Dreams Of Adventure brings you in a world of medival fantasy where you chose how to play and impact the world around you. Will you help a person in need? Want them to pay you for help? Perhaps... you end their life and take the bellongings...? The choice is yours!
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Release Date:
Feb 26, 2021

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I believe that the best experience is created through engagement with a community and with the input of those players in the game’s development. I feel it's important to get the game into people’s hands as early as possible to help and shape the game, and I invite you to share your best ideas for future content and features.”

Approximately how long will this game be in Early Access?

“Roughly 2023 the game should come out of Early Acess.”

How is the full version planned to differ from the Early Access version?

“The scope of the game will be different big by a huge amount. With current game being 20% of whole game and only 3 kingdoms open for players to play and explore out of 14 that are in game. There is a faction system that will change whole concpet of the game, it will allow player to side with a kingdom and capture settlements and wage wars. This will take a long time but it's already in game, only things preventing from full release is the scope of the game and sheer amount of npcs with each kingdom having different quests, events, people and their view towards the player.”

What is the current state of the Early Access version?

“Officially it's around 20% done. Players can only currently access around 20% of whole map but the game is around 60-70% done. I've just need time to add different npc's conversations, events and quests depending how players interacted and what choices they took durring whole gameplay, since any event could potentialy change how someone in other side of world views the player.
There are a lot of mechanics and all work perfectly with each other, there are definetly bugs and I'm going each map one by one to check for them and that takes a lot of time since it took me 3 years to build the whole world with things.”

Will the game be priced differently during and after Early Access?

“No.”

How are you planning on involving the Community in your development process?

“By making changes to game when majority wants it. If a mechanic isn't accepted by larger playerbase , it's removed. Anyone can ask or suggest a quest, event or mechanic and it will be implemented in game if possible.
I'm making a game how I think people would like to play it,but, views may difffer and I see it as a obligation to satisfy players even in a free game. Anyone can get involved on STEAM Forum and reach to me there.
This is a passion game from a gamer to gamers.”
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About This Game

Dreams Of Adventure brings you in a world of medival fantasy where you chose how to play and impact the world around you. Will you help a person in need? Want them to pay you for help? Perhaps... you end their life and take the bellongings...? The choice is yours!


    Map is 150x120 squares big (The finished map will be 500x500 or even 2x(500x500)
    Quests 103(currently)
    Party member - 2 (Currently. More members will be added in future as I work)
    nteractive spells - (Casting spells require to be pressed in a sequence in set amount of time to work with 100% chance of it hitting)
    Day/Night Cycle - Unlike most of RPGMaker games, day/night here determinate if you can enter a house freely or have to pick a lock (during the night. Some events and quests will trigger at night and quest givers/quest objective will only spawn at night (e.g.: Kill 10 owls (not an actual quest in game but for sake of reference)
    Statuses - Hunger, Thirst and Sleep (If Hunger and thirst hits 0 your character dies. As sleep goes down, so do your stats but it's not fatal)
    Prison System - Pay or Wait
    World Locations 29(260+ inside locations (including houses)
    Blackjack mini-game (for those who like to gamble and have fun on the side)
    1500+ Interact-ables (bookshelf's, drawers, closets, boxes, etc)
    Lockpicking
    800+ items, weapons and gear combined
    Smelting, Weaponsmith and Armorsmith
    Alchemy
    Tailoring
    Leatherworking
    Scribe and Inscription
    Survival
    Woodcrafting
    Processing
    Jewellcrafting
    Cooking
    In-game Achievements (STEAM coming soon)
    Lots of random world events that trigger randomly or depending on your choices you've made along the way
    Fog of War - Rooms with doors are dark until you enter it. They go back to dark when you leave the room.
    Different Endings
    Purchasable houses - A place to call your own.
    Fishing- Now you can fish and gather resources for cooking and possibly earn a nice penny
    Steal- You can steal items, money or gear from certain enemies during battle
    Flavorful sounds for drink, eat, sleep, armor and weapon equip.
    Spell Cool Downs
    12 Kingdoms (not done yet)
    Item weight- Now items will have weight making player chose what to carry on him
    Bank/Storage- Players can store stuff and gold in banks for a small fee just like real life!
    Difficulty System - Now you can chose how you want to play the game. From Easy to Torment the enemies will have stats to make you walk pass them like a breeze or crush your very soul.

8 Classes:

    1. Sellsword - An ex-soldier class that uses all kind of weapons and gear to rip and tear enemies on the battlefield.
    2. Cultist - A harbinger of the dark forces. Uses various spells to afflict enemies HP and abilities. Can use blood sacrifices (kill friendly party members) to do massive damage and afflictions.
    3. Paladin - Warrior of Light that strikes his foes with righteous fury. Users both abilities and spells to change the tide of battle.
    4. Ranger - Utilities the nature and the environment to strike fear in enemies, unseen. Various traps and few spells that are learned from the time spent with elves.
    5. Bandit - Always scheming, uses agility to strike their enemies. A bandit don't shy away form using less savory means to kill their target.
    6. Cleric - Going down path of the Lord, you shy away from violence, but use your abilities to help those in need, while accidents do happen... It's a battle after all.
    7. Sorcerer - Going to the school of Magic, you learn various school of spells to damage your foes from afar.
    8. Commoner - A common peasant. (Not done yet)

Mature Content Description

The developers describe the content like this:

There are few indications for drinking, sexual themes (nothing graphic) and potential drug use. The game is pixel based so nothing can be seen, but, there are few locations with blood.

System Requirements

    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 512 MB RAM
    • Graphics: 1024 x 768 pixels or higher desktop resolution
    • Storage: 900 MB available space
    Recommended:
    • OS: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 1 GB RAM
    • Graphics: 1024 x 768 pixels or higher desktop resolution
    • Storage: 1 GB available space

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