Feudal Kingdoms is a medieval Grand Strategy strategy game, which sets new limits to the genre with challenging features. The realistic population structure is only one of the few features you shouldn't miss.

登入以將此項目新增至您的願望清單、關注它,或標記為已忽略

即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「"1053 a time of conquest, diplomacy and the ability to rule over his kingdom and to protect his population and use it properly."

We are planning a full release with the full gaming experience and fun for the fourth quarter of 2021.

In Feudal Kingdoms we want to create a game experience that combines a realistic but also fictional world. Due to the realistic population structure, which you have to consider very carefully, as well as the different seasons and their associated effects, there are many challenges that you have to combine in a simultaneous and strategically clever way.

We want to learn from your experience and develop the game further through your feedback. The game has grown with the community and we want to complete it. We take our time to publish the game in our opinion in the best possible way and especially to develop it further.

We as a team are of the opinion that we have reached a point where it makes sense to involve the community. The game is playable and the exchange of ideas will make it an even better experience.

這款遊戲的搶先體驗時間大約會持續多久?

「The current plan is for 12 months. That depends on the feedback we get from you players and the direction we take. We still have some features that we want to implement. Some of them you will see from the beginning, the gaps and rooms have already been created.」

正式版預計會與搶先體驗版有何不同?

「We and Feudal Kingdoms will continue to develop.

The full version will of course contain qualitative improvements and some new elements of gameplay such as real-time battles and multiplayer mode. Why? It is for our small development team work for which we want to take our time to implement it correctly and exactly. The battle system is still being worked on, also the AI. The fun and experience of Feudal Kingdoms is a part we put a lot of attention on, that's why we want to implement these two features. Feudal Kingdoms will be developed for the release of one year and is remarkable with its already existing features.」

搶先體驗版目前的開發進度如何?

「The game has been developed for about a year until this point and is very advanced for this. Our core mechanics are already implemented in early access. You will get a very extensive and detailed UI, but we would like to expand it further with your feedback.

As a special feature the game has the feature of a realistic population, the player can endanger the population as well as increase it by his decisions and above all by his experience. Agents who have different tasks like sabotage, diplomatic action or those of the city holder are also included in the Early Access. The inventory and resource management is equipped for the player. The building structures with their upgrades are fully implemented, but work continues on all features. The battle system is implemented but will be significantly improved by the upcoming real-time battles.
As we mentioned before, we focus on the fun and atmosphere created by challenging the player and setting few limits to his own creativity. The strategy of every single player will therefore be completely individual in every game. The game can be played with many features and offers all the above.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「No, the price will not change.」

在開發過程中,您打算如何與社群互動?

「In our Steam Forum you can give your feedback in different threads and submit bugs and ideas to us.
You can also join our Discord Channel and be in constant exchange with us. On our website there is also a contact form available, which you can use to contact us if you have any problems or feedback.
We take feedback and constructive criticism very seriously and want to start right there. We are developing a game for you, among other things, to give you the opportunity to escape from everyday life. As support we will be in constant exchange and always point out innovations or changes in time.」
繼續閱讀
不支援繁體中文

本產品尚不支援您的目前所在地的語言。購買前請先確認語言支援清單。

此遊戲尚未在 Steam 上發售

即將推出

感興趣嗎?
將這款遊戲加入願望清單,以便在發售時收到通知。
新增至您的願望清單
 
查看所有討論

在討論區回報錯誤並留下對於此遊戲的意見

關於此遊戲

Top features
Realistic population structure

In no other grand strategy game are so many details and impacts in the own game strategy than in Feudal Kingdoms. The villages / settlements with their inhabitants need food to survive, most of which is grown on fields. The season will also influence the possibilities. In winter for example the ground will freeze, this will lead to starving inhabitants as soon as the stock goes empty. If you want to expand your kingdom and will start a battle against other kingdoms you need soldiers. Soldiers are farmers which need to be recruited. But the farmer will be missed as a food producer. Soldiers who died in battle will be gone. Therefore the birth rate and population density can go down or even decrease. Many factors have to be taken into consideration and every king has to decide if he will expand his kingdom but fort he cost of a weak nation.

