SALVAGE is a highly replayable and atmospheric first-person survival horror game. Each play-through takes about 30 minutes, but with dynamically generated environments and a variety of challenges, you will never have quite the same experience twice.

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Juego con Acceso anticipado

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Aviso: Los juegos con Acceso anticipado no están terminados y pueden o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Nota: La última actualización realizada por los desarrolladores fue hace más de 5 años. Es posible que la información y los plazos descritos por los desarrolladores aquí ya no estén actualizados.
Lo que dicen los desarrolladores:

¿Por qué Acceso anticipado?

“My name is Mark Christopher and I am the sole developer on SALVAGE. While I am reasonably happy with the game's current scope and how it is playing, I am looking for feedback from the player community as to what aspects of the game are good and working well and what needs to be improved. Also, some of SALVAGE's current art assets are placeholders that I would like to replace over time—Early Access gives me time to do that while simultaneously getting feedback from the player community.”

¿Cuánto tiempo va a estar este juego en Acceso anticipado aproximadamente?

“I expect completing the game to take about three months to polish the game to Final state with its current planned scope, which is to add a few more plotlines, challenges and or threats). My hope is that this period in Early Access provides me with constructive feedback that I can use to improve SALVAGE's game play and stories, as well as to identify and fix any bugs I may have missed in my testing.”

¿Qué tan diferente será la versión completa de la versión de Acceso anticipado?

“For the Full version, I want to add a lot more room types and other locations, and I want to add at least one new story with its own set of possible plotlines and challenges. I also want to use the time in Early Access to replace some of SALVAGE's art assets, which are currently placeholders.”

¿Cuál es el estado actual de la versión de Acceso anticipado?

“SALVAGE is already a complete experience with multiple storylines, and each play-through should take you, end-to-end, about 30 minutes. SALVAGE's stories are short by intent, as my focus is on providing a tight horror experience that offers high replayability, rather than trying to drag a single plot out over too long.

In terms of replayability, the layout in SALVAGE is randomly generated, so you will never explore exactly the same environment twice, and important item and plot device locations are similarly randomly determined. In addition to this randomization, there are a variety of different threats with which you may be faced, and the story beats can be different each time you play as well. At the start of each game, you won't know what you will experience.

I am also happy that SALVAGE's codebase is already reasonably solid. In my personal testing, I have not found any game-breaking bugs or experienced any crashes, and all the core FPS and survival-horror RPG interface elements are already in place and working well. Having said that, I will of course be keeping my eyes peeled for any issues players may encounter with the game in the Steam Discussions forums.”

¿El precio del juego será diferente durante y después del Acceso anticipado?

“If I should decide I have added enough to SALVAGE's content during Early Access to warrant a price-rise, I may choose to raise the price. When SALVAGE has completed its Early Access journey, I do intend to raise the price.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“I will be haunting SALVAGE's Steam Discussion forums regularly, with the goal of capturing player feedback and constructive criticism that can help me make SALVAGE a better game. My hope is that players post in SALVAGE's Steam Discussion forums to let me know what they think. I aim to reply to every post that is looking for one.”
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Aviso: Salvage ya no está disponible en la tienda de Steam.
 
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Acerca de este juego

SALVAGE is a highly replayable and atmospheric first-person sci-fi survival horror game. Each play-through takes about 30 minutes to complete, but with dynamically generated environments and a variety of storylines and challenges, you will never have quite the same experience twice.

SALVAGE is influenced by and pays homage to some of the greatest stories from the sci-fi horror genre, including ALIEN and THE THING. See if you can spot the other references.

"I have approached the derelict vessel and secured the boarding umbilicus. No response to hails since initial contact six hours ago. No evidence of life aboard the vessel either. Confirmed atmosphere within the vessel is human-normal, so at least Life Support isn't the problem. No trace of toxins either. Commencing sweep to establish salvage rights. Marking vessel entry in log as Zero Hour."
-- Salvage operation, J Conrad mission log, initial entry


You play as J Conrad, a salvage operator working commercial shadowspace lanes.

