Lux Intacta is a procedurally generated, arcade, shoot 'em up, RPG with the ultimate quest. GET A HIGHER SCORE! Collect gems, level up, and equip your ship how you want to become the ultimate space fighter.

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Już wkrótce we wczesnym dostępie

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Uwaga: gry oferowane w formie wczesnego dostępu nie zostały jeszcze ukończone i do momentu pełnego wydania mogą ulec zmianom lub nie zmienić się w ogóle. Jeśli ta gra w jej obecnym stanie nie interesuje cię, sugerujemy poczekać, by zobaczyć, czy prace nad nią pójdą dalej. Dowiedz się więcej.

Od twórców:

Dlaczego wczesny dostęp?

„I love making games in my spare time. I think early access will be a great way for me to get feedback on how I can do things better. Because I have done the entire game myself, I could really use some external feedback to help make the game great! I am hoping early access can bring forth a great game for people who love playing SCHMUPs and RPGs.”

Mniej więcej jak długo gra będzie w fazie wczesnego dostępu?

„This game is something I have been working on in my free time outside of family and work. I am hoping to finish the game by December 2020 if everything goes according to plan.”

Czym różni się zaplanowana pełna wersja od tej z wczesnego dostępu?

„The things I want to add are:
FINALIZE STAT IMPLEMENTATION: Some stats are not fully implemented (experience and luck). I still need to figure out how these stats will affect the player du

MORE ENEMIES: Enemies with more intelligent AI systems. an example would be enemies that shoot directly at the players and some that curve in patters. Possibly boss type enemies with really stand out mechanics that are much harder to defeat.

3 MORE SECONDARY WEAPONS
The three secondary weapons I want to add are: Laser, Turret and Drone

1 MORE PRIMARY WEAPON
Eventually I will ad a primary weapon that forks 2 ways. Currently there is a forward shooting primary (cannon) and a 3 way shooting primary (blaster)

ACHIEVEMENTS!
I would love to figure out how to do achievements.

QUESTS!
I would like to try and make quests and daily quests to give the player something more to think about while playing. EXAMPLE: Kill 1000 enemies with a cannon weapon - get gems or experience points.”

Jaki jest obecny stan wersji z wczesnego dostępu?

„The game, as it stands now, has the core concepts of gameplay. It has:
GAMEPLAY MODES: Arcade (start at stage 1) and Galactic (start at the last stage you haven't completed).

MULTIPLAYER: The game can be played simultaneously with up to 4 players. Each player can manage their own ship with their own equipment, experience and level.

UPGRADABLE WEAPONS AND ARMOR: 2 Primary weapons, 3 secondary weapons and 3 of each armor type (Armor, Shield, Battery, Subsystem)

ARMOR/WEAPON SETS: There are currently 18 armor/weapon sets in the game which when worn together, give the player massive bonus's.

DIGITIZER: The in game place to buy new equipment, it lets you choose what equipment piece you would like to make.

DIFFICULTY SETTINGS: There are 5 difficulty settings, the hardest is SADISTIC.

SKINS: There are 18 different ship skins.

TALENT POINTS: As players level up they can spend their points to customize their ship stats to their desired play style.

LEVELING: The current level cap is 25.

POWER UPS: As players play the game they can collect power ups to make them temporarily stronger.

ENEMIES: There are 5 enemy types.”

Czy cena gry ulegnie zmianie podczas i po wczesnym dostępie?

„I plan to gradually increase the price as I ship new features in early access.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

„I have always been a fan of RPG's and SCHMUP's and thought it would be a fun to make a mashup of the two. I really want to make Lux Intacta for people who like to play the games I like to play! Growing up playing video games all my life, I can remember how much fun my friends and I had playing games on each others couches and in the arcades. Lux Intacta is a game I wanted to make bring back those memories in a fun and exciting new way!

The things I know I need help with are:
1. Bugs: If people can point out bugs to me then I can fix them while the find more bugs. This will result in an incredible amount of help.
2. Usability: Does the UI and gameplay make sense. Are there some things that don't make sense or are hard to navigate?
3. Balancing: Which parts of the game seem out of wack? Are some enemies too weak? Are some weapons too powerful?
4. Ideas: I can't think of everything by myself and if people have ideas, I will always take them into consideration. This doesn't mean every idea will make it into the game but I am sure a few things will be obviously beneficial to the game!

I am hoping people will help me figure this one out. I have never had to manage a community and it is me by myself making this game. I have setup a discord and there is a support email. Send a message to my support email for more info.”
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O tej grze

Lux Intacta is a procedurally generated, retro, arcade, shoot 'em up, RPG with the one and only ultimate quest! GET THE HIGH SCORE! Level up, collect gems and equip your ship how you want! Become the ultimate space fighter!

BULLETS! So many bullets!
ENEMIES! So many enemies!
SHIPS! 18 cosmetic ships!
STATS! 12 stats let you customize your ship to your own play style!
LEVEL UP! Destroy enemies, gain experience, level up!
UPGRADE! Upgrade any stat on your ship as you level up!
GEMS! Collect 'em!
EQUIPMENT SLOTS! 6 equipment slots let you decide the type of ship you fly!
EQUIPMENT UPGRADES! Upgrade your favorite equipment for even more power!
EQUIPMENT SETS! Equip equipment from the same equipment set to make your fighter even more powerful!
DIGITIZER! Digitize new equipment as you collect gems!
MULTIPLAYER! Play with up to 4 players simultaneously!
MODES! Different modes allow for maximum replayability! GET THE HIGH SCORE!

Wymagania systemowe

    Konfiguracja minimalna:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
    • System operacyjny: Windows 10
    • Procesor: Intel i3-2100 / AMD A8-5600k
    • Pamięć: 4 GB RAM
    • Karta graficzna: GeForce GTX 630 / Radeon HD 6570
    • DirectX: Wersja 11
    • Miejsce na dysku: 200 MB dostępnej przestrzeni
    • Karta dźwiękowa: DirectX Compatible Sound Card
    Konfiguracja zalecana:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
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