You play as a robot colonizer that has been sent out to an alien planet with one goal. Harvest its resources and send them back home. To accomplish this you must build a base on the planet. But the native inhabitants of the planet won’t sit idly by as you strip their world of its resources.
Reseñas generales:
No existen reseñas de usuarios
Fecha de lanzamiento:
Próximamente
Desarrollador:
Editor:

Inicia sesión para agregar este artículo a tu lista de deseados, seguirlo o marcarlo como ignorado.

No disponible en Español - Latinoamérica

Este artículo no está disponible en tu idioma. Consulta la lista de idiomas disponibles antes de realizar la compra.

Este juego aún no está disponible en Steam

Próximamente

¿Te interesa?
Agrégalo a tu lista de deseados y recibe una notificación cuando esté disponible.
Agregar a tu lista de deseados
 

Acerca de este juego

You play as a robot colonizer that has been sent out to an alien planet with one goal. Harvest its resources and send them back home. To accomplish this you must build a base on the planet. As your base develops you will be able to build more advanced structures to harvest at an increased scale. And eventually you will be able to accomplish your goal to start sending resources back to your mother planet. But the native inhabitants of the planet won’t sit idly by as you strip their world of its resources.

At its core Phos is an RTS base building game. My plan is to have the game advance in four main phases. In phase 1 you start off with first contact on the planet, choosing your starting location. Feeling out your surroundings and building out your base. The next phase will be kind of an expansion phase. You will no longer be holding a defensive line but actively pushing out to your surroundings and gaining access to higher tier resources. During this phase I intend for the player to be focused increasing their offensive power and infrastructure.

In phase 3 you will be building a superstructure responsible for generating massive amounts of power and another to send the power back to your mother planet. During this phase the player will have access to an assortment of “Super” units and buildings, kinda like experimentals in Supreme commander. These structures will require a lot of resource investment to complete.

Then finally in phase 4, an end game scenario will be triggered. This will be based on how the player chooses to advance during phase 2 and 3. The idea for this event is that it’s the final attempt by the inhabitants of the planet to stop you. I haven’t finalized what these scenarios will be but the general idea is that it tests your defense, offense or both, based on your actions. If you are successful you will win.

Requisitos del sistema

    Mínimo:
    • SO *: Windows 7+
    • Procesador: 4 Cores
    • Memoria: 1 GB de RAM
    • Gráficos: DirectX 11+
    • DirectX: Versión 11
    • Almacenamiento: 500 MB de espacio disponible
* A partir del 1 de enero de 2024, el cliente de Steam solo será compatible con Windows 10 y versiones posteriores.
No hay reseñas para este producto

Puedes escribir tu propia reseña sobre este producto para compartir tus experiencias con la comunidad. Utiliza la zona que hay sobre los botones de compra en esta página para escribirla.