DoomBreaker is a hack n slash adventure in a procedurally generated world, accompanied with voice work driven narrative, combat system and more. Rise up and fight against the impending doom that's merging with your world, spreading evil.
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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「A great deal of the DoomBreaker' base foundation has already be set out and paved, however it isn't complete and still in the alpha development phase. Early access will help drive the title in the correct direction from the point it is at today. The community engagement is paramount to the direction DoomBreaker will drive toward and look forward to hearing your feedback.」

這款遊戲的搶先體驗時間大約會持續多久?

「Estimated development time is 1 year, 6 month.」

正式版預計會與搶先體驗版有何不同?

「The full version looks like this...

  • Procedurally generated world.
  • Player progression system, with base attributes contributing to player overall ability in game world and customizable combat ability path.
  • A variety of different combat abilities that can be aquired and swapped in/out for unique fight style.
  • Story that’s delivered through in game characters and narrator.
  • Random variety of enemy AI behaviour & ability within each encountered. Varies anywhere from their movement speed,to frequency and if they're offensive, defensive, combat movement initiated, whether or not they flee or fight and their individual appearance based on specific enemy type.
  • NPCS that can either be rescued,killed or fight along side you. Varies from human to animal.
  • Environmental obstacle mechanics, in the form of player crushing blocks, faulty bridges, levers & keys that prompt problem solving from player. Can be in either an already hostile situation or relaxed. Entirely dependant on the cards that are dealt, regarding the random nature of how environment is generated.
  • Shops & NPCs that provide player a way to purchase potentially higher grade equipment, such as various weapon & armor types, with their respective tiers.
  • Equipment grade tier system. Bronze, Iron, Steel, Ebony types on all equipment.
  • Enemies, items, equipment, obstacles, events ,challenges all randomly generated.
  • Variety of loot to gather & items to consume.
  • Minimun of 4 different playable race choices
  • Minimun of 12 different weapon type choices
  • Minimun of 4 different armor type choices
  • Minimun of 25 different enemy types.
  • Minimun of 4 different biomes to explore.
  • Minimun of 6 different boss fights to encounter.
  • 1-4 Players
  • Additional features based on community feedback!

搶先體驗版目前的開發進度如何?

「The current Early Access version of DoomBreaker offers a captivating & challenging experience, encouraging players to explore and jump right into the action!

We only experience one biome in the game world as of right now. The Forest Area. This currently spans over 3 iterations that comprise of,
Forest Act 1,
Forest Campsite
Forest Act 2.
Each is a completely different experience with every play through.

The game’s combat abilities, progression system, and weapon options are still under development, with more additions planned. Currently, only Humans are playable, but additional races like Dwarves will be available later. The game supports single-player for now, and the current enemies are just a small sample, with more to come, including expanded doom portal varieties.

The environments you explore are random in nature. As a result of this, we are looking for feedback on the experiences you encounter in regard to obstacles, combat,events and general flow experienced.

So was it engaging? Challenging? Balanced within overall difficulty? What didn’t you enjoy? Did you lose interest at some point and if so, when,where and why was that for you?

We encourage you to play through several times but of course first impressions are also super important!

We appreciate that 1 biome isn’t much to explore however,this feedback is important before pressing forward with expanding the game world. Due to the random nature of DoomBreaker' world, it's difficult to provide an exact amount of play time that's currently here. We can confidently say the current alpha build provides over an hour of gameplay time but you may get much longer out of it.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The price will likely increase closer to the full release as more content & value will be added to the game throughout Early Access.」

在開發過程中,您打算如何與社群互動?

「The game is ever growing and evolving. The community feedback will play a pivotal role in moulding DoomBreaker into the best experience it can possibly become.

We encourage you to submit your comments in the game's "discussions" page, or email directly your thoughts, concerns and feedback.」
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預計發行日期: 待公告

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關於此遊戲

Doombreaker is an action-packed, procedurally generated world where 1 to 4 heroes journey across dynamic landscapes, battling endless waves of demons, braving dangerous swamps, forests, mountians and other mysterious places throughout your quest. Every playthrough offers new challenges as you fight to protect the realm from this evil void that threatens your world.

DYNAMIC WORLD EXPLORATION

You will encounter many evil creatures as you embark on your quest to destroy evil. Through rich forest littered with bandits, goblins, treants, treacherous pitfalls and bone crushing traps, all the way up to dangerous cliff tops, blocked pathways and rickety rope bridges. No two journeys will ever challenge you the same way as they did before.

The environment will present itself differently, testing heros with a combination of various landscapes & visuals, populated with a spectrum of enemies, obstacles and events, all of which differ in their nature from each & every generated playthrough. This leads to unpredictable trials & tribulations, making for some intense action packed moments that our heros will either perish or prevail. Rise or fall, never quite knowing when evil will suddenly appear & strike from above!

PLAYER EQUIPMENT SYSTEM

All Heros will have opportunity to be well equipped with weapons, shields & armors. You'll find them in the world, purchase from either travelling merchants and in store, or be rewarded them.

We have 4 tier groups for each and every weapon, shield and armor. These range from bronze, iron, steel and ebony. Your basic equipment set will comprise of Broadswords, Longswords, Morningstar Mace, Shields and Breastplates. What is available will further expand as your progress through your journey.

PLAYER PROGRESSION SYSEM

Your exerience, loot & equipment are all saved upon reaching checkpoints, however, upon death, heros will lose all their equipment, loot & kill counter score. Your current amount experience gained is diplayed upon reaching each checkpoint.

During the hero level up state, this exp is spent on raising base attributes of your choice. The kill counter score contributes to the additional phase of levelling up, where it is converted into points for unlocking, or swappping out combat techniques tied into your controls.

FEATURE LIST

  • Procedurally generated world.

  • Procedurally generated items, weapons, enemies, events.

  • Combat system allows for various combat techniques, that can be improved as you progress.

  • Fight with countless melee weapons, swords, spears, axes, mace, hammers and more.

  • Equip yourself with shields and various armory for best defense.

  • Plug &play from 1 to 4 heros.

  • Customize your hero, with a name, race and custom skins.

  • Hero progression system.

  • Trade and aquire more powerful weapons.

  • Random creature AI behaviour & abilities.

  • Fight your way through hordes of demons.

  • Loot & gather your riches.

  • Story accompanied with voice work driven narrative, delivered as your progress throughout your adventure.

系統需求

    最低配備:
    • 作業系統 *: Windows 7 SP1+
    • 記憶體: 500 MB 記憶體
    • 顯示卡: Graphics card with DX10 (shader model 4.0) capabilities.
    • DirectX: 版本:10
    • 儲存空間: 256 MB 可用空間
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
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