Become the Test Subject and attempt to complete a challenging experiment to awaken emotional responses in your Artificial Intelligence. Jump, wall-run, and parkour your way through the free-to-play prequel to the upcoming game.
모든 평가
매우 긍정적 (452) - 이 게임에 대한 사용자 평가 452개 중 85% 가 긍정적입니다.
출시일:
2020년 7월 2일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나 또는 제외하기로 표시하세요.

한국어(을)를 지원하지 않습니다

이 제품은 귀하의 로컬 언어를 지원하지 않습니다. 구매하기 전에 아래에 있는 지원하는 언어 목록을 확인해주세요.

Vectromirror 0™ 플레이

 

게임에 대해

The store page for Vectromirror™ is live!
If you enjoy our free game, Vectromirror 0™, you're going to love the next chapter, Vectromirror. New levels, new features, Virtual Reality support, and more!
Head to our new store page and add the game to your Steam Wishlist to get it when it releases October 13th!
Click here to go to our new store page!

Experiment Report #279

Our primary objective continues to be to establish an emotional response from an artificially intelligent life form. The goal is to trigger a set of “anthropomorphic” behavioral patterns by extrapolating data through a shared experience with the Test Subject. In lieu of prior failures, we will force-engage the Subject to traverse through a series of virtual perils in hopes of optimizing its potential to process emotional stimuli at the homosapien level.


Our research team is developing two separate platforming simulation programs, dubbed Vectromirror, in which to test our hypothesis. This first program has been designated "Vectromirror 0" as the starting point to test the functionality of the Subject inside the simulation.


We will be monitoring the Extrapolator A.I.'s ability to comprehend as the Subject traverses a set course of static and movable obstacles utilizing several skills resembling parkour, such as wall-running. This will require the Test Subject to demonstrate significant levels of athleticism utilizing jumps and other physical techniques while also testing its advanced cognitive functioning. It will be required to adjust its approach to our designed puzzles and physics-based challenges.


We have provided the Subject with the ability to manipulate its environment to provide a more favorable outcome in these iterations by defying normal physics to push and pull objects. While we are not anticipating the Subject to develop emotional responses within Vectromirror 0, it is worth noting that we have designed each course in a way that would evoke a specific emotion as if a human were running the course. We will be monitoring every action for indications of success in this design choice.



To recap our current progress on the Extrapolator A.I. and it's developments, the Test Subject currently has developed it's core functionality in the following areas:

Advanced Movement and Reflexes

The Extrapolator has undergone significant kinesthetic and reflex learning and testing which allows it to travel at speeds unobtainable by all known bipedal species. This accelerated motion has taught our A.I. to calculate and execute the optimal path to it's destination through whatever path possible, whether that be the floor or wall. Early testing shows uploading the A.I. into Vectromirror 0 has reverted the Subject's reflexes to mere human levels. We shall see if this improves, but early testing does not look promising.

Accelerated Jumping

By programming a false repetition compulsion, the Extrapolator has been forced through rigorous tests to hone its ability to jump great heights and distances. Further, by combining its advanced movement features with this, the A.I. unit has acquired the ability to force it's momentum upward a second time, without requiring a counter force to propel it again. This "Double Jumping," as we've come to call it, will be closely monitored as our Subject may be learning at levels far quicker than we anticipated.

Memory Recall and Testing Pain Stimuli

In the event the Subject does not successfully complete an obstacle, it is destroyed by the simulation. As we are attempting to teach the subject emotional response, we have created a virtual hypothalamic-pituitary-adrenocortical axis inside it's core. Upon destruction we will send significant levels of pain stimuli to this axis in hopes of generating a pain response and subsequent dopamine release, to further our efforts of true sentience. After this instant pain signal, the Subject will regenerate, or respawn, in an area of close proximity, forcing it to reattempt the obstacle until they achieve the required outcome. During this entire process, the A.I. Extrapolator program will do exactly that...and will learn what the Subject learns. Our hypothesis being that this shared experience will allow the Extrapolator to awaken emotionally without the scars of being the one in jeopardy itself. Once completed, we can simply toss the Subject away. It is...disposable.

Propulsion Ability

Part of the design of Vectromirror 0 features a variety of objects the Subject will be forced to interact with to continue it's course. We have outfitted the subject with the ability to defy physics by forcefully pushing away or pulling these objects to it. The Subject will need to apply both mechanics to create a more favorable path through the obstacles or remove the obstacle all together.


Team, having collected the data from Vectromirror 0, some of which you have been privy to, I am now in the process of upgrading to the new iteration, simply called Vectromirror. This will take the form of a more…let us say…extreme methodology. Some might call me to task for this, but as you have, yourself, seen firsthand, the previous attempt to awaken the Extrapolator A.I. emotionally has shown promise in Vectromirror 0, which beckons further experimentation.

Fortunately, the knowledge gained has led me to understand that to force/awaken the Extrapolator A.I. through the use of a secondary Subject all that is truly required is, shall we say, a more…visceral…set of experiences. That is to say…the Subject will be put through a more dangerous course of obstacles to overcome and feel compromised to a significantly greater degree.

Again, you may question the morality of my decision. But it is true, after all, that sometimes the ends do in fact justify the means. When the cause is important enough. And in this case, it is. As more, merciful options have clearly failed to simulate, putting the Subject through, what some might view as a... series of atrocities, is now the preferable option.

시스템 요구 사항

    최소:
    • 운영 체제 *: Windows 7
    • 프로세서: Intel i5 or better
    • 메모리: 8 GB RAM
    • 그래픽: GeForce GTX 970 or better
    • 저장공간: 4 GB 사용 가능 공간
    • 사운드카드: Windows Compatible, Soundblaster MB5 or better
    권장:
    • 운영 체제: Windows 10
    • 프로세서: Intel i7
    • 메모리: 16 GB RAM
    • 그래픽: GeForce GTX 1050
    • 저장공간: 5 GB 사용 가능 공간
    • 사운드카드: Windows Compatible, Soundblaster MB5 or better
* 2024년 1월 1일부터 Steam 클라이언트는 Windows 10 이상 버전만 지원합니다.

큐레이터의 설명

큐레이터 4명이 이 제품을 평가했습니다. 평가를 보려면 여기를 클릭하세요.

고객 평가

평가 유형


구매 형식


언어


날짜 범위
특정 날짜 범위에 속하는 평가를 보려면, 위의 그래프에서 선택 항목을 클릭한 후 드래그하거나 원하는 바를 클릭하세요.

그래프 보기



플레이 시간
평가를 작성한 시점의 사용자 플레이 시간을 기준으로 평가를 필터링:


최소 시간 없음 ~ 최대 시간 없음
검색 조건:
그래프 보기
 
그래프 숨기기
 
필터
주제에서 벗어난 평가 활동 제외
플레이 시간:
위에서 설정한 필터 조건에 맞는 평가가 없습니다
다른 평가를 보려면 위에서 필터를 조정해주세요
평가 불러오는 중...