Ultra Engine unlocks the full power of your GPU to deliver up to 10x faster performance for your games. Use Lua to build scalable VR simulations and 3D games, with a developer-friendly royalty-free license.
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2 篇使用者評論 - 使用者評論數量不足,無法產生整體評價
發行日期:
2023 年 12 月 20 日
開發人員:
發行商:
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搶先體驗軟體

立即開始使用,並參與軟體開發過程。

備註:這款搶先體驗軟體尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣,建議您等待本軟體開發至下一階段再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Early access allows you to start using this groundbreaking technology sooner than would be otherwise possible, so that your feedback can help guide final development.」

這款軟體的搶先體驗時間大約會持續多久?

「We expect the final release to be ready in 2024, at which point the application will no longer be considered "Early Access".」

正式版預計會與搶先體驗版有何不同?

「Various small improvements are planned in the editor workflow. Your feedback will help guide the final design. Tessellation is temporarily disabled while we revise some aspects of the renderer.」

搶先體驗版目前的開發進度如何?

「All features listed in the application description below are fully implemented.」

軟體售價在搶先體驗期間前後會有所變動嗎?

「Pricing will be unchanged before and after the Early Access phase.」

在開發過程中,您打算如何與社群互動?

「Community feedback will help guide final development and remaining design decisions.」
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購買 Ultra Engine

整週特價!11 月 25 日截止

-30%
$59.99
$41.99
 
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關於此軟體

Have you ever tried to develop a game, only to have the framerate get slower and slower as you add more content and features? This is especially problematic in virtual reality because low framerates cause motion sickness and can make your game or experience unplayable. Ultra Engine is designed to achieve ultimate scalability and deliver blazingly fast performance as your game grows, with a revolutionary new rendering architecture that unlocks the full power of your GPU to deliver up to 10x faster performance.

Code Games with Lua


Ultra Engine provides an easy-to-learn programming API that can be used with Lua, integrated into Visual Studio Code. Documentation is extensive, with hundreds of code examples demonstrating how to use graphics, physics, raycasting, pathfinding, and other systems to build games and VR applications. Your game code runs on its own thread, so there's no performance penalty for using an interpreted language.

Ultra Engine requires some programming to harness its full potential, and is best suited for intermediate and advanced developers.

No-Limits Royalty-Free License for Game Developers


Games you create are yours to play, sell, or give away, with no additional costs or hidden fees. And because we only rely on free open-source middleware libraries, you never have to worry about purchasing expensive licenses from third parties.

Graphics

  • Revolutionary new rendering architecture
  • Clustered forward+ renderer with uniform lighting model and optional depth prepass
  • Multi-display support
  • PBR materials
  • Load 3D models from glTF, OBJ, MDL, and FBX (using glTF converter)
  • Image loading, saving, processing
  • Vertex, pixel, geometry, and tessellation shaders
  • Normal mapping with specular
  • Post-processing stack
  • Hardware tessellation
  • Environment probes
  • Instanced rendering
  • Real-time mesh modification
  • Imposters

VR

  • SteamVR integration with support for a variety of headsets
  • Fast stereoscopic rendering
  • Controller input and display
  • Attach objects to hand controllers and headset
  • Translation and rotation view offset

Entity Component System

  • Multiple components per entity are supported
  • Save and load game states
  • Visual flowgraph connects component actions to create event sequences

Terrain

  • Dynamically sculpt and paint terrain
  • Cut holes in terrain
  • Up to 256 material layers
  • Terrain foliage system

3D Models

  • Load and save Khronos glTF files
  • Load and save Wavefront OBJ files
  • Convert FBX files to glTF and load
  • Convert Collada files to glTF and load
  • Load other formats with plugin system

Animation

  • Animated skinned characters
  • Share skeletons across multiple characters
  • Attach objects to bones
  • Built-in animation transition and update system
  • Hardware skinning
  • Blend and transition animations

Physics

  • Fast and accurate asynchronous rigid body physics
  • Constraints including hinge, ball, kinematic, plane, and sliding joints
  • Motorized joints with limits
  • Generate physics shapes
  • Swept collision
  • Raycasting with lines or spheres

Pathfinding

  • Navmesh pathfinding
  • Crowd avoidance and steering
  • Navigation areas visible in editor
  • Physics-based character controller
  • Automatic AI following

Sound

  • 3D sound spatialization
  • Head-related transfer function (HRTF)
  • Audio filters including distortion, flanging, echo, and EAX reverb effects
  • Emit a sound from any entity
  • Automatic channel management
  • Skip to any time in sound

GUI

  • Resolution-independent for any DPI
  • Extensible widgets system
  • Load SVG vector images
  • Set widget and item image
  • Change mouse cursor
  • Custom color schemes stored in JSON files

Plugins

  • Basis Universal supercompressed texture support
  • FreeImage Texture Support for PNG, JPG, BMP, TGA, PSD, etc.
  • Wavefront OBJ model saving
  • ISPC Fast Texture Compression
  • Quake package, model, and texture loading

System

  • File I/O
  • File system watcher
  • Memory allocation and management
  • String manipulation (split, search, conversion, etc.)
  • Message boxes and file / folder requester
  • Plugin system

Steamworks Integration

  • Authentication
  • User info
  • Leaderboards
  • Stats and achievements
  • Multiplayer lobbies
  • Peer-to-peer networking
  • Voice over Internet protocol (VoIP)

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

Optional AI-powered features are included that handle image generation and processing.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 or 11
    • 處理器: Quad Core @2.0 GHz
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Nvidia GEForce 420 or AMD Radeon RX 5300M
    • 儲存空間: 500 MB 可用空間
    • VR 支援: SteamVR
    • 備註: Driver 24.7.1 is strongly recommended for AMD GPUs
    建議配備:
    • 需要 64 位元的處理器及作業系統

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