Corpse Mansion is an open-world action horror survival game where decisions play an important role in the outcome of the story. Cole Woods embarks on a mission to help a friend find her lost father while trying to investigate an infectious disease that turns people into flesh eating corpses.
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Release Date:
Oct 29, 2021
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Corpse Mansion took an unprecedented amount of time to get where it is today. The last 4 years were dedicated solely to the development of the main battle system and game mechanics. The storyline and game world have only just begun their development phase this year in 2021.

Why Early Access? Well, simply put, we felt the game was finally at a stage where we could deem it worth people's hard-earned money. We have a playable product, with unique and original game systems in place that work and the game is constantly being updated. We can also gain valuable feedback from the community regarding game balancing. Finally, the financial interest in the game is invaluable knowledge to us that we can obtain by releasing our game in Early Access.

The golden Rules


1. Your opinion matters.

2. We promise to the best of our abilities to keep the update frequency at once a week. Whether we add content, fix bugs or a combination of the two. Players will not be kept in the dark here!”

Approximately how long will this game be in Early Access?

“We estimate the game will see a full release in about 6 months, but there are things that can affect this timeframe, such as but not limited to: community feedback, bugs, and the overall scope of the game can change, largely dependent on our financial success with Corpse Mansion.”

How is the full version planned to differ from the Early Access version?

Planned Features

  • With enough support we can consider adding weather to the game world based on what time of year it is. So in the winter the streets of Hell City would be covered in snow ect.
  • Make the shops even more dynamic and change the Sale/Sell price of weapons based on their current upgrades attached. Right now weapons cannot be sold back to vendors because of their complexity. Parts can be sold normally.
  • A completely different mode of gameplay where you would select challenges to complete. More stages and challenges would get unlocked as you progressed through the games story mode.
  • A massive city to explore and loot items from. Suburbs, slums and downtown areas should all be covered.

What is the current state of the Early Access version?

“As a whole, I would like to say 50%. The battle system alone took 4 years to complete. The bugs were in the high end of the thousands and it took more than 3 developers/programmers to fix everything throughout those years. I can say with confidence the hard part is over with.

Most game mechanics are tested, implemented and complete and we really could have waited for a full release instead, but because we are new and unknown to the indie game community, we have elected to start in early access. This gives players an opportunity to get the game at a discounted price due to the story and game world not being fully finished yet.

So far, our track record for updates to the game is once a week. Sometimes, throughout the course of development, unexpected things can happen. Whether it be a personal-related matter or a development hindrance, it's possible we might miss an update, but we strive to make up for this with a bigger update the next time around.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we add new content and features, but price changes most likely only occur when there's a major update to the game. Usually, it involves a large number of new missions, more areas to explore, and items to find. (For an example, a whole new chapter might warrant a slight price increase.)

Furthermore, we will be posting all updates to the Steam community hub and on the changelog of the official website. We like to remain completely transparent with our customers, so any price changes required will be disclosed a week before the change is live.”

How are you planning on involving the Community in your development process?

“We plan to use the community hub here on steam first and foremost to gain feedback, suggestions and bug reports to help speed up the process of development. We will also take suggestions and feedback on the official website here -> http://www.corpsemansion.com

If you want to see more little updates about the game you can follow us for more on our social media account over here on twitter -> https://twitter.com/Corpse_Mansion
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About This Game

Synopsis


Corpse Mansion is an open-world action horror survival game where decisions play an important role in the outcome of the story. Cole Woods embarks on a mission to help his friend find her lost father, while trying to investigate an infectious disease that turns people into flesh-eating corpses.

You choose your own fate, watch the city plunge into complete chaos or build a unique economy to combat the virus. Use over 30+ weapons to lay waste to your enemies. Customize your guns with parts at a workbench to create the ultimate zombie killing weapon.

