Ultra Engine unlocks the full power of your GPU to deliver up to 10x faster performance for your games. Use Lua to build scalable VR simulations and 3D games, with a developer-friendly royalty-free license.
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Tanggal Rilis:
20 Des 2023
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Software Akses Dini

Bergabung dengan software ini seiring perkembangannya.

Catatan: Software Akses Dini ini belum selesai dan mungkin tidak ada perubahan lebih lanjut. Jika kamu tidak berminat untuk menggunakan software ini dalam statusnya saat ini, kamu harus menunggu untuk melihat jika software tersebut terus dikembangkan. Pelajari lebih lanjut

Prakata dari pengembang:

Kenapa harus Akses Dini?

“Early access allows you to start using this groundbreaking technology sooner than would be otherwise possible, so that your feedback can help guide final development.”

Berapa lama software ini akan berada dalam Akses Dini?

“We expect the final release to be ready in 2024, at which point the application will no longer be considered "Early Access".”

Apa perbedaan antara versi penuh dan versi Akses Dini?

  • Decals will be implemented in the forward pass, and will be able to affect the surface normal, emission, and even displacement properties. That means decals can add geometric detail to tessellated surfaces.
  • A particle system will be added which processes particle physics in a separate thread, to allow a large volume of physically interactive particles, for gases and simple fluids.
  • A vegetation system with better detection of overlapping objects for painting forests onto the landscape.
  • Various small improvements are planned in the editor workflow. Your feedback will help guide the final design.

Apa status saat ini dari versi Akses Dini ini?

“All features listed in the application description below are fully implemented.”

Apakah harga software akan berbeda selama dan setelah Akses Dini?

“Pricing will be unchanged before and after the Early Access phase.”

Seperti apakah rencana untuk melibatkan Komunitas dalam proses pengembangan?

“Community feedback will help guide final development and remaining design decisions.”
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Beli Ultra Engine

 
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Tentang Software Ini

Have you ever tried to develop a game, only to have the framerate get slower and slower as you add more content and features? This is especially problematic in virtual reality because low framerates cause motion sickness and can make your game or experience unplayable. Ultra Engine is designed to achieve ultimate scalability and deliver blazingly fast performance as your game grows, with a revolutionary new rendering architecture that unlocks the full power of your GPU to deliver up to 10x faster performance.

Code Games with Lua


Ultra Engine provides an easy-to-learn programming API that can be used with Lua, integrated into Visual Studio Code. Documentation is extensive, with hundreds of code examples demonstrating how to use graphics, physics, raycasting, pathfinding, and other systems to build games and VR applications. Your game code runs on its own thread, so there's no performance penalty for using an interpreted language.

Ultra Engine requires some programming to harness its full potential, and is best suited for intermediate and advanced developers.

Royalty-Free License


What you create is yours to play, sell, or give away. You will never be charged royalties or install fees for any application you make. And because we only rely on free open-source middleware libraries, you never have to worry about purchasing expensive licenses from third parties.

Graphics

  • Revolutionary new rendering architecture
  • Forward+ renderer with uniform lighting model and optional depth prepass
  • Multi-display support
  • PBR materials
  • Load 3D models from glTF, OBJ, MDL, and FBX (using glTF converter)
  • Image loading, saving, processing
  • Vertex, pixel, geometry, and tessellation shaders
  • Normal mapping with specular
  • Post-processing stack
  • Hardware tessellation
  • Environment probes
  • Instanced rendering
  • Real-time mesh modification

VR

  • SteamVR integration with support for a variety of headsets
  • Fast stereoscopic rendering
  • Controller input and display
  • Attach objects to hand controllers and headset
  • Translation and rotation view offset

Entity Component System

  • Multiple components per entity are supported
  • Save and load game states
  • Visual flowgraph connects component actions to create event sequences

Terrain

  • Dynamically sculpt and paint terrain
  • Cut holes in terrain
  • Up to 256 material layers
  • Hardware tessellation

3D Models

  • Load and save Khronos glTF files
  • Load and save Wavefront OBJ files
  • Convert FBX files to glTF and load
  • Convert Collada files to glTF and load
  • Load other formats with plugin system

Animation

  • Animated skinned characters
  • Share skeletons across multiple characters
  • Attach objects to bones
  • Built-in animation transition and update system
  • Hardware skinning
  • Blend and transition animations

Physics

  • Fast and accurate asynchronous rigid body physics
  • Constraints including hinge, ball, kinematic, plane, and sliding joints
  • Motorized joints with limits
  • Generate physics shapes
  • Swept collision
  • Raycasting with lines or spheres

Pathfinding

  • Navmesh pathfinding
  • Crowd avoidance and steering
  • Navigation areas visible in editor
  • Physics-based character controller
  • Automatic AI following

Sound

  • 3D sound spatialization
  • Head-related transfer function (HRTF)
  • Audio filters including distortion, flanging, echo, and EAX reverb effects
  • Emit a sound from any entity
  • Automatic channel management
  • Skip to any time in sound

GUI

  • Resolution-independent for any DPI
  • Extensible widgets system
  • Load SVG vector images
  • Set widget and item image
  • Change mouse cursor
  • Custom color schemes stored in JSON files

Plugins

  • Basis Universal supercompressed texture support
  • FreeImage Texture Support for PNG, JPG, BMP, TGA, PSD, etc.
  • Wavefront OBJ model saving
  • ISPC Fast Texture Compression
  • Quake package, model, and texture loading

System

  • File I/O
  • File system watcher
  • Memory allocation and management
  • String manipulation (split, search, conversion, etc.)
  • Message boxes and file / folder requester
  • Plugin system

Steamworks Integration

  • Authentication
  • User info
  • Leaderboards
  • Stats and achievements
  • Multiplayer lobbies
  • Peer-to-peer networking
  • Voice over Internet protocol (VoIP)

Pernyataan Konten Buatan AI

Pengembang menjelaskan bagaimana game mereka menggunakan Konten Buatan AI seperti ini:

Optional AI-powered features are included that handle image generation and processing.

Persyaratan Sistem

    Minimum:
    • Prosesor 64-bit dan OS diperlukan
    • OS: Windows 10 or 11
    • Prosesor: Quad Core @2.0 GHz
    • Memori: 4 GB RAM
    • Grafis: Nvidia GEForce 420 or AMD Radeon RX 5300M
    • Penyimpanan: 500 MB ruang tersedia
    • Mendukung VR: SteamVR
    Direkomendasikan:
    • Prosesor 64-bit dan OS diperlukan

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