What if chess was invented by silly cosmic wizards? Welcome to WizardChess. Fight in tactical, procedurally generated battles, acquire and upgrade new units, and carve a path to the boss. Challenge Fae opponents and the FaeQueen herself might grant your Wish.
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好評 (38) - このゲームのユーザーレビュー 38 件中 89% が好評です
リリース日:
2021年10月1日
開発元:
パブリッシャー:

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早期アクセスゲーム

今すぐアクセスしてプレイし、ゲームの開発プロセスに参加しよう。

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

開発者からの注意書き:

早期アクセスにした理由

“We need feedback from you to make WizardChess the best game it can possibly be. Mixing procedural generation, randomness and chess together is a delicate blend - and your help balancing and testing has been instrumental to improving the game!

WizardChess is made two people part-time and sometimes it gets a little lonely. If this seems like your sort of game we'd love to hear from you!”

大体どのくらいの期間このゲームを早期アクセスにする予定ですか?

“We are on track to reach v1.0 in late 2024. Although after 3+ years of development already, we want to be sure not to rush anything!

WizardChess will likely continue to evolve indefinitely past our current 1.0 target, and we're not yet sure when we'll call it "done".”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“We intend to add additional maps, map generation rules, biomes, enemies, bosses, challenge rooms, units, traits and secrets until the game feels "full". Ideally we want every WizardChess run to play out differently and we'll be working towards that goal based on your feedback.”

早期アクセスバージョンの現状はどうなっていますか?

“Our milestone for launching into Early Access was to have the overall game loop in place, which we are now very happy with. Currently WizardChess includes a tutorial and a core procedurally generated run, you'll battle through two biomes + bosses to face a final challenge. There are six friendly units to master and over a dozen enemy types to face.

This is a solid base to build from that we believe is fun already, but we can see huge potential in how to grow from here.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“The game will launch at the lowest price (excluding future discounts / sales) and increase as we feel its value increases towards 1.0.”

コミュニティは開発プロセスにどのように関わることができますか?

“WizardChess is a complex game and development will only get more nuanced as we proceed. The community will be vital in helping us stay focused on the fun as well as delivering a high quality game.

Sometimes as roguelites grow they suffer from content bloat, frustrating RNG, repetitive runs and bugs; we've seen it before and would like any help we can to avoid these traps.

We welcome bug reports + feedback through the Steam Community, Discord and Twitter. Given the fact both members of the team work full-time jobs we may not always respond immediately but we really do read every message.
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7 アイテムを同梱: WizardChess, Dead Estate, Paper Planet, Picayune Dreams, Schism, Rack and Slay, Gorgon Shield

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このゲームについて

WizardChess is Deckbuilding Chess from a preposterous fantasy realm, invented by mysterious wizards. Multiple game modes challenge players to think on their feet and balance tactics with speed: hit the Arcade for quick, replayable runs or explore the world in Story mode. Whether you're an amateur or an expert WizardChess has something for Grandma's and Grand Masters alike.

Manoeuvre specialized units (of 50+ unique classes) in emergent, often unhinged, turn-based combat and use unique skills to defeat enemy units. Much like chess, small errors can (and often will) lead to harsh consequences. Unlike chess, your pieces are enchanted and have ATK, DEF and SKL stats... and your opponent(s) are the Fae.

Recruit, upgrade, sacrifice, trade and gamble your units away to create the most powerful build you can. Learn the systems, unlock the full pool of units and take calculated risks and maybe you’ll defeat the Fae Queen herself.

WizardChess is entirely procedurally generated. Every run, every room, every tile, every item, and every unit is determined by a combination of luck and a dynamic response to your playstyle. Each biome features unique rooms, enemies, hazards and a boss with its own opponent "style" and scaling difficulty.

Hey, listen!

We’re still in development and encourage only brave wizards to try the game in Early Access. If you’d prefer to avoid bugs, design changes and balance issues, Follow + Wishlist and wait for the beta or full 1.0 release. The quality and scope of any EA builds are not representative of final game. Regardless, we've got plenty to show you

Love, TwoPM.

TwoPM consists of Ben Follington and Ricky James, both based in Queensland, Australia. We've been best friends for about 15 years and have been making games for almost as long. We both have jobs and can only work on games during nights and weekends so we like to build projects both patiently and strategically. Financial support of WizardChess or any of our other work will allow us to dedicate more time to game development and deliver content faster.

システム要件

Windows
macOS
    最低:
    • OS *: Windows 7
    • プロセッサー: i5
    • メモリー: 4 GB RAM
    • グラフィック: GTX 960
    • ストレージ: 500 MB の空き容量
* 2024年1月1日(PT)以降、SteamクライアントはWindows 10以降のバージョンのみをサポートします。
    最低:
    • OS: Catalina
    • プロセッサー: i5
    • メモリー: 4 GB RAM
    • グラフィック: Radeon
    • ストレージ: 500 MB の空き容量

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