Immersion-focused VR space sim. Use your motion controllers, HOTAS or your own custom cockpit and take full control of your ship.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Early Access will allow players to take an active part in the development process. Their feedback will help refine the core mechanics, tune ship systems and gameplay parameters, and adjust priorities to keep development moving in the right direction.

Players will also be essential for testing the near-infinite variety of possible cockpit setups.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„It is expected to last for about a year.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„I plan to include more game content (missions, challenges, environments, ships and ship systems) and more core features such as motion simulators compatibility and Steam Workshop support.

During this time, I also intend to keep expanding the built-in models library to include the most popular devices.“

Was ist der derzeitige Stand der Early Access-Version?

Gameplay

The game contains a few environments with different game modes:
  • Free flight
  • Basics tutorial
  • Circuit time trial
  • Hazardous waste elimination (3 levels)
  • Hostile takedown (3 levels)
  • Recovery mission

In order to maintain the immersion and the sense of presence, a faster-than-light drive is used to travel between environments, while the ship comms system lets you seamlessly manage your involvement in missions and challenges at each location. Other ship systems include flight systems (engines, sensors, linear/rotational stabilizers...), weapons, diagnostics, lights, actuators, scopes and a camera drone.

Input

  • Motion controllers: VR controllers can be used to interact with all holographic controls in your cockpit, including buttons, sliders and configurable 'Motion Controller Docks' for full ship control without additional hardware.
  • HOTAS, joysticks and other flight controls: any input device can be used in Tinker Pilot with fully customizable bindings. Predefined bindings and models for the most popular devices are included.
  • Hand tracking: the game includes optional support for SteamVR skeleton hand tracking data (works with Meta Quest hand tracking via SteamVR Link) and Leap Motion Controller (Ultraleap), best suited for use alongside HOTAS, joysticks and other physical flight controls.

Cockpit customization

  • Elements placement: anything inside your cockpit (HOTAS, joysticks, motion controller docks, holographic panels, screens, virtual buttons, etc.) can be placed and scaled to your liking, and the cockpit editor allows you to organize the different components as a hierarchy of elements so that you can access and edit the sub-elements and arrange the groups as you prefer.
  • Animation system: a generic animation system allows you to easily add movement to any element or sub-element in your cockpit and connect it to your inputs or data provided by the ship systems. This is great not only to make your virtual devices match the movements of your real devices, but also to add all sorts of effects to your virtual elements such as control panels or holographic controls.
  • Binding system: every ship system in the game is designed as an interface with a series of actions and data that can be accessed by any element of your customized cockpit. Any action or ship control can be connected to any of your inputs from either a physical device or holographic controller. And thanks to a bidirectional binding system, you can also bind any of the exposed data/telemetry to any cockpit indicator or as a trigger for further actions.
  • Custom model importing: the game includes the tools so that you can import your own models and integrate them into your cockpit.
  • Serial devices interface: a built-in serial communication interface allows two-way communication with external serial devices (e.g., Arduino boards) so that you can easily create your own input devices and add all kinds of hyper-reality effects to take your immersion to the next level.

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„There will be a small price increase after Early Access.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„I intend to use Steam, Discord and Reddit as the central places where players can share their feedback, contribute to the project and discuss new ideas.“
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Dieses Spiel ist noch nicht auf Steam verfügbar

Geplantes Veröffentlichungsdatum: 10. Feb. 2026

Ungefähre Zeit bis zur Freischaltung dieses Spiels: 9 Tage

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Infos zum Spiel

Tinker Pilot is a VR space sim built from the ground up for maximum immersion. Use your motion controllers, HOTAS or your own custom cockpit and take full control of your ship.

Engaging Gameplay

The gameplay in Tinker Pilot is meant to be diverse and challenging, but above all is meant to be fun. Complete different missions and challenges in a realistic physics environment where the proximity to terrain, stations, ships, and other objects gives a greater sense of movement and speed.

Exhaustive Ship Systems

Every ship system is designed as an interface with a series of actions and data that can be accessed from your cockpit. Take full control over every thruster, sensor, stabilizer or any ship component and make your piloting as complex as you like.

1:1 Philosophy

Tinker Pilot has been designed with 1:1 immersion at its core to achieve the maximum sense of presence you can get. Use any combination of input methods (HOTAS, VR motion controllers, hand tracking, etc.) and your spaceship cockpit will be adapted to ensure there's no mismatch between what you see and what you feel.

Cockpit customization

Whether you want a layout that adapts to your piloting style, a virtual representation of your real devices or just some decoration, the in-game cockpit editor has you covered. Place, scale and animate any cockpit element to your liking and import your own models so that they are integrated into the game.

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10
    • Prozessor: Core i5-7500 / Ryzen 5 1600
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: GTX 1060 / RX 580
    • Speicherplatz: 3 GB verfügbarer Speicherplatz
    • VR-Unterstützung: SteamVR
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
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