A professional aerobic boxing VR fitness game. There are 23 boxing moves, 54 combinations of actions, and a long-term training plan with gradually increasing difficulty can be automatically generated according to the goal, duration, and intensity.
All Reviews:
Mixed (17) - 64% of the 17 user reviews for this game are positive.
Release Date:
Oct 15, 2020
Developer:
Publisher:
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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“"Boxing coach" will add more game functions to bring more changes and content to the game. We hope to be able to correct the game in time through feedback from players. Some functions need to be adjusted and tested to achieve the best performance, which is why we should choose the preemptive experience.”

Approximately how long will this game be in Early Access?

“In order to make the game as perfect as possible, we expect it to last about six months.”

How is the full version planned to differ from the Early Access version?

“"Boxing coach" will improve the peripheral functions on the basis of the original, adding more self-defined content for the game

-Add self-defined coach's clothing and styling.
-Add small game playing methods other than main playing methods.
-Add achievement system
-Increase support for creative Steam Workshops”

What is the current state of the Early Access version?

“"Boxing coach" now includes "daily training" with a systematic fitness plan, a "target training" with self-choice of body parts, and "free training" with free choice of training items. There are up to 54 different training methods for you to choose.”

Will the game be priced differently during and after Early Access?

“We plan to increase the pricing after the preemptive experience is over, so now you can enjoy the low price and feel the changing process of the game.”

How are you planning on involving the Community in your development process?

“We follow up the questions and suggestions put forward by players in "steamcommunity, twitter, discord, and other SNS", and actively adjust and develop the game based on these questions and suggestions.If we are lucky enough to be favored by more people, we will actively consider launching various interactions with the community.”
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About This Game

A professional aerobic boxing VR fitness game. There are 23 boxing moves, 54 combinations of actions, and a long-term training plan with gradually increasing difficulty can be automatically generated according to the goal, duration, and intensity. During the training, the coach will simultaneously conduct professional action demonstrations and voice guidance. With rhythmic music, let's have a hearty exercise.

Real Coach Teaching
All coaches' movements are captured and generated by real body movements of professional coaches. The whole process of professional CV dubbing voice teaching is used to ensure that professional teaching experience like real private teaching can be provided.

Customized training plan
Users can automatically generate a personal long-term daily training plan from three dimensions of weight loss, physical strength enhancement and health maintenance, training intensity and training duration. Meanwhile, with the advance of training time, the difficulty and intensity of training will gradually increase.

Training in designated position
According to different training purposes, such as upper arm shaping, chest muscle training, waist shaping, hip lifting training, calf shaping, whole body training and other dimensions, a single targeted training is carried out, so that users can have more choices beyond the long-term plan.

Determination of music rhythm
In order to solve the dullness of simple training and increase the gameplay, there are many kinds of BGM music cooperation in the training process. Users need to keep up with the music rhythm while completing the specified actions. After each training, scores will be settled according to the judgment.

Personal fitness data
The current exercise data is displayed in the form of chart, and the daily predicted calories consumed, exercise number, body age, weight, BMI, etc. In the later stage, with the mobile app, the movement data outside the game can be recorded synchronously.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7 or newer
    • Processor: Intel Core i5-4590/AMD FX 8350 equivalent or better
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GTX 970 AMD Radeon R9 290 (equivalent or better)
    • Storage: 2 GB available space
    • VR Support: SteamVR. Standing or Room Scale
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5-4590/AMD FX 8350 equivalent or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 580 (8GB)
    • Storage: 4 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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