Current Features


  • Fully interactable environment : Use weapons that have the "Tool" trait to do more than just attack or use a rope to climb up a ledge. Search everything from vehicles to houses, drawers, boxes, cupboards, fridges, stoves, shelves and much more.
  • Impressive arsenal of weapons to obtain. Light enemies on fire with a flamethrower or blow them to pieces with an RPG, you choose how you want to fight this epidemic.
  • Crisp and accurate sound effects for everything in the game. For example, when you move, store, sell or drop an item, it plays its own unique corresponding sound effect.
  • Decisions impact the flow of the story and ultimately the ending too. Save the citizens from their demise to gain access to more resources. You can keep track of who you have managed to save on your portable data system. (must have unlocked data in main menu by obtaining the HPD Scanner)
  • Slot based limited inventory system for you to manage, with containers for you to store your rare items in (must own a safe house for storage containers).
  • Realistic Shops : Shop owners don't have unlimited stock; items Sold to them will remain in that person's shop stock for sale indefinitely until it's sold again. Shop owners will also get a new stock or re-stock of items for sale as the story expands. Doing missions for them can also change what they sell.
  • Survival system where players have to manage Cole's Hunger, Thirst and Rest. You can obtain food and water from various sources in the game. Players will also be required to find a bed to sleep in to restore their Rest stat or risk passing out from exhaustion.
  • Become your own Gunsmith! You'll need a special item called a "Blueprint" first which teaches you how to repair and attach gun parts to a particular weapon. Then you can attach gun parts at any Gunsmithing Workbench to upgrade a weapon's traits. Such as but not limited to Headshot Chance, Capacity, Damage, Durability, Knockback, Stun, ect.
  • Complex and unique dialogue selection system. Players will be able to know which things they have already said to an NPC to avoid unnecessary repeated dialogue (faded out grey). When options have a permanent effect on the game they will be highlighted in red to indicate this to the player. The same is true for green but in addition always satisfies the conditions of something.
  • You can also repair a weapons durability but beware of it costing more material (Aluminum) to repair the better your gun's upgrades are.
  • Finally, you can create ammunition with gunpowder at a Gunsmith Workbench once you have learned the associated blueprint.

Planned Features


  • With enough support we can consider adding weather to the game world based on what time of year it is. So in the winter the streets of Hell City would be covered in snow ect.
  • Make the shops even more dynamic and change the Sale/Sell price of weapons based on their current upgrades attached. Right now weapons cannot be sold back to vendors because of their complexity. Parts can be sold normally.
  • A completely different mode of gameplay where you would select challenges to complete. More stages and challenges would get unlocked as you progressed through the games story mode.
  • A massive city to explore and loot items from. Suburbs, slums and downtown areas should all be covered.

Having trouble with the game?

If you are have any issues with proceeding through the story, you can contact support@corpsemansion.com or post in the community here -> https://steamcommunity.com/app/1462190/discussions/ where someone will be able to assist you (most likely the same day even). While we strive to fix all bugs and make sure everything is perfect, we are still in Early Access so please report it to us and we'll do our best to fix it. Thank you for your understanding. We are constantly adding more content to the game so we appreciate your patience here.

Mature Content Description

The developers describe the content like this:

There are some mature topics in this game that may not be suitable for everyone.

Drug and Alcohol Use.
Blood and Gore.
Smoking Tobacco.
Suicide.

System Requirements

Windows
macOS
    Minimum:
    • OS: Microsoft® Windows® 7/8/8.1/10 (32bit/64bit)
    • Processor: Intel Core2 Duo or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9/OpenGL 4.1 capable GPU
    • Storage: 500 MB available space
    • Additional Notes: 1280x768 or better Display
    Recommended:
    • OS: Microsoft® Windows® 7/8/8.1/10 (32bit/64bit)
    • Processor: intel Core i5 Quad Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL ES 2.0 hardware driver support required for WebGL acceleration. (AMD Catalyst 10.9, nVidia 358.50)
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OSX 10.10 or better
    • Processor: Intel Core2 Duo or better
    • Memory: 2 GB RAM
    • Graphics: Compatible OpenGLR
    • Storage: 500 MB available space
    • Additional Notes: 1280x768 or better Display
    Recommended:
    • OS: Mac OSX 10.10 or better
    • Processor: Intel Core2 Duo or better
    • Memory: 4 GB RAM
    • Graphics: Compatible OpenGLR
    • Storage: 1 GB available space
    • Additional Notes: 1280x768 or better Display

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