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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Chemistris blends chemistry equations with falling-block puzzle mechanics — a combination that doesn't come with a design playbook. Early Access gave us the chance to test whether our core idea actually works as a game: Can balancing chemical equations while stacking polyminos be both challenging and fun? Thanks to player feedback, we know the answer is yes — and we've learned exactly where to take this concept next.
That "next" is Chemistris 2, a ground-up rebuild on Godot 4.x. We hit the technical ceiling of our current engine (GameMaker Studio 2.3), which cannot support the visual effects, performance improvements, and new gameplay systems we want to build. Rather than compromise our vision within an engine that's holding us back, we're doing this the right way — on a modern, open-source foundation built for the long term.”

Approximately how long will this game be in Early Access?

“Chemistris will exit Early Access with a Final Release in the near future, including a handful of additional levels and key bug fixes. Going forward, our full development effort is dedicated to Chemistris 2.”

How is the full version planned to differ from the Early Access version?

“We want to be upfront: the Final Release of Chemistris will be close to the current Early Access build — with some additional levels and stability improvements. This is different from our original roadmap, and we owe you an honest explanation.
When we first wrote that roadmap (100 levels, boss fights, equipment systems), we believed our engine could grow with our ambitions. It couldn't. GameMaker Studio 2.3's architecture makes it impractical to implement the effects, systems, and scale we envisioned. We spent years trying to work around these limitations before accepting that the right move is to rebuild.
Chemistris 2 is where that original vision — and much more — will come to life. Built on Godot 4.x, it will feature a dramatically expanded level set, new visual effects and chemistry interactions that weren't possible before, and a more robust foundation for future content. We'll share specifics as development progresses.”

What is the current state of the Early Access version?

“Chemistris currently offers a complete, playable experience with:

22 levels across 6 chapters, covering core inorganic chemistry reactions
A periodic-table-inspired level selection interface
A universal reaction algorithm that mirrors real chemistry equations
Brutalist pixel art with a custom-designed font for clear element display
A purely visual design — no text beyond universal element symbols and chemical formulas

The game is fully playable from start to finish in its current form.”

Will the game be priced differently during and after Early Access?

“The price of Chemistris will not increase when it exits Early Access. We believe early supporters should be rewarded, not charged more.
For Chemistris 2: players who own Chemistris will receive a Loyalty Bundle Discount — the most generous discount we can offer. We're finalizing the exact amount, but our commitment is clear: if you believed in Chemistris early, we want that to mean something when the sequel arrives.”

How are you planning on involving the Community in your development process?

“Our Discord community — ALCHEMISTRIST — is where development conversations happen. Join us for direct feedback channels, behind-the-scenes progress updates, and early input on Chemistris 2's design direction.
We also read every Steam review and discussion post. Chemistris exists because players told us what works and what doesn't. That relationship doesn't change — it only gets more important as we build the sequel.”
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About This Game

CHEMISTRIS is a falling-block puzzle game rooted in real chemistry equations, designed for science enthusiasts of all ages.

CHEMISTRIS is a hardcore game — possibly the hardest falling-block puzzle you'll ever play. Your goal is to carefully arrange reactants and reaction conditions to generate specific products.

FUN BEYOND THE GREATEST COMPUTER GAME

The fun of arranging and destroying polyomino-shaped molecules with:
  • Careful consideration not only of the stack of falling molecules but also the balance of chemistry equations.
  • Modifications on level rules to create completely different experiences with the same chemistry equations.

REAL-WORLD CHEMISTRY ARCHITECTURE

We humbly embrace the knowledge architecture of chemistry with:
  • A Periodic-Table-of-Elements-like nonlinear level selection system.
  • A universal reaction algorithm that equals the chemistry equation itself.

STYLISH PIXEL ART

Simple, clear and elegant pixel art with:
  • Brutalist pixel art following the KISS principle.
  • A bold new chemistris.font designed to display elements clearly in polyomino blocks.

DEVELOPER NOTE

CHEMISTRIS has reached its final form — 22 levels across 6 chapters. A much more ambitious sequel is now in active development. Once the sequel launches, this version will be delisted from the Steam store. Owners of CHEMISTRIS will receive the highest possible loyalty bundle discount on the upcoming title. Stay tuned!





DISCOUNT STATEMENT CHEMISTRIS will NEVER be discounted more than 20% off, except via the loyalty bundle discount.

LANGUAGE STATEMENT CHEMISTRIS is guided entirely by graphics. Aside from universally recognized element symbols and chemical equations, it does not include any text. Therefore, the game supports all languages.

PERFORMANCE STATEMENT Due to the internal mathematical complexity, the reaction algorithm might run slowly when molecules are arranged badly.

System Requirements

    Minimum:
    • OS *: WINDOWS 7
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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Overall Reviews:
Positive (18 reviews)






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