City Breaker is a VR physics-destruction game focused around destroying large-scale physics structures like skyscrapers.

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搶先體驗遊戲

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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

注意:開發者所做的最後一次更新是在 5 年之前。 開發者在此處說明的資訊與時程可能不再是最新內容。
開發者的話:

為何採用搶先體驗模式?

「The game is going to get way better. I want to publish this game early so I can get suggestions and so that I can show people who are interested. If I decided to release it when it was totally finished, I wouldn't have as many good suggestions or an audience.
Plus, I'll be honest here: I mostly want to share this game with friends. I don't expect many sales until the game is out of Early Access. This gives my friends (and others who are interested) a way to play my game while I'm still making it better.」

這款遊戲的搶先體驗時間大約會持續多久?

「Ideally, about six months to two years. I expect that this game will be about 2x as good in six months and 4x as good in five years.
This is because I am a college student and I will likely be able to make significant improvements over the summer. I foresee further improvements as I publish more VR games and adapt what I've learned to this game.
(In one semester, I have been able to update the game from a physics throwing tutorial into something with explosives, skyships, missiles, and turrets).」

正式版預計會與搶先體驗版有何不同?

「The full version is much more of a game and almost open-world. Your actions have consequences. You destroy a colony and the Remnants send a strike force against you. You destroy a farming district and the Remnants are forced to build more farms in protected areas. You destroy a bridge and cut off trade. It will be more of an open-world experience. As it is right now, there are a lot of cool destruction mechanics, but it's wrapped in individual levels, like a tutorial. The way you destroy stuff (or how thoroughly) doesn't matter.
Ultimately, the end game should have turrets, ragdolls, AI, procedurally generated civilizations, a wider world that you influence with your destruction, and a lot more polish :)
The game will also be significantly more expensive, on par with other developed VR games like Beat Saber or Boneworks.」

搶先體驗版目前的開發進度如何?

「Basically a physics-destruction game like Angry Birds, except in 3D and VR and a ton more fun. There are 15ish unlockable levels, a ton of experimental levels (like Skyship War, Traffic, and Nuclear Reactor) and some sandbox testing.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Yes. The price will gradually increase. The next update (which will include ragdolls, turrets, and advanced skyships) will double the price and then it will slowly increase as I build out the open world until it is a truly awesome destruction game.
Once I feel like the game takes over 20 hours to complete and has endless replayability, the price will increase dramatically and then remain constant (though more updates will be released even after the price is stabilized).」

在開發過程中,您打算如何與社群互動?

「I love feedback! I have a Discord server and I'll send free keys to people who give me good advice. I'll try to talk to people a lot and ideally adapt the game into its best version.
Discord link: https://discord.gg/twVCTKX」
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City Breaker is a VR physics-destruction game focused around destroying large-scale physics structures like skyscrapers.

Currently, the game is centered around throwing blocks at buildings to knock them down. Your throws are scaled up in power depending on the block, so you're able to throw 90 pound blocks at about 400 miles per hour and watch as they rip through the side of a building and cause the entire thing to collapse. Every level is hand crafted, and as you progress, you'll begin seeing realistic physics-based rockets, skyships, turrets, and even ragdoll human-like creatures

The game is in Early Access. Currently, there are several awesome features (AI-controlled skyships, for example) that aren't available because they cause a lot of lag. For example, when I built a Nuclear Reactor level and set it off, the resulting lag from the 10,000 physics collisions happening at once dropped the frame rate to around 30. That should never happen in VR, so that level and other potentially broken items are also not in the game.
(The game runs great, by the way: If you have a 1080 you should never have a framerate below 144. I wanted this game to run as smoothly as Beat Saber and to a large extent, it does).

The game is going to get better over time. Advanced turrets, ragdolls, and AI-controlled skyships are all in the works: I just need to optimize them. There will also be two more game modes included with the next update, Rampage (infinite procedural levels) and Archery (where you shoot down buildings with explosive arrows).

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    • 處理器: Intel(R) Core(TM) i7-7700k CPU @ 4.20 GHz
    • 記憶體: 8 GB 記憶體
    • 顯示卡: 1070
    • 儲存空間: 550 MB 可用空間
    • VR 支援: SteamVR. Standing or Room Scale
    • 備註: This game has some fairly intense physics. Definitely built for higher-end computers.
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    • 處理器: Intel(R) Core(TM) i7-7700k CPU @ 4.20 GHz
    • 記憶體: 12 GB 記憶體
    • 顯示卡: 1080
    • 儲存空間: 600 MB 可用空間

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