Early development open world sandbox survival game with a focus on detail and granularity.
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Date de parution :
17 mai 2021
Développement :
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Jeu en accès anticipé

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Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Remarque : la dernière mise à jour a été publiée par l'équipe de développement il y a 3 ans. Les informations et le calendrier présentés ici peuvent être obsolètes.
Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« I want to develop a Survival Crafting Game in a different perspective. There are many interesting systems and still need the opinion of the general players. I see that EA is in the best position to do something like this. We can test the game system and ask for feedback from the players.

For example, making the npc survivor control system more complex. It is still in the test phase.

The Early Access version is for those who are interested in supporting the project and are ready to accept the change of the balance within the game.

I know a lot of people just get a game barely off the ground and then abandon it once it becomes clear how much work needs to be put into making a good game.

I've been in tech for 20+ years now and have owned a business in tech for 5+ years and I know that these sorts of things can entail and I'm ready to make this a major portion of my day to day life regardless of support. I've just gotten to the point where I enjoy making games and learning code more than I like playing them so this is what I do with my gaming time. If it blows up in sales and starts demanding a full time amount of attention, well I can do that too.

I've been pushing for almost daily updates as it is and will continue to push for that level dedication and transparency. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« I estimate 5 years. This is purely speculative, obviously, and the scope of the game could grow and this could be a lifelong project, but to get it to where I think I want it right now based off other single man early release projects that I myself have supported, I'm guessing about 5 years. I've already got a lot of the core world building completed and am working on functionality now, but some of the more complex aspects like the per character AI may take a long time to get to a full release state. This is assuming I'm still doing this all by myself throughout the entire process. If I get help, it may be a lot less, but who knows. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« For the full version (as it is currently envisioned) will plan to have full multiplayer, controllable AI characters, and a deep crafting system from rocks to castles. We hope to keep building functionality to the point where we have a robust platform that can be modded and have entire worlds created on public and private servers. Think Minecraft, but in a much more realistic setting and much more realistic set of mechanics. »

Quel est l'état actuel de la version en accès anticipé ?

« Right now we have a very large (infinite, technically, restricted by hardware capabilities) open voxel world with tons of landmass/biomes and forests to explore and we're currently working on the basics of the crafting and interaction system. You can't do much more than just run around and look at the procedural world and foliage generation, but people are asking for it, so we're putting it out there. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« We plan to gradually raise the price to support multiple developers as the game gets more fleshed out. There will likely be DLCs for different add on genre specific packs like RPG Fantasy or Crashed Spacecraft tech but the core game will be very vanilla realistic. As we continue to build out online functions we will also offer servers that are native to the game instead of forcing players to go out to other markets and manually configure servers themselves and these will also change the overall price. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Community feedback will be paramount in making this sort of project work and we look forward to trying to balance the vision of the game with the desired play of the community. We are already taking suggestions and putting out regular development updates on Facebook and Twitter and we're getting feedback from YouTube as well. I'm very committed to the communities that games can create. Once we're all setup here on Steam we hope to get all sorts of feedback.

Here's a few links to keep up to date on the project as well as provide feedback even if you're not able to purchase and play. The Facebook page is solely dedicated to the game. The Twitter and YouTube you may be subjected to the rest of my goings on.

Facebook
YouTube
Twitter  »
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Acheter Metaverse: Origins

 
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À propos de ce jeu

Metaverse: Origins is a pre-alpha early release game.

NOTE: This is PRE ALPHA, as in it's not a fully built game yet. Not even in alpha yet, much less a beta. I'm only launching it because I have had friends and family ask to contribute and the best way I could think of is to just do early release here on Steam.

If you do the discord, do it here:

If you want to get in on a game where you can literally say, "hey dev, try this," and watch a game get built, then this is for you.

If you're looking to just buy a game and play, I don't recommend buying this one, yet.

We're aiming to create a more granular, metaverse style gameplay in the sandbox open world survival genre.

It's being built to be multiplayer but is currently still in world development phase.

The goal is to create a game that is so detailed in the resource gathering and crafting mechanics that it would be impossible for one person to get very far alone and instead we're building a system where you can create multiple characters and train them in various crafting skill trees and then send them to do grindy tasks (like farming or wood cutting) as AIs so you can direct the overall growth of your civilization rather than spend 5000 hours digging dirt to build your castle.

This mechanic along with multiplayer functions will let you focus on the bigger picture while also still having a deep appreciation for every single step taken to get there.

Description du contenu pour adultes

Voici la description de l'équipe de développement à propos du contenu du produit :

Characters can be naked.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10
    • Processeur : Intel i7 9th gen or better
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : Nvidia 20 series or better
    • Espace disque : 5 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10
    • Processeur : Intel i7 10th gen or better
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : Nvidia 2000 series or better
    • Espace disque : 8 GB d'espace disque disponible

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