Jump into a starfighter in service of the privateer fleet of the frontier worlds and take on the encroaching authoritarian regime of the Sol Confederacy Consolidate Navy as they attempt to bring war to the frontier worlds.
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Release Date:
Nov 30, 2020

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I am in the process of making a story driven game but would really like to solidify the mechanics and need feedback from people who are interested in the kind of game that I am making. I've got a solid foundation for right now but I want to expand and diversify the base mechanics and could really use the help and perspective in finding the harmonizing point for my game.”

Approximately how long will this game be in Early Access?

“6 months to a year. Ideally I'd like to be out in 6 months and on a regular release schedule for post launch content.”

How is the full version planned to differ from the Early Access version?

“I want to solidify the core mechanics and content production toolset in Early Access. At this stage the game will include a limited selection of ships, weapons, and levels to play on. This selection of content will be expanded on an "as needed" basis meaning only content with new features or mechanics will be released for testing.

From launch onwards, content will consist of episodic mission based levels that I will create using a toolset that combines automated art and production tools to deliver content on a weekly basis similar to how TV shows air a new episode every week. This post launch content may or may not include new ships, weapons, planetary locations, side story replayable levels, but will always include new story based content. This content will be delivered mostly in written form but will include some voice narrative to be delivered by a rather convincing synthetic computer generated voice powered by AI. This will be the same voice used in the base game as the mission narrator.”

What is the current state of the Early Access version?

“Right now I have a settings menu, main menu, the ability to create and select from different player profiles, player save and load data, 5 main story missions, 3 side story replayable missions, 2 starships and 5 different weapons to choose from and a data load and save architecture for lore, story, and equipment statistics that serializes all data via JSON.

The entirety of the game currently uses a common architecture that manages player data, missions access, equipment access, and tracks the scoring of player activities in mission which are then scored and calculated for currency the player can expend in various ways.

Missions that can be played are fail-able and winnable and the campaign is playable up to 5 missions. These vary in a number of ways and show the kind of gameplay I am striving for.”

Will the game be priced differently during and after Early Access?

“The price will not change throughout the course of the game lifespan. Even with the addition of new content the game will see no changes in price. Though I will say that if the game shows promise enough, major updates of substantial size, meaning anything that might mean adding a new campaign in fell swoop, will likely be sold as on DLC. However, such updates are not planned at this time.”

How are you planning on involving the Community in your development process?

“I to gather as much player feedback as possible so engagement on the Steam discussion boards will be key. However, I also plan to do weekly twitch streams where I update everyone on the weeks progress and future goals. I also want to hold weekly polls through SurveyMonkey or a similar service.

Additionally I want to build a roadmap in cooperation with the community that lays out the most ideal features based upon both my wants and the communities wants and to maintain that as the standard for the game moving forward. I've laid the foundation but the community will help to see the game to it's final shape.”
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About This Game

Pirates of Frontiers Reach is an arcade flight combat game set in the Frontier's Reach Universe. A universe where humanity has taken it's first steps into the stars and begun to establish colonies across hundreds of worlds from the most habitable to the most hostile. Players will assume the role of a fighter pilot serving in the privateer fleet of the Republic of the Frontier Worlds where human's from every culture and tongue have come to seek opportunity and an escape from the overbearing authority of the Sol Confederacy of Planets.

The Gameplay of Pirates of Frontiers Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.

Create your character with the recently added character creator. Your image and callsign of choice will show up in conversations.

The Starfighters of Frontiers Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.

Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.

Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.

Talk to characters between missions on the new observation deck lounge area to get access to missions that can only be obtained through conversations with NPC's.

Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!

The Future of Pirates of Frontiers Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.

The Multiplayer of Pirates of Frontiers Reach is currently not being planned at all but the future is a crazy place so things may change.

Blind Alien Productions is a small team made up of the following people.

Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.

Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.

Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.

Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.

Zachary Gray aka the New Guy - Systems and Gameplay Programmer.

While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.

Mature Content Description

The developers describe the content like this:

Violence via vehicular combat
Some language
Some references to alcohol and tobacco

System Requirements

SteamOS + Linux
    • OS: Windows 10
    • Processor: 6 core Intel or AMD.
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 900 or later, AMD Radeon HD 7700, R7 260, R9 290 or later.
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Sound Card: Integrated or better
    • OS: Windows 10
    • Processor: 8 core Intel or AMD.
    • Memory: 12 GB RAM
    • Graphics: Geforce GTX 900 or later, AMD Radeon HD 7700, R7 260, R9 290 or later.
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Sound Card: Integrated or better
    • OS: Ubuntu, Mint, Pop OS
    • Processor: 6 core Intel or AMD.
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 900 or later, AMD Radeon HD 7700, R7 260, R9 290 or later.
    • Storage: 6 GB available space
    • Sound Card: Integrated or better
    • OS: Ubuntu, Mint, Pop OS
    • Processor: 6 core Intel or AMD.
    • Memory: 12 GB RAM
    • Graphics: Geforce GTX 900 or later, AMD Radeon HD 7700, R7 260, R9 290 or later.
    • Storage: 6 GB available space
    • Sound Card: Integrated or better

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