Age of spiritual inequality concentrated in one yard. Because today the environment around us is diversified with guests and mirror reflections, a walk can be helpful. 9490.
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Because It’s a pretty complex and specific development. It is essentially a progressive improvement involving the community which will allow me to find out any bugs and iron out the kinks as well as even revise my intentions and rethink my ideas.
From experience I’m convinced that some of the apparent mistakes one makes can be unintentionally ignored when trying to create the game as a side dish.
In this Particular case I won’t be able to achieve my Particular objective if only I will experience it myself.
The implementation of plans into reality does not seem to be devoid of natural randomness.
However notable variability in different genres, it is ultimately based on traditionally fundamental occasions.
Thus open Early Access is a convenient way of communication in cultural values.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'A best-case guess can be up to one year.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'New levels, including inner area decorations, closed or unavailable tunnels, passages, and etc.
More guests (NPCs), more mysteries and possible solutions, mini-games.
Apart from fixing the unavoidable bugs, I have a strong desire to improve multiple plots of land and matter.
In other words, a large portion of concepts do not have sufficient metrics to exist in the game right now and clearly, there are a bunch of technical inconveniences.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'In our hands: the most important part of entourage and game mechanics.
It means that you can start and finish the story of the game.
You can complete it and get a general impression. But the specifics of this concept need to be developed and expanded.
One of the objectives is to add momentum in the surroundings.
This build is like a very persistent maverick. Although in this version you can see a path but not a careful method on how to measure it with safe steps.
The most effective way to identify it is with the “hands of the clock”: 1 p.m.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'No, in the present case it’s meaningless due to the fact that the decision about free distribution of “The 22nd is Serdà. f0a178” wasn’t spontaneous.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Steam Community Hub is a very convenient and helpful way of obtaining opinions or gathering discourse on how to fix any problems.
Any proposed feedback would be greatly appreciated. Confused messages are also welcome. They are all, of course, a form of expression.
This is in part a fundamental benefit of Early Access that appears to be the main advantage for this project.'
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Over dit spel

Initially, this little game is a four-month risky experiment that is based on a strict idea of pure zeal and specifically made forms, because it was conceived to fill the player with answers so they can find the questions that need asking.
Сompletion of the first build release should be ready for publishing as an “Early Access” game and will be further developed.
Until, of course, it would be flooded with envisaged and critical errors then it is going to be mostly all over.
What is interesting, is that this story is going to be connected to “KROTRUVINK” by one of the game characters from it.
Non-existing time, turning others mad ever so slowly and it did seem an appropriate solution for that illness to create and present a playable message.
But to avoid accumulated materials abuse it was agreed upon to create new game mechanics, new fillings and new meanings except for Ropes of high value.
As much as it is possible in such a short period of time.


9490.
We are in a concentrated piece of land and it is diversified with guests and mirror reflections.
Technology and abstraction changed the familiar crannies and you barely recognize yourself.
So just take a walk nearby, hold your dreams in vibrating, unreliable hands.
The time has come for when different books are published under the same names.
The time has come and jumbled itself up because life deformed quality in favour of quantity. Quantity of something uncontrollable, too naive, childish.
It’s not that easy to ignore simplistic solutions, so it was only a matter of time before somebody found a mundane treat for an ominous patronage.
This irreparable deal provided a unique opportunity to meet new faces.
Out there waiting is an unkempt fisherman and a secretive woman.
Would they ask for something or would they do you a favour?
About other guests… Who knows whether they would be even talkative or just curious?

GAMEPLAY FEATURES:

• First person exploration where you are free to discover the world around you.
Use these discoveries to your advantage and keep your eyes open for more.
You can destroy some of the items you collect, if you find out how. Keep in mind that the next thing you destroy and lose forever might be that most precious treasure you were looking for...

• Never trust others, even if they are willing to give you a clue for free. Their goals, however, may be beneficial for you in the end.

• Some puzzles of this world are literally above your head. Insects race in the air or slumber on the walls, offering you many secrets.

• You also need to hurry up. Somebody has destroyed the environment and then tried to escape from his brilliant result, trying to reach the Lovely Boat first.

• All assets were prepared with a special “penmanship” from scratch. You can solve details in all their intimacy and imperfection.

• Dialogues can only promise a hint of the result you are looking for with the real goal being hidden in very specific spots of this place.
Interaction with objects is an effective action but only in conjunction with mindfulness.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem *: Windows 8.1/10/11 (64-bit)
    • Processor: Core i3-3225 3.3 GHz or faster
    • Geheugen: 2 GB RAM
    • Grafische kaart: Intel HD Graphics 520
    • Aanvullende opmerkingen: System requirements and minimum specifications may change during development.
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem *: Windows 8.1/10/11 (64-bit)
    • Processor: Intel i5-4570 CPU (3.20GHz)/AMD FX-8350
    • Geheugen: 4 GB RAM
    • Grafische kaart: Geforce GTX 750 Ti / AMD R9 270
    • DirectX: Versie 11
    • Opslagruimte: 2750 MB beschikbare ruimte
    • Aanvullende opmerkingen: System requirements and minimum specifications may change during development.
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
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