Procedural generation infinite runner with a focus on relaxing game play alongside a calming sound track. Rise to greater heights with each attempt and unlock new content as you progress.
Todas as análises:
3 análises de usuários - Análises insuficientes para gerar uma pontuação
Data de lançamento:
17/mar./2021
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Indisponível em Português (Brasil)

Este produto não está disponível no seu idioma. Confira a lista de idiomas oferecidos antes de comprar.

Comprar Rise 2.0

 

Sobre este jogo

Launch your way to higher and higher scores in this procedurally generated platformer. With calming music at your side, flow past your obstacles and reap the rewards of your rise to the top. Earn unlocks for customization and get achievements that chronicle your ascent. Using physics based movement you can bounce off walls, slide, stick to surfaces, and perform mid-air moves. Use your freedom of movement to dodge dangerous obstacles that can instantly end your run. Make the most of your space with multiple generated paths. Each path has periodic openings that allow you to switch between them, allowing for you to avoid obstacles, get items, or take easier routes.

Music

Control playing, pausing, going back and forth, changing song orders, shuffling, looping, and settings favorites. Listen to over 30 different tracks from various artists while you play.

Multiple Paths

As apposed to most infinite runner type games, Rise allows for you to navigate multiple paths during your run. Pick a path at the start of your run and then change paths when you find openings. Making use of the various paths opens up the opportunity for strategy and can drastically improve your run.

Items/Pickups

Items allow you to enhance your run by providing various improvements like increasing your launch speed, making you invulnerable, or increasing your score multiplier. Every item comes in a rare or normal variety that changes how much they affect you.

Unlocks and Achievements

The main path of progression in the game. Whenever you are at the starting area (you have less than 10 score) an unlock button is visible. This gives you access to additional content that can be acquired once certain heights or goals are met. Unlocks give a variety of game play bonuses and cosmetics while some achievements can give new songs.

Death

Every time you die or manually restart, procedural generation is used to configure a new layout for the play space. Each layout can consist of over 50 variations of hand made "tiles".

Obstacles

Obstacles come in the form of stationary, moving and projectile types. Touching any obstacles will instantly send you to the death screen and display information about your run. All obstacles appear as glowing red objects and stand apart from anything else that you see.

Walls

Walls that you are able to interact with can be standard (white), bouncy (green), friction-less (blue) or sticky (black). Each wall type can drastically affect the effect physics has when you are in contact with it. This may help or hinder you so it is important to understand them well.

Requisitos de sistema

    Mínimos:
    • SO: 10.0 or higher
    • Processador: Intel Pentium E2180 2.0 GHz
    • Memória: 400 MB de RAM
    • Placa de vídeo: Intel HD Graphics 4400
    • Armazenamento: 300 MB de espaço disponível

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