Are you on a search for power? Come hack and slash, rage, and mix different passive abilities in Aza! End this loop.
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Date de parution :
12 janv. 2024
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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Why Early Access?
The type of game I’m working on is very unique in nature and as a solo developer it’s hard to obtain varied feedback and I have no team to constantly test the experimental features the game possesses. Aza is made to be a game with a wide range of different gameplay and abilities that changes the further you get into the game, and has a lot of moving/changing mechanics. While for the majority of the game it's an arena fighter there are certain levels that stretch out or change the gameplay. Such as level 5 taking place in a longer room that requires the player to traverse through obstacles as well as defeat enemies. Another example is the second boss fight going from a hack and slash 3D fight, to a top down bullet hell during its 3rd phase. I believe releasing in Early Access so I can collect feedback on what is too much and what works best in the game's direction.
Also because of the number of different combinations in abilities and menus, there are a lot of hidden bugs that only appear in special conditions. With the feedback from a varied amount of people that will play the game differently from each other, I can identify these bugs and improve the game’s overall experience faster, and release a more stable product. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« There are 100 planned levels, 7 planned episodes of story, 7 bosses with each having a change in gameplay for their different phases, many unique abilities, super skills, cinematic reaction events and various different enemy types. With this in mind, I plan to have the game in Early Access for 10 months to a year. In that time I plan to finish the rest of the levels, add more skills, abilities and enemies to the game. I work on the game at a daily pace, rapidly improving systems, enemy AI, making skills and animating cinematic events. If the player’s feedback asks for more fleshed out parts in any particular area that appeals to the vast majority even though it may be close to the release window, I will extend the Early Access, depending on the flow of development at that point. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« I envision the full version to have many different possible builds that will suit any player's playstyle, with a combat style that supports not only a varied amount of abilities and skills, but also cinematic combat moments made to fill the player with satisfaction upon successful execution and the feel that they are the protagonist to an anime. The goal is to be able to have a different combat experience every time you play. »

Quel est l'état actuel de la version en accès anticipé ?

« Episode 0 is set as the first episode to be in the game; it shows the structure of how episodes work as well as serves as the tutorial to the game play. The first arena is completed and the first 5 levels of the game including the first boss are available right from the start along with 5 skills and 8 passive abilities for players to be able to unlock and combine. There are 3 base enemies and each has a unique cinematic event that can be activated when special conditions are met through methods such as, perfect guards, well timed parries or well matched attacks. Finally, there's 1 boss fight with 3 different phases, the first one being the normal fight in the area, the one that follows is where he fills the room with darkness and it's up to the players reaction timing or defense build to ensure survival. The final one is fighting a powered up version of the first phase fight when the boss has additional attack patterns and packs an extra punch. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« The price may increase upon release. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« I will be available for receiving feedback actively through the official twitter account, official Discord, YouTube page, and the steam community thread. »
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À propos de ce jeu

Game summary of plot

Play as Zend trapped in an endless looping nightmare, as you fight through 100 levels of enemy waves as the dream changes after every boss fight. Gain power from gathering aura orbs from enemies you defeat. But beware enemies grow stronger with each passing floor.

Features


END THE DREAM LOOP
Stuck in your nightmares filled with demons, you'll have to face challenges on every level, in the span of 5 different rooms, that repeat until you face the room boss. Before the bosses you'll have to fight through their minions first, but the catch is you stay in each room for a longer amount of time each boss you beat, and demons in previous rooms seep into the later ones and mix with the attributes of the room, making them even more challenging to beat.

FACE OFF AGAINST BOSSES WITH UNIQUE ANIMATED EVENTS AND PHASES.
Go through cinematic scenes where you'll has to react in a certain amount of time with accurate button presses. These scenes sometimes differentiate from the normal hack n slash gameplay and give you a different experience as the dream changes and warps because of the bosses actions.

WEILD THE POWER OF ANIME ON YOUR SIDE
Gain many skills from collecting aura gems from enemies you defeat. The higher the level and more dangerous the enemy is the more powerful skills become available to you.

DREAM UP YOUR OWN BUFFS AND ABILITIES
These abilities will randomly become available in the shop or by purchasing another random three every time you pass a level. They vary from stats boost to abilities such as transformations, auto actions regen abilities, stat buffs when successfully preforming certain actions and damage reduction.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation  *: Windows 7
    • Processeur : Intel Core i5-3330 3.0 GHz, AMD FX-8300 3.3 GHz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 760, Radeon R9 270
    • DirectX : Version 11
    • Espace disque : 2 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
* À compter du 1ᵉʳ janvier 2024, le client Steam sera compatible uniquement avec Windows 10 et ses versions plus récentes.

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