A retro-inspired 2D space shoot-em-up. Mine asteroids! Shoot alien saucers! Get rich or die flying!
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Utgivelsesdato:
19. nov. 2020

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«I am a solo developer with a day job. I am making this game as a labor of love, and I want to involve other people who love the original inspiration for this game as much as I do.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«3-6 months.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«I hope that the game will be fully internationalized and incorporate features like Steam Achievements, with high scores maintained in the cloud, but I do not plan to do a multiplayer version or deviate much from the gameplay already supported.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The game is in good alpha shape. A complete game can be played, from start to finish and with player evaluation at the end. High scores are not currently being recorded. 4 enemies are implemented. 18 powerups are implemented, with another 16 on the roadmap. 6 asteroid types are implemented. A lot of effort has gone into eliminating stutters and pauses, and the game is very fluid. The game still crashes very infrequently. Options setting is working but buggy, and I will need to refactor the way this is done. Icons for the powerups and asteroid types need to be reworked since I am a bad artist; I have hired a professional artist to do this. Sound effects are pretty basic, and there is very little music. I have hired a professional musician to provide better, and more, music and sound effects. The in-game UI is a work in progress, but it is adequate for the moment. Again, this is something my professional artist will help me with. There is no tutorial in-game; this is something I want to create before release. My focus has been on stability, fluidity, and gameplay, and in this respect the game is in very good shape currently.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«Early Access price will be significantly lower than final price to reflect the current state of the game and the expectation that Early Access players will be participating in the development of the game.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«The community will have an active hand in guiding the development of the game. I had a very specific vision of this game but I want to be able to ultimately shape the game to better please the fan base I think is out there for this genre. I intend to ask a lot of questions about gameplay and the overall state of the game to the community, e.g. should there be other enemies? What sorts of powerups would you like to see? Is the game too difficult, or not difficult enough? Should there be more or less story in the game? I believe that there is a specific constituency for this game, and I want to use the community to gather this constituency and serve it in a cooperative spirit.»
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Om spillet

Get Your Rocks Off!


ROCKJACK is a new space shooter inspired by the classic ASTEROIDS from 1979, as well as other games in the genre, all given a modern refresh. Fast, fluid, immersive gameplay is our primary goal in creating ROCKJACK!

You're a gig worker in the distant future, scrounging a living as best you can on the interstellar frontier. Short on funds, you've decided to become a ROCKJACK - an asteroid miner - and you've signed a contract with the GOX CORPORATION to venture out into the asteroid fields of deep space in search of valuable resources! It's a dirty and dangerous job - ancient seeker mines and alien marauders haunt the asteroids and will try to stop you! But if you survive, there's a very tiny possibility that you might get rich!

  • Classic Arcade Action updated with better graphics, better physics, better gameplay, and a whole lot more attitude
  • Six different types of asteroids to harvest
  • Five different types of enemies to get in your way
  • Saucers drop over two dozen different types of powerups to enhance your asteroid-hunting experience - use their own technology against them!

Systemkrav

Windows
macOS
SteamOS + Linux
    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS *: Windows 7 and above
    • Prosessor: 2 GHz
    • Minne: 8 GB RAM
    • Grafikk: GeForce GTX 560
    • Lagring: 100 MB tilgjengelig plass
    • Lydkort: Any
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10
    • Prosessor: 64 bit 3 GHz
    • Minne: 16 GB RAM
    • Grafikk: GeForce GTX 2080 Ti
    • Lagring: 100 MB tilgjengelig plass
    • Lydkort: Any
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.
    Minimum:
    • OS: MAC OS X 10.5.8
    • Prosessor: 2 GHz
    • Minne: 2 GB RAM
    • Grafikk: GeForce GTX 560
    • Lydkort: Any
    Anbefalt:
    • Minne: 4 GB RAM
    • Lydkort: Any
    Minimum:
    • OS: Any
    • Prosessor: 2 GHz
    • Minne: 2 GB RAM
    • Grafikk: GeForce GTX 560
    • Lydkort: Any
    Anbefalt:

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