fullybroKEN - A Unique Post-Apocalyptic RPG
Mir, a great country, now ravaged by war. The survivors don't care about uniting Mir, only to conquer it. Amidst all of this It's your job to survive.
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Simple, because I would love for the players to help me out to define and improve the stuff to come as well as improve the stuff already in there. In general I would love to see what the players feel about the game as well as work along side the players in creating the best experience possible.”

Approximately how long will this game be in Early Access?

“Maximum for a year. In that time I hope I can collect valuable information from the users about their experience, polish the game experience as well as finish up the remaining stuff.”

How is the full version planned to differ from the Early Access version?

“The core experience will be the same, but with way more polish and way more additions such as making the emergent narrative more interesting as well as adding more stuff to the world so the world would feel more dynamic and would have more data so there would be a possibility for creating more complex stories and a more complex world in general. I hope to create a way more complex game with the help of the players and their inputs and ideas. More content, improving the whole experience, polish and a lot of bug fixes are also planned in the full release.”

What is the current state of the Early Access version?

“Playable with most of the features there but lacking in more content, testing and polish and lacking in a couple extra iterations for some of the features and a lot of iterations for perfecting the emergent narrative and the dynamic world. As the game is meant to be re-playable and a ordinary game session should last a couple of hours, you will be able to finish a session from start to finish with the current content. The content that will be added will only improve the experience. Except the emergent narrative and the fully dynamic world which are currently basic and I hope on the players majorly affecting these, most of the other features are there and working(barring some bug which If found would be fixed ASAP), and the extra iterations will be only there to improve the player's game experience based on their feedback and ideas.
There are a like a 70quests, 50 encounters, 300 abilities, and 30 traits to be unlocked, 30 events that could have a big impact on the world, 50 city stories. Some of them need balancing, but they are all there. And there will be way more added later on, during the early access.”

Will the game be priced differently during and after Early Access?

“It will have a higher price upon full release.”

How are you planning on involving the Community in your development process?

“Despite what I said, I value the community, because I am part of that community. It's simple I listen because I want to be listened to. I will be lurking the Steam discussion board for any feedback you post and respond to all of them. Some of the features are planned to be complex and the whole world is planned to be highly dynamic and complex, so the players input and ideas are extremely valuable to the game because it's the only way to make this game great. Of course some ideas and feedback about the general feeling of the game, the pacing, the progression and the features already there will be incorporated too. The game is meant to provide a total freedom to the players and there is no reason why it shouldn't be like that in the development cycle too(of course to a certain limit).”
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About This Game


This isn't a sandbox game, you only have so much time to help out your faction otherwise your disease will kill you. Remember how Dead Rising has only 72 hours? Well remember how your life has only a limited time too but you waste it reading stupid things like this?


Every faction has it's own values, principles and moral standards so that means that whichever faction you might choose, they might ask you to do different kind of quests for them. Stealing from your enemies or killing them or some kind of activities that were once deemed illegal would not be pursued by the religious faction. Instead they will be looking for ways to influence settlements to their cause. With permadeath and 8 factions and each with their own way of doing things the game offers ton of replayability.


*IMAGINE A COOL LOOKING GIF HERE*
Yes there are, but the world is pretty unlimited too, and you still spend most of it in your room playing stupid vidya(that is, of course, until now, buy the game if you want to change that!). You can play the adorable idiot who is actually great at deception, the strong warrior who loves drinking, the quick killer, the schemer, the blind prophet, the villain, the shy but silent killer, the attractive seducer, the greedy businessman, the persuasive backstabber, etc.


You know how sometimes developers throw all kinds of ummm... things together and somehow an interesting story creates itself that you can tell your friends? I mean you do not have any friends, of course, and that interesting story is as much interesting as someone telling you for half an hour what he had for breakfast. Anyways fullybroKEN has emergent narrative. The settlement current situation as well as the latest events change settlers and with that they might change their feelings towards anything. They might become crazy, depressed and based on that they will drive their story forwards. But those aren't the ones you should be afraid though. Backstabbers, ambitious and scheming people are part of every settlement waiting for their chance to strike.


*IMAGINE A COOL LOOKING GIF HERE*
I mean it's only a game so not really dum dums, what am I, a GOD? Think about it. We live in a simulation right now, how can I create a something that's breathing and living? Anyways settlement arise and disappear, changing their allegiance, factions rise or disappear, events change the lives of both you and every other settler. Plagues and its long-term effects, leader changes, diseases, backstabbing b**** and many more, are the events that can happen in the country of Mir. And in the center of it all, is the player who can do whatever he/she wants.


What's post-apocalyptic without survival? I don't know. No one knows. It's one of the secrets of the universe. You have some meters and not taking care of them unlocks special events and encounters, injuries and traits. All in all it's survival but it's finally bearable and fun(unlike some games which count calories consumed... I mean seriously?)


There are ton of abilities, each with their unique sub effects, generated procedurally, inspired by a procedural item generation used in games like... I MEAN WHY DO I EVEN BOTHER? YOU DON'T READ BOOKS YOU WON"T READ THIS EITHER. KIDS NOWADAYS, OH I LISTEN TO MY BOOKS, I AM SO KOOL, SHUT UP YOU WON'T FIND SOMEONE TO MARRY YOU WITH THAT ATTITUDE. It's pointless. "I read a game description on Steam and immediately bought the game" - said no one ever.

The first dum dum that post a review with the words 10/10 would play again, get's a special reward ( ;) ).



This package includes the base game, the exclusive "I am not a dum dum anymore" certificate(asking for me to send it to you, immediately revokes the certificate) which can be used anywhere really, even in real life ( ;) ), another dust collector in your Steam library which you would probably never play and bugs. Hey it's an ambitious game, what else can I say.


*Sorry for my french, I am not a native speaker

Mature Content Description

The developers describe the content like this:

Contains mature themes(alcohol consumption, mention of fictionalized drugs, mention of romantic relationship)

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: W7
    • Processor: Modest
    • Memory: 2 GB RAM
    • Graphics: Modest
    • Storage: 200 MB available space
    • Sound Card: Modest
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: To Be Determined
    • Processor: Modest
    • Graphics: Modest
    • Storage: 200 MB available space
    • Sound Card: To Be Determined
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: To Be Determined
    • Processor: Modest
    • Graphics: Modest
    • Storage: 200 MB available space
    • Sound Card: Modest
    Recommended:
    • Requires a 64-bit processor and operating system
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