In mysterious Silvermoon Castle, brave adventurers explore levels, fight monsters, collect items/keys, level up, uncover secrets, and challenge the final boss in a strategic, thrilling fantasy adventure.

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“We chose to release via Early Access primarily because we want to get the game in front of players as soon as possible to **test the gameplay**. Your feedback will help us validate the core mechanics, identify issues, and ensure the game is evolving in a fun direction.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“We expect the game to be in Early Access for approximately 3 months, leading up to the full 1.0 release by the end of 2026.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“The Complete Edition will build upon the Early Access version, focusing on adding the following content:
• Game save system
• More gameplay content and features
• Numerical optimization and overall experience improvements
We plan to gradually refine and expand these elements as development progresses. The goal for the final version is to deliver a richer and more complete gaming experience. ”

Hur är det nuvarande läget i versionen med Early Access?

“The current Early Access version already contains the core gameplay, but we are also aware that it has many shortcomings in terms of stability and the amount of content – you could say it has **quite a few bugs**. We hope to gradually fix these issues with the help of the community throughout the Early Access process.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“We currently have no plans to increase prices.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Community involvement is essential to our development process. We’ve established the following official community channels, and welcome every player to join:
QQ Group (1039344270): For in-depth discussions, real-time feedback, and bug reports.
X (Twitter: @MOONCASTLE_2026): For sharing the latest development updates and announcements.”
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Om detta spel

Game Overview

A castle adventure-themed game where players battle various monsters and collect items in meticulously designed levels. Through exploration and progression, players experience the thrill of growth, with the ultimate goal of breaking free from the castle's confines.

Game Background & Worldview

Once a prosperous castle, it has fallen into chaos and darkness due to the invasion of a mysterious force. Brave adventurers step into this castle full of unknowns, uncovering its secrets and restoring order to the castle.

Core Gameplay

Room Exploration: The level map consists of multiple fixed-generated rooms, each with unique layouts, events, and rewards. Some rooms may hide valuable items, while others are filled with traps or monsters.

Character Growth: Enhance character attributes and unlock new skills through battles and exploration. Players can customize their progression based on personal preferences and game strategies.

Combat System: Features turn-based auto-battles where players must strategically utilize character skills and items to defeat enemies. Emphasizes tactical depth in combat.

Level Design

Map Rooms: Each floor is meticulously designed, including room layouts, pathway connections, monster placements, and item locations.

Varied Level Types: Includes normal levels, elite levels, BOSS levels, and more. Different level types offer unique challenges and rewards.

BOSS Battles: Each BOSS has unique skills and combat mechanics, requiring players to observe and analyze to devise strategies for victory. Defeating BOSSes yields generous rewards.

Progressive Difficulty: As the game progresses, levels become increasingly challenging with stronger monsters, more traps, and more complex terrain.

System Design

Shop System: Players can use in-game resources to purchase items, equipment, and skills.

Quest System: Main quests guide players through the game's storyline and core gameplay, while side quests provide additional challenges and rewards.

Art & Sound Effects

Art Style: Retro pixel art with a low-saturation purple-blue palette. Simple pixel compositions and light-shadow contrasts create a mysterious and nostalgic atmosphere. Purple hues evoke an ancient, mystical vibe, while cool blue tones enhance the fantastical and cold spatial feel. The low-saturation color scheme aligns with the visual characteristics of classic pixel games, using a unified color language to support the core experience of dungeon exploration, making every adventure feel both unknown and nostalgic.

Sound Design: Background music adapts to different scenes and combat states to enhance the game's atmosphere.

NPCs & Merchants

Dialogue NPCs: Non-player characters that provide quests, equipment, teleportation, and other functions.

Riddle NPCs: Characters that advance the game's storyline, offering background stories and clues.

Merchants: Appear in levels to sell various items and equipment. Their inventory and prices may vary based on game progress and random factors.

Systemkrav

    Minimum:
    • OS *: Windows 7
    • Processor: Intel Core 2 Duo E6320 (2*1866)
    • Minne: 2 GB RAM
    • Grafik: GeForce 7600 GS (512 MB)
    • DirectX: Version 10
    • Lagring: 1 GB ledigt utrymme
    • Ljudkort:
    Rekommenderade:
    • OS: Windows 10+
    • Processor: Intel i3+
    • Minne: 2 GB RAM
    • Grafik: Nvidia GeForce GTX 460+
    • DirectX: Version 10
    • Lagring: 2 GB ledigt utrymme
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.
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