In SALVAGE, the environment and important item locations will be different each time you play. Even the story you experience and the threats you face can be different. You will never have quite the same experience twice.

Each story is designed to take around 30 minutes to complete—assuming you survive, that is.

Current features

All of the features listed below are available to play right now in the current release:
  • A mix of short survival-horror stories that will test your senses and your wits
  • The facility layout is randomly generated, and locations of important items and clues will be different each time you play
  • Interact with your environment—an important item might be buried under that innocuous pile of boxes
  • Noise mechanics—certain actions in the game generate noise, as do certain objects when they move (such as automatic doors)
  • Combine certain items to enhance and improve them—such as replacing the batteries of a flashlight, or creating new items like a Molotov cocktail

Additional features in development

The following additional features are currently in development for SALVAGE to further enhance its replayability:
  • Additional story beats to provide a greater mix of plots, so even experienced players won't be sure which story they are playing until they play it
  • Additional enemy types, so you won't know what you're up against until you see it—if you see it
  • Additional locations are being added to expand the research facility
  • Additional puzzles to provide a greater mix of objectives and further enhance replayability

About Big Dumb Fun Games

My name is Mark Christopher and I am Big Dumb Fun Games' game designer and—right now—sole developer.


With SALVAGE, I wanted to make a horror game that pays homage to some of the great genre stories upon which I grew up. I hope I have done the genre justice with SALVAGE and that you will play through several times, enjoying the new and exciting experience each play-through provides.

I see SALVAGE's replayability as key to its value proposition, and I hope you will agree.

I hope you will check back frequently—here on the store page, or on SALVAGE's Discussions forums—for progress updates and news. Please also feel free to follow me on Facebook and Twitter.

If you want to contribute more actively to SALVAGE's development, I will be haunting the Discussion forums as much as possible to gather your ideas, feedback and suggestions, and to answer your questions as best I can.

What can I expect during Early Access?

  • I WILL UPDATE THE GAME FREQUENTLY—And if I need to take a break longer than a week, I will inform you via a Steam announcement.
  • I WILL COMMUNICATE—I genuinely love games and gaming in all its forms. I could talk about games all day. To that end, I'll be haunting the Steam Discussion forums. Please feel free to post with your questions and your feedback. My aim is to reply to every post that is looking for one.
  • I WILL BE GRATEFUL—I will always be appreciative to those players who choose to support me, and especially so to those who take time in their busy lives to offer their constructive criticisms and other feedback aimed at helping me make SALVAGE better.

Thank you

THANK YOU for considering my game. I hope you will join the SALVAGE player community and add your feedback and your voice to the game's on-going development.

Descripción del contenido para adultos

Los desarrolladores describen su contenido así:

SALVAGE contains depictions of blood or the mutilation of body parts. It also includes graphic and realistic-looking depictions of physical conflict, including realistic blood, gore, weapons and depictions of human injury and death. Includes dialogue involving explicit use of profanity.

Requisitos del sistema

    Mínimo:
    • SO *: Windows 7 (SP1+) or Windows 10
    • Procesador: x86, x64 architecture with SSE2 instruction set support
    • Memoria: 4 GB de RAM
    • Gráficos: NVIDIA 850 (or equivalent)
    • DirectX: Versión 10
    • Almacenamiento: 3 GB de espacio disponible
    • Notas adicionales: Hardware vendor officially supported drivers
    Recomendado:
    • SO *: Windows 7 (SP1+) or Windows 10
    • Procesador: Intel Core i5-9500 (or equivalent) or better
    • Memoria: 16 GB de RAM
    • Gráficos: NVIDIA 1050 (or equivalent) or better
    • DirectX: Versión 12
    • Almacenamiento: 3 GB de espacio disponible
    • Notas adicionales: Hardware vendor officially supported drivers
* A partir del 1 de enero de 2024, el cliente de Steam solo será compatible con Windows 10 y versiones posteriores.

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