Dreams Of Adventure brings you in a world of medival fantasy where you chose how to play and impact the world around you. Will you help a person in need? Want them to pay you for help? Perhaps... you end their life and take the bellongings...? The choice is yours!

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I believe that the best experience is created through engagement with a community and with the input of those players in the game’s development. I feel it's important to get the game into people’s hands as early as possible to help and shape the game, and I invite you to share your best ideas for future content and features.”

Approximately how long will this game be in Early Access?

“Roughly 2023 the game should come out of Early Acess.”

How is the full version planned to differ from the Early Access version?

“The scope of the game will be different big by a huge amount. With current game being 20% of whole game and only 3 kingdoms open for players to play and explore out of 14 that are in game. There is a faction system that will change whole concpet of the game, it will allow player to side with a kingdom and capture settlements and wage wars. This will take a long time but it's already in game, only things preventing from full release is the scope of the game and sheer amount of npcs with each kingdom having different quests, events, people and their view towards the player.”

What is the current state of the Early Access version?

“Officially it's around 20% done. Players can only currently access around 20% of whole map but the game is around 60-70% done. I've just need time to add different npc's conversations, events and quests depending how players interacted and what choices they took durring whole gameplay, since any event could potentialy change how someone in other side of world views the player.
There are a lot of mechanics and all work perfectly with each other, there are definetly bugs and I'm going each map one by one to check for them and that takes a lot of time since it took me 3 years to build the whole world with things.”

Will the game be priced differently during and after Early Access?

“No.”

How are you planning on involving the Community in your development process?

“By making changes to game when majority wants it. If a mechanic isn't accepted by larger playerbase , it's removed. Anyone can ask or suggest a quest, event or mechanic and it will be implemented in game if possible.
I'm making a game how I think people would like to play it,but, views may difffer and I see it as a obligation to satisfy players even in a free game. Anyone can get involved on STEAM Forum and reach to me there.
This is a passion game from a gamer to gamers.”
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About This Game

Dreams Of Adventure brings you in a world of medival fantasy where you chose how to play and impact the world around you. Will you help a person in need? Want them to pay you for help? Perhaps... you end their life and take the bellongings...? The choice is yours!

Step into a living world where every choice shapes your fate.

I’m building an open-world, second-life RPG focused on realism and player freedom. Survival matters—eat, drink, sleep, or face the consequences. Every decision, from small interactions to major quests, pushes your story toward one of multiple endings.

After 1150+ hours of development and investing heavily into assets, the game already offers around 20 hours of gameplay, with much more on the way.

World & Exploration​

  • World map (150x120, expanding up to 500x500+)

  • 24 world locations with 170+ interiors

  • 1000+ interactive objects (search, loot, discover)

  • Fog of War system for immersive exploration

  • Day/Night cycle that changes gameplay, quests, and access

Gameplay & Systems​

  • 200 quests (and growing)

  • Survival mechanics: Hunger, Thirst, Sleep

  • Prison system, lockpicking, stealing

  • Crafting, alchemy, cooking, fishing

  • Item weight & banking system for realism

  • Dynamic consequences: escape penalties, stat loss, branching events

Combat & Progression​

  • 8 unique classes with distinct playstyles:

  • Sellsword, Cultist, Paladin, Ranger, Bandit, Cleric, Sorcerer, Corruptor

  • Interactive spellcasting (timed input system)

  • Spell cooldowns and tactical combat

  • Difficulty modes from casual to brutal

Extras & Features​

  • Blackjack mini-game

  • Purchasable homes

  • Detailed loot & XP breakdown after battles

  • 700+ items, weapons, and gear

This is just the beginning.
I’m actively expanding the world, adding companions, quests, and deeper systems.

If you enjoy immersive RPGs where your choices truly matter, give it a try—and I’d really value your feedback as the game evolves.

There is lots to do. Some locations aren't done yet. Not all areas have sound and some areas dont have battle sequences. Enemies will be scaled, sound added.

System Requirements

    Minimum:
    • OS *: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 512 MB RAM
    • Graphics: 1024 x 768 pixels or higher desktop resolution
    • Storage: 1 GB available space
    Recommended:
    • OS *: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 1 GB RAM
    • Graphics: 1024 x 768 pixels or higher desktop resolution
    • Storage: 1 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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Mixed (19 reviews)






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