Items

Every settlement has his own stock of different foods, fur, wool, so as on weapons, armor and many other items. Also armies need enough stock of food in their inventory for their campaigns to prevent starving or moral loss. That might seem obvious but has a big impact on the upcoming features and agent interactions.

Agents

There are three types of agents: The henchmen, aristocrats and noblemen

They can interact across the boundaries of their own settlement. A henchman has the skill to destroy a food stock of a village from another kingdom with a fire. If this happens in winter, the inhabitants will perhaps starve. In Feudal Kingdoms you can weaken your enemies without starting a brutal war.

Aristocrats can improve the research efforts. Also they can be used as negotiator to strengthen your own diplomatic position or to weak the diplomatic position of your enemies.

The noblemen have the responsibility to manage your settlement but they can be also used as military leader in conquests.

Game Content
Kingdom selection
When starting a new game, you get to choose from a set of pre-defined kingdoms, each of them with their own history and traits. This grants the possibility of choosing the right starting conditions for your preferred play style.

Settlement overview
Each settlement comes with a bunch of attributes indicating the condition of its citizens. Are your people happy? Is there enough wood on stock in preparation for the next winter? How many vegetables will be available after the next harvest? Do I provide enough living quarters, and do I have enough manpower for the next iron mine?

This and much more require a fair amount of micromanagement.

Furthermore, each settlement has a certain amount of buildings that can be built within city boundaries, like schools for example, and a defined amount of agricultural structures outside of the city like a sheep farm, which is essential in cloth production.

Research
Educational buildings like schools and libraries generate “research points”. These points can be spent in your research area to further customize your game experience. Do you prefer a more economic approach or rather rule the world with a strong army? What about the social aspects?

Rising your troops
(work in progress)

We created an easy but powerful tool so you can build your army as individually as possible. Combined with various research options you are able to raise armies as specified as you want. Whether your army is specialized in melee combat or a combination of range, melee and mounted units is up to you.

Recruit your agents
Agents are an important factor in your kingdom. There are three types of agents with their own set of skills, boosting your power in both social and military aspects.

The “Henchman” – use him as a spy or assassin. Which way do you prefer? Assassinating enemies or undercutting enemy territories and tearing them apart from the inside?

The “Aristocrat” – a more reputable type of character. At least at first glance. Tricking an enemy faction into lucrative trade agreements or maybe the formation of strong alliances. It’s up to you.

The “Nobleman” – not only a good leader for your army but also an excellent personality for managing your villages and cities.


Other already available mechanics contain a large set of buildings that form unique production chains and the possibility to set up automated trading routes between your settlements.

After all, there is a whole world discover and conquer … or unite.

系統需求

Windows
macOS
SteamOS + Linux
    最低配備:
    • 作業系統 *: Windows Vista +
    • 處理器: Intel® Core™ 2 Duo 3.0Ghz
    • 記憶體: 1 GB 記憶體
    • 顯示卡: NVIDIA GTX 460 1GB | AMD Radeon HD 5770 1GB | Intel HD4000 @720p
    • 儲存空間: 5 GB 可用空間
    建議配備:
    • 作業系統: Windows 10
    • 處理器: Intel® Core™ i5-4570 3.20GHz
    • 記憶體: 2 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 770 4GB | AMD Radeon R9 290X 4GB @1080p
    • 儲存空間: 5 GB 可用空間
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
    最低配備:
    • 作業系統: macOS 10.7 +
    • 處理器: Intel® Core™ 5 Duo 3.1Ghz
    • 記憶體: 1 GB 記憶體
    • 顯示卡: 2GB Nvidia 680MX, 2GB AMD R9 M290, 1.5GB Intel Iris Graphics 540, +
    • 儲存空間: 5 GB 可用空間
    建議配備:
    • 記憶體: 2 GB 記憶體
    • 儲存空間: 5 GB 可用空間
    最低配備:
    • 作業系統: Ubuntu 18.04 64-bit
    • 處理器: 3.4GHz Intel Core i3-4130
    • 記憶體: 1 GB 記憶體
    • 顯示卡: 2GB Nvidia GTX 680 or better, 2GB AMD R9 285 (GCN 3rd Gen), +
此產品無任何評論

您可以撰寫評論來與社群分享您對於本產品的看法。請使用本頁面中位於購買按鈕上方的區塊來進行評論的編寫。