Character animation tools for Autodesk Maya 2018-2020 that enable automatic overlapping animation through high-performance rigid-body simulation techniques.

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Perisian Akses Awal

Libatkan diri dengan perisian ini seiring pembangunannya.

Nota: Perisian Akses Awal ini belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak tertarik untuk menggunakan perisian ini dalam versi semasanya, anda seharusnya menunggu untuk melihat jika ia akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“This tool is for you, and it's important you get a say in how things should work before things become too refined.”

Berapa lama perisian ini dijangka akan berada dalam Akses Awal?

“3-6 months, depending on how things go”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The early access version is malleable, your input is able to carry greater weight and influence the project to a greater extent. The full version will be more refined but also more difficult to change. Other than that, there will be no feature differences or limitations between the two.”

Bagaimanakah keadaan semasa versi Akses Awal?

“Stable, ready to go. All videos and screenshots were made with implemented and available features, including body, hair, muscle and cloth support. I would encourage you to try it out in production; the save format is locked and will remain backwards compatible as new versions are produced, so you won't lose your work.”

Adakah harga perisian ini berbeza semasa dan selepas Akses Awal?

“Early access will have a more accessible price, to reflect the early nature of the software and the amount of help we get in return for your input.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Development will be in "listening-mode" during early access; if you're silent and happy during that time then that's fine, but do take the opportunity to leave your mark on the project while you can. Commuincation will take place here on the Steam forums mostly, with an additional Discord channel for those interested.”
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Tentang Perisian Ini

Real-time Physics For Maya 2020


Animate like it's 1999, or leverage full-body dynamics to automate the vast majority of overlapping animation that even respond to changes in environment and interacts with other characters.

Ragdoll enables animators to work directly with live physics in their character rigs, at very little overhead and tight integration with kinematics.



You can steer a simulated character with regular keyframe animation, like the above where the blue provides target poses and the colorful ragdoll obeys.



The collision detection and constraints are stable and accurate enough to produce mathematical models, like this Reuleaux Triangle contraption.



You can use it for cloth too, any overlapping animation will do just fine.



Including the kind of overlapping animation taking place internally, like muscles, fat and tendons.

I could go on, but you should really try it for yourself. Enjoy!

Keperluan Sistem

Windows
SteamOS + Linux
    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10
    • Pemproses: Intel or AMD with 2 or more cores
    • Memori: 8 GB RAM
    • Grafik: Geforce 950 or AMD equivalent
    • DirectX: Versi 9.0
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 10 MB ruang tersedia
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10
    • Pemproses: Intel or AMD with 16 or more cores
    • Memori: 16 GB RAM
    • Grafik: Geforce 1080 TI or AMD equivalent
    • DirectX: Versi 9.0
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 10 MB ruang tersedia
    Minimum:
    • OS: CentOS 7
    • Pemproses: Intel or AMD with 2 or more cores
    • Memori: 8 GB RAM
    • Grafik: Geforce 950 or AMD equivalent
    • Storan: 10 MB ruang tersedia
    Dicadangkan:
    • OS: CentOS 7
    • Pemproses: Intel or AMD with 16 or more cores
    • Memori: 16 GB RAM
    • Grafik: Geforce 1080 TI or AMD equivalent
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