A team-based Indie platformer involving traversing multiple realities to explore and defeat bosses and enemies from all corners of the multiverse! From the demogoblins of the inside out, all the way to the end where you must face the one pulling the strings.
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Release Date:
Feb 11, 2022
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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is a way for people to show early support to the game as it is being developed.”

Approximately how long will this game be in Early Access?

“We hope this will be in Early Access until some time during Q1 - Q2 2023.”

How is the full version planned to differ from the Early Access version?

“We have many new features and levels along with more boss battles and maybe even an additional game mode planned for the final version that won’t make it to Early Access most likely.

The big features we plan to add are
- more enemy types
- a pvp mode
- More bosses
- more mini games
- more in-game collectible items and Steam achievements”

What is the current state of the Early Access version?

“We have some levels available right now with a single player and co-op mode to explore those levels. There is one basic enemy type, along with some Steam achievements and a new boss.”

Will the game be priced differently during and after Early Access?

“Most likely it’ll be the same price during Early Access and at launch.”

How are you planning on involving the Community in your development process?

“I plan on doing a survey after each new update with questions about people’s opinions on the update, along with a free-type field where people can put their suggestions! (We’d share this via Steam posts and discord announcements, along with tweets on our twitter account)”
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About This Game



The ambitious sequel from Imperfect Studios!

TeamJumpers 2: New Reality, is the ambitious sequel to TeamJumpers. The focus on this one’s theme is interdimensional travel. Throughout your journey You will be discovering new realities with challenging bosses (coming coon), a simple yet fun combat system, and secrets to be revealed, this world is yours to explore!

• Traverse New realities by yourself, or with a friend if you'd like!

• Both players have individually unique abilities!

• Come across 3 Different Bosses (once each dimension) and uncover the secrets of the multiverse (bosses coming coon)

• Fight a variety of different enemies across 3 different dimensions and make your way to the end to fight 'the one pulling the strings'




Join our discord Server -


Here is some Brief Information on the Realities you will be visiting throughout your journey!





The inside out is a Shadowy and slimy vine-covered place ridden with pointy-toothed monsters! This place is filled with Bright orange Portals and stepping on vines in this place can slow you down, and beware! Axel, a giant axolotl is ready to attack, you must prepare to defeat him as you crawl your way through this dark and horrific world!




A change of scenery is in order, after escaping the inside out, seeing this place can be refreshing, but surely a small village filled with happy candy folk can't be all good... Someone is controlling everything and causing an imbalance in their society... You must put a stop to it!



Relax and enjoy the sounds of synth city, where everything is perfect... As so it seems... Something isn't quite right here... A Sentient piece of code is on the loose, get to the bottom of it and put an end to everything...


Meet the team!

Pablo "ExpoDev" Heckman - Programming, Lead Development

Julio Cesar Fernandes - Programming

GuyFam - Level Design/Programing

ThatMegalosaurus - Playtesting

Cyberek Studios - Early Programming

Danny Dice - Music

Peter "Hypeblast" Kirkpatrick - Music

Leon Riskin - Music

Rhythma - Music

Miguel "Fire's Illustration" Reyes - Art/Animation

Valerie Casella - Concept Art

System Requirements

    Minimum:
    • OS *: Minimum Windows XP SP3 Operating System. Supports Vista, 7 , 8 and Windows 10
    • Processor: 200 Mhz Pentium processor or higher
    • Memory: 256 MB RAM MB RAM
    • Graphics: Must support minimum of Direct3D 9
    • Storage: 26 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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