Roguelike meets twin-stick action! Experience hectic, heart-stopping combat and encounter randomized enemies, maps, items, and more; all fueled by a blood-pumping soundtrack.
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2 user reviews - Need more user reviews to generate a score
Release Date:
Sep 30, 2020

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Hey, thanks for checking out Red Sector!
I want to load this game with content. But before that, I need to make sure that the game has a strong foundation. As a solo developer, there's only so much I can do on my own, so getting feedback from the community during the development process is crucial to making sure that I'm creating the best experience possible.”

Approximately how long will this game be in Early Access?

“Four months? A year? Even longer? It depends on so many factors, that it's difficult to give a more accurate prediction than that. But I will make sure that, when the game hits 1.0, it's going to be ready.
The more popular the game is, the longer I'll be able to improve it and add more content.”

How is the full version planned to differ from the Early Access version?

“I want to add tons of passives, more enemies, bosses, and sub-sectors. I want to build upon the core and expand it so that the gameplay possibilities are endless.
I also hope to incorporate unlockables and achievenents, so that there is a sense of progression, while still maintaining the roguelike spirit.
And I'm really hoping to overhaul the music and sound. I want to create a soundtrack that is intense and memorable.
All of these things are speculative right now, and my plans for the game will evolve as time goes on.
If you want to see a full development roadmap, head to the Red Sector homepage:”

What is the current state of the Early Access version?

Currently, there isn't much content, so you should buy the game if you want to get involved in development and play a pivotal role in helping me build its foundation. But if you're looking for long play sessions or loads of content, wishlist the game instead, and check back in a few months. :)

As of now, most of the core foundation of the game is already in place. There's one boss for each sector (excluding the final boss), less than 10 enemy types, about 10 passive items, 4 different sub-sectors, and 3 ships to choose from.
The game is still in a "testing" phase, and many things still need to be balanced to get the gameplay to feel just right. There are also other aspects of the game that aren't as polished as they're going to be in the future, but you can help me iron out all the flaws by playing and providing feedback.”

Will the game be priced differently during and after Early Access?

“I plan on raising the price as new content gets added. The price will reflect what I believe the value of the game to be, so naturally, more content will increase the price. I will try my best to be as fair as possible when determining how much the game costs.”

How are you planning on involving the Community in your development process?

“You can provide in-game feedback through the pause menu, the Steam community hub, contact me on social media or via my website. (All links listed on this page, in the collumn on the right.)
I will be communicating with the community as much as I can. Different viewpoints and perspectives are extremely valuable to me. (I've already made some core changes that have been the result of feedback.)
I very much look forward to hearing from more people so that I can incorporate changes into the game that I just wouldn't have thought of myself.
And of course, I will be attacking all the bugs I am able to. I want the game to be as polished as possible before official release (and after, of course).”
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About This Game

Please read the early access details above for information on the current state of the game, and how it's going to improve over time.

Fight increasingly numerous and difficult enemies as you advance through each of the 5 sectors. Random maps, sub-sectors, items, enemies, bosses, and other gameplay elements all contribute to endless replayability.

Hectic Twin-Stick Combat

Fight by the skin of your teeth. Enemies are deadly, but you have two weapons at your disposal: Left Stick and Right Stick


Almost everything in the game is randomized. As development progresses, you'll see more and more variation, until each run is a completely unique experience.

Community-Driven Development

Throughout early access I will pay close attention to feedback and be constantly evaluating the game with your input in mind. I'm also extremely excited to see what ideas you come up with for new content. In a way, I want us all to create this game together.

System Requirements

    • OS: Windows 7
    • Processor: Intel Core i3-2340UE or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 510 or equivalent
    • Storage: 600 MB available space
    • Sound Card: Your ears will thank you

What Curators Say

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