Dynamic battles, twisting dungeons, and countless secrets await you in the magical world of Astravia. Journey alongside your companions as you unravel the mystery of your past and uncover the truth behind a mysterious trio’s plot... before the Cataclysm brings forth another age of ruin.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Development on Legends of Astravia has been a long and arduous journey, with no crowdfunding, publisher, or investor backing of any kind despite its ambitious scope. Instead of trimming the game down into something much smaller, delaying the game further, or releasing the game in paid chapters or parts, I decided on Early Access. I believe Early Access will foster a strong relationship with players and set clear expectations for the development of the game's remaining content.

My original strategy was to release the game in two parts. Ultimately, it created too much pressure for the first half to do well in order for the second half of the game to be made.

Also, unlike a crowdfunding campaign where the player is placing full faith in the final, unreleased product, I felt it would be better instead to let those who have been supporting the game so long get to experience the game sooner without waiting for more delays, and be able to make contributions.

Early access allows me to release "Legends of Astravia" as the single story it was meant to be, give me the motivation to continue despite how well it does, and allow players to feel like their feedback is heard as the game grows and improves throughout development. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« It has taken several years for the game to get where it is now. However, many of those early years were experimental, and the "content" for the first quarter of the game only took about a year.

Using this principle, I'd like to make a generous estimate that the game will be in Early Access for the next two years, with the full game potentially launching in late 2027, early 2028. This time could change, depending on if the game receives additional financial backing or does well in Early Access. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The full version of Legends of Astravia is planned to have its entire main story completed as well as more optional areas and quests. This includes several more dungeons and towns, and many more areas to explore.

The game's core features are already completed, and I plan to make further improvements made based on player feedback during Early Access. Depending on how well the game does financially, I also plan to add better custom assets instead of stock and placeholder ones. »

Quel est l'état actuel de la version en accès anticipé ?

« Between 25-50% of the game is set to be playable upon the Early Access release. This measures to about 10-15 hours of content. There will be several towns and dungeons, as well as a few other optional areas to explore.

The main story, while incomplete, should leave off in a way that should leave you feeling fulfilled, but curious about what happens next. There are many assets that will serve as placeholder, or may not meet the final polish level intended for the final game.

Localization into other languages will not be available in Early Access. And finally, while I intend to make sure save data is not broken by updates, there is always a chance during this development phase that data changes or bugs emerge that result in lost progress. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Yes. The game will be significantly lower than it's final price while in Early Access, based on the level of completeness.

The price will gradually increase with major content updates until eventually reaching the final full price. This model ensures that players who decided to support the game early get to enjoy the rest of the game for free and do not feel shorted by paying full price for an incomplete game. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Throughout Legends of Astravia's development over the years, I've taken communication and transparency very seriously with regular developer's logs and updates. Regardless of the pace of development, I will provide regular updates as well as engaging with players. I will acknowledge feedback regularly, and explain how it has impacted the game, or why it may not be a good fit for the game's vision.

Various feedback forms will be created and offered to help foster this relationship. And players can always engage with development via the Steam discussion forums and the official Discord server. »
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Ce jeu n'est pas encore disponible sur Steam

Date de sortie prévue : 2026

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À propos de ce jeu

Legends of Astravia is a charming retro RPG set in a world of magic. You play as Oliver, a mystician on a quest to meet new companions and unravel his complicated past... and the truth behind a mysterious trio's plan to reawaken the Cataclysm and bring forth another age of ruin. Influenced by 90s and early 2000s-era JRPGs, the game features hybrid time-based battles and an explorable world filled with twisting dungeons and countless secrets.

Feel the excitement of outracing your opponents with powerful magic and abilities in this fluid system where you fight using the flow of time. A hybrid between turn-based and active systems, Legends of Astravia's unique combat encourages quick—but strategic—decision making.

Vast, explorable overworld designed with care. Intricate dungeons filled with puzzles and traps are contrasted with lively towns and their welcoming NPCs and side-quests. And while the main story's obstacles are balanced and fair, there are plenty of optional areas with difficult and rewarding challenges to discover.

A distinctive cast where each character's unique personality and traits shine through. In this character-driven story, dialogue and scenