access, as well as for the full version.”

How are you planning on involving the Community in your development process?

“There is a lot of room for new ideas. All input regarding the current state of the game or new features is very much welcome. Your number one place to post suggestions and other stuff is the official discord server.”
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About This Game

The game

Aggressor is a stylized, physics-based air combat Shoot 'Em Up. It's all about defeating the enemy and watching them go down in a blaze of glory. The player progresses by completing missions and destroying enemy aircraft. For those interested in instant-action, there is an instant dogfight gamemode in which you can configure your own battles. Currently the game features 30 player-flyable aircraft, mostly classic cold-war era fighters but also many lesser known prototypes and fictional planes with unique flight controls.

It is important to know that some of the aircraft are still out of reach/too expensive with the current total number of missions simply not providing enough cash to purchase these. This will get solved soon as the campaign gets expanded, and more importantly, new gamemodes are added.

Setting

The game is set around the cold war time period, and features aircraft/weapons from that era. By completing missions, new weapons can be unlocked and equipped. A wide variety of weapons are available in a tech tree. From gunpods to bombs to air-to-air missiles, there are lots of ways to defeat your opponents in spectacular fashion.

Flight

Flying in this game starts out relatively easy, but gradually gets more difficult as you unlock faster and more manoeuverable/unstable aircraft. Aircraft are best flown using a joystick or mouse control. Since mouse flight does not work with orbit camera rotation, there are bindings available in the controls panel for keyboard control if one prefers that. From my experience, keyboard controls are the easiest to pick up. Once you develop a feel for the handling, you can move to mouse controls for more precise flight, giving you an edge in competitive situations.

State of the game

As you may have noticed, Aggressor is currently in early access. This means not all of the content and features are in place yet! I've recently gotten to the point where I can start adding more content without too much risk of breaking stuff, thus I will be doing so consistently until the game is complete in my eyes. This is also a good time for player feedback and suggestions for things to add. Currently there are only 6 missions, 4 of which are part of the training campaign.

Controls

The controls are difficult and can be somewhat problematic, especially if one is used to arcade flying and not in posession of a joystick. Although the visuals looks basic, aircraft physics are simulated to a moderate degree. Especially the mouse control scheme is hard to master. I strongly recommend you to use a joystick. Some of the controls are not yet present in the controls panel for rebinding so the player may not be aware of their existence.

These are the following:
Zoom in/out - Mouse scrollwheel
Toggle first-person - C
Photo mode - 4

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 32-bit, 2GHz or higher
    • Memory: 8 GB RAM
    • Graphics: GeForce GT710
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: 64-bit, 4GHz or higher
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX1650 Super HDMI
    • DirectX: Version 11
    • Storage: 2 GB available space

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