What is won when HONOR is lost? 3rd-Person RPG Roguelike Shooter. Scavenge weapons and items. Defeat your enemies. You will not survive. Super Humans. Distant Future.
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注意:开发者最后一次更新是在 4 年前。 开发者在此处描述的信息和时间表可能不再是最新的。
开发者的话:

为何要采用抢先体验这种模式?

“We have been in development for some time, but we are a small team. We intend to expand the game, polish, and improve in the coming months.

We are 100% dedicated to tuning and polishing this game until it is an amazing and unique experience.”

这款游戏的抢先体验状态大约持续多久?

“We intend to support the game and expand with DLC levels, items, playable characters, vehicles and more. When we have hit a point that we, and you the community, are happy with we will officially release. We are shooting for 4-6 months post launch, so finishing in 2020.”

计划中的完整版本和抢先体验版本到底有多少不同?

“Polish, tuning and community feedback will be the primary focus the first few months. Incorporating additional content will come later.

The Early Access version will lack some features; specifically:
-Item and enemy tuning.
-Item art improved.
-NPC and enemy silhouette improvements.
-Level Art, Lighting and performance improvements.
-Level transition cinematics and story improved.
-Vindicator (Mech mode) Improvement, animations, tuning.
-Level performance for Vindicator mode.
-Incorporate feedback.
-Improve Save/Load System
-Bug Fixing.”

抢先体验版本的现状如何?

“The game is playable start to finish and offers a massive, open-world Rogue-like RPG-experience.

Players will be able to:

-Power relays allowing for fast travel and unlocking new items.
-Permanently unlock items for subsequent playthroughs.
-Customize their character through nearly 1000 items and weapons.
-Variety of playstyle options through the item system; play a single upgrade tree, or mix trees for more variety.
-Playable start to finish with additional areas planned.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Early Access supporters will receive a discount.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We plan to keep a close ear to the community. Feedback is critical. We want to hear from you; email me directly and lets start the conversation, or tweet me. Lets discuss on the boards.

jr@thonthegame.com
@ForgeFatherInc”
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关于此游戏

CHRONICLES OF HONOR is a 3rd-Person Shooter Rogue-like RPG, set in the distant future of the THON universe.

-Fully customizable character, weapons, equipment and armor to support a variety of playstyles.
-Select from one of three upgrades each time you level up; Mobility, Survivability, and Killing Power. Each with advantages and disadvantages.
-Special Core Encrypted items will further boost your characters armor, stats and abilities.

==============
== REVIEWS ==
==============
"The fighting system is awesome."

"The dynamics are just super, the choice of weapons also pleased. Levels and enemies are perfectly detailed and interesting. A good choice!"

"We will go on survival and look for weapons, we will fight with enemies in funny arenas. Grade 10."

"Chronicles of Honor is a third person futuristic roguelite shooter with some light rpg element (upgrade, inventory, quest). Beautiful design, needs some polish (game in ea) to become a great game! "

"...a really interesting game with a lot of missions to be done
I feel there is a lot of potential here... there is a cool game with fun times to be had."


===================
=== EARLY ACCESS ===
===================

Our main focus during Early Access is:

1. Polish. Tuning items, enemies and overall difficulty ramp. Making each playstyle feel unique and rewarding.
2. Animations - Character and Enemy - It may feel a little janky or rough to start. Stick with us.
3. Sound/Audio - Some items are placeholder or have not been tuned.
4. AI - You will certainly see them do some stupid stuff.
5. Fixing bugs and incorporating feedback.

Things we probably won't change:
1. General game loop - shoot and fight enemies to acquire increasingly better items.
2. Map/Waypoints/Direction. - This is intentional for exploration.
3. 'Mission' or fetch structure.

Things we would like to add:
1. More Vehicles and mechs.
2. Additional areas and procedural dungeon/vaults.
3. Classes/Character customization to the base character.
4. Your suggestions.

THANKS!

==============
=== SETTING ===
==============

Set on Starlight Kala, an artificial world and Interstellar data library.

==============
= CHARACTER =
==============

The player takes on the role of JUNA, an indestructible blackframe prototype sent to Kala for archiving, when her ship comes under surprise attack, she crashes on the surface, left with nothing.

Through exploration, the player will discover core-scrolls, encrypted data that expands JUNA’s abilities in one of three categories: mobility, survivability, and killing power.

Each scroll grants one point upgrade.

==============
== GAMEPLAY ==
==============

Kala is a vast open-world, with a variety of lethal enemies and dungeons called Vaults. NPC’s will act as guides for the player, but there is no formal mission structure, waypoint or quest markers. Players are free to explore. Survival is critical.

Using a power core found in the environment, or printed at a Flash Production Drive, the player will reactivate Local Relays, uncovering sections of the map and allowing for teleportation fast travel back to that point at any time.

-Each activated relay grants a node, allowing players to unlock new items in the order of their choice.
-Unlocked items will persist on each playthrough even after death.
-Customize your perfect transhuman through hundreds of weapons and items.
-Honor is a rogue-like, in that if you die, you are teleported back to the start and lose everything… except previously unlocked items.
-Defeat your enemies and rescue the scions of Kala.

HONOR
Superhumans. Distant Future.

系统需求

    最低配置:
    • 操作系统: WinX
    • 处理器: i5
    • 内存: 8 GB RAM
    • 显卡: Geforce GTX 1650
    • 存储空间: 需要 30 GB 可用空间
    推荐配置:
    • 操作系统: WinX
    • 处理器: i9
    • 内存: 32 GB RAM
    • 显卡: Geforce GTX 1660 Ti
    • 存储空间: 需要 30 GB 可用空间

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