Meco Rocket Simulator is a realistic physics game where you play as an underpaid rocket scientist working for Mecodyne to design and test rocket engines without regard for your safety.

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搶先體驗遊戲

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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「It is a complex niche game that depends on a cult following to give feedback to make it relevant.

I am on an urgent mission to get rocket engine simulation into the hands of as many people as possible.

It already has five years put into it, and now is the time to gather and reflect on what others think about it.」

這款遊戲的搶先體驗時間大約會持續多久?

「As long as it is needed to provide a high-quality product. The minimum is a year, and the current estimate is at three years or more.」

正式版預計會與搶先體驗版有何不同?

「The longer-term plan is to have the following features:
  • Tutorials and Missions (30% Complete)
  • 3D Engine Builder
  • Campaigns
  • Simulated Space Missions
  • Components for Expander Cycle and Staged Combustion Engines
  • Methods-Of-Characteristics Nozzle Designer

The above will likely evolve as the community chimes in on what rocks their world and what doesn't.

For the Simulated Space Missions, it will not be Kerbal-style grab the joystick/smash the keys seat of the pants execution. Key mission parameters will be planned before launch and followed.」

搶先體驗版目前的開發進度如何?

「It has the Core Simulation Loop, which features the following:
  • Rocket engine components sufficient to design most gas generator cycle cryogenic regeneratively cooled engines.
  • 2D Node Graph for assembling components into an engine.
  • Component Editor to view and edit component properties.
  • Simulated Engine Test Fire
  • Test Fire Data Interactive Graphs

For missions we have:
  • Missions Chapter I (1 to 3): "Getting Started"

    Note:
    • At this point, features are minimal,
    • I do my best to make quality software; it will be a little buggy.
    • Only the Gas Generator Cycle is currently supported, with the Expander Cycle coming next.

    These are the components currently available in-game:
    • Liquid and Gas Channels, Pipes, and Ducts.
    • Fittings for Pipes and Ducts (Elbows, T-junctions, etc.)
    • Liquid and Gas Valves (Controlled by points set in time)
    • Supersonic Turbines
    • Radial Pumps
    • Transmission Gear Boxes
    • Electric Motor
    • Coaxial Shear Injector
    • Combustion Simulation for Hydrolox (Kerolox next)
    • Conduction of Heat from Gas to Metal to Liquid in Cooling Channels
    • Simple Expansion Ratio Nozzle Design

    Notable things missing:
    • Missions Chapter II, III, IV and V
    • Simulated Space Missions
    • Converging-Diverging Truncated Ideal Bell Nozzle and Rectangular Ideal Nozzle
    • Ignition - It is assumed that the oxidizer and fuel will ignite when they mix in the combustion chamber.
    • Fuel Tanks - The simulation is supplied with a never-ending supply of oxidizer or fuel at a set pressure.
    • Combustion Instability and Lag
    • 3D assembly of components
    • Failure due to thermal meltdowns and loads exceeding the limits of components.
    • Mass representation of most components - useful to get the thrust-to-weight ratio of an engine.

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The price will gradually increase as we add more advanced features.」

在開發過程中,您打算如何與社群互動?

「Search Google for the following to get involved:
  • meco rocket discord
  • meco rocket forum
  • meco rocket wiki
  • meco rocket youtube
  • meco rocket x
  • meco rocket reddit
  • meco rocket kickstarter
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購買 Meco Rocket Simulator

新品優惠!11 月 29 日截止

-30%
$39.69
$27.78

購買 Meco Rocket Simulator - Pro Edition

包含 2 個項目: Meco Rocket Simulator (Pro DLC), Meco Rocket Simulator

-5%
-30%
$79.70
$55.78
 
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關於此遊戲

After 5 years in development, this game is still in Early Access. Many of the features below are still in development and not yet available. Please see the Early Access notes above.

The 1st update - version 0.2.0 is out!

Features Roadmap:

  • Missions Chapter I ( 1 to 3): "Getting Started" (Complete)

  • Missions - Chapter II (4 to 6): "Feel The Pressure, Feed The Burn" (In-progress)

  • Missions - Chapter III (7 to 9): "Spin Machines"

  • Missions - Chapter IV (10 to 12): "Don't Break The Cycle"

  • Missions - Chapter VI (13 to 15): "Building On The Past"

  • Thrust and ISP measurements (Complete)

  • 3D Nozzle Design and Flow Separation (In-progress)

  • 3D Pump Impeller Design

  • 3D Turbine Rotor and Stator Design

  • Mass of components

  • Thermal and Load Stress Limits

  • Historical Campaigns

The above can take between 1 and 3 years to complete. If enough people like you buy this, I can focus on this 100% as my full-time job, and development will be much quicker. Your support is very much appreciated!

