Diving City is an action RPG with strategy elements, featuring Karl, who has been trapped in Luvania, an underground megacity built by a mysterious civilisation, for reasons unknown. Karl will have to collect elemental cubes from the surroundings and create makeshift traps to unlock the way forward when facing the indescribable...
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Hvorfor tidlig adgang?

“Because of the innovative gameplay, we need to collect player feedback to polish the core gameplay as a basis for complementing other modules and better integrating the story and levels.”

Hvor lang tid vil dette spil være i tidlig adgang?

“6 months”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“1.The full version will complement the story and present it as a whole according to the level design.
2.Optimize the portal locations and reward system within the dungeon.
3.Polish the level design of non-linear exploration in multiple zones.
4.Add new playable characters according to the level design.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The battle system and exploration modules of the game have been implemented, and there are various types of enemies and puzzles for players to experience the gameplay.”

Ændrer spillets pris sig under og efter tidlig adgang?

“Yes. We have several update projects as after the Early Access launch, including extra content and system optimization according the player feedback. The price will be determined based on the final product ready for launch.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“In conjunction with communicating with players, we seek to adjust and modify our development plans based on the feedback and suggestions we collect from them, so as to ensure that players will be able to witness the gradual optimization of the game and its final launch.”
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Om dette spil

Diving City is an action RPG with strategy elements, featuring Karl, who has been trapped in Luvania, an underground megacity built by a mysterious civilisation, for reasons unknown. Despite his basic combat training, Karl will have to collect elemental cubes from the surroundings and create makeshift traps to unlock the way forward when facing the indescribable mechanical guards in the underground world.

The underground megacity in the game is a huge, non-linear dungeon with almost completely fixed resources and enemy configurations. However, there are multiple routes to pass through even a small room; advancing blindly through combat is extremely dangerous, and it’s wise to make traps or find defense bugs to pass safely through, but both consume resources and each decision has an impact on subsequent exploration. After acquiring key equipment and skills, players can repeat exploration of previous zones and discover the wider hidden world.

Features:
-A non-linear underground megacity with numerous hidden zones and shortcuts.
-Difficult enemies and challenging levels
-Chained-up exploration decisions that require planning the best route with limited resources
-Tower defence element: collect energy cubes to make chain traps to defeat enemies many times stronger than you
-Random temporary enhancements that make for an exciting and varied adventure
-Various types of equipment to unlock new skills to expand the boundaries of exploration

Systemkrav

    Minimum:
    • Styresystem *: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Hukommelse: 2 GB RAM
    • Grafik: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Diskplads: 2 GB tilgængelig plads
    • Lydkort: 100% DirectX9.0c compatible sound card and drivers
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.
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