Dannie Sim

Solo Indie Dev - Meco Rocket Simulator
(formerly at Activision/Blizzard on Candy Crush & Sony PlayStation on Spider-Man 2)

---

Design & Test Rocket Engines Interactively

Meco Rocket Simulator introduces rocket engine concepts in a fun way to inspire budding rocket engineers/scientists to support our multi-planetary future. For realism, Meco crunches the numbers using principles from well-cited research and the expertise of published practitioners.

The Rocket Engine Simulator for Interactive Design

Say goodbye to pages of endless numbers and equations because you’ll see the outcome of your design choices in seconds. It’s a fun way to learn – perfect for next-gen engineers and scientists to have fun while learning to be trailblazers in our multi-planetary future.

On the Shoulders of Giants

Play campaigns with missions based on real-life events. For example, build and simulate rocket engines that show:

  • How the USA developed the Redstone-Mercury rocket engine, which, in essence, sent the first American to Space.

  • Progression of SpaceX’s improvements to Merlin Engines, in particular, from Falcon 1 to Falcon 9 full-thrust.

  • Development of engines for the Saturn V moon rocket that were exceptionally reliable despite the technology available at the time.

  • How the ESA developed the Europa I/II Rocket engines, which enabled Europe’s first orbit-capable Launch Vehicle.

Detailed Fluid and Combustion Simulation

Meco’s detailed simulation allows you to observe the following:

  • Gas and liquids flow in lines and ducts due to pressure and friction.

  • Ignition, throttle, and shutdown sequences follow valve timings.

  • Thrust chamber and nozzle temperatures following regenerative, film, and ablative cooling.

  • Evaluate the pros and cons resulting from gas generator, expander, and other engine cycles.

  • Alter the nozzle shape and observe how the nozzle gas exit velocity and flow separation change.

  • Lastly, get the expected engine thrust, efficiency, and ISP readings to evaluate your design.

Comprehensive Design Options

Meco has features you need to build a rocket engine model for a first approximation simulation.

  • Determine the engine limits with different materials for parts.

  • Test fuel, oxidizer, and coolant combinations and their trade-offs.

  • Try different igniter and valve types with their advantages and disadvantages.

  • Design injectors, pumps, turbines, gearboxes, thrust chambers, and nozzles while being challenged by physical constraints.

True-To-Life Rocket Engine Simulation

Meco has been validated against real-life engine operational data and matches it to within a few percent:

  • Adjust your design to achieve the desired pressure, temperature, and flow rate readings.

  • Tweak combustion properties, which change correspondingly with oxidizer-fuel ratio and pressure.

  • Determine safety margins for thermal and load stresses.

  • Test performance at different atmospheric pressures.

  • Replay and zoom in to a particular spot in time when you need more data.

Analyze

  • Pressure and flow of gas and liquids

  • Combustion Temperature and properties

  • Thermal and load stresses on parts

  • Performance at different atmospheric pressures

  • Replay and zoom in to a particular spot in time

Examples to Learn from Included

Get into simulation quickly – pre-built and ready-to-simulate engines include:

  • Rocketdyne F-1, which powered the Saturn V

  • SpaceX Merlin 1D employed on the Falcon 9

  • Vulcain by Snecma Moteurs found on the Arianespace Ariane 5

  • RL-10A used by ULA Centaur, initially made by Pratt & Whitney

Embrace Your Inner Rocket Scientist - Learn to Design Rocket Engines Step-By-Step

For Child Prodigies, Senior Enthusiasts, and Everyone in Between

Start with cold-gas thrusters, or dive right into Liquid Propellant Rocket Engines (LPRE). If your quest is to learn some rocket science, Meco is at your side.

The Whole Is Greater Than the Sum of Its Parts

While Meco can handle dozens of sub-systems required to simulate a rocket engine, we tinker with each sub-system individually and put them all together when we are ready.

Master and Build Intuition

See how engineering and scientific laws come together and build a complete understanding of the part they play.

Do or Do Not. There Is No Try

Overcome the challenges and feel accomplished. There are reasons why rocket science has a reputation for not being easy, but you are in good company.

系統需求

Windows
macOS
    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 11
    • 記憶體: 4 GB 記憶體
    • DirectX: 版本:10
    • 儲存空間: 1 GB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    最低配備:
    • 作業系統: macOS 10.15
    • 處理器: Apple M1 or Intel Core M
    • 記憶體: 4 GB 記憶體
    • 儲存空間: 1 GB 可用空間
    建議配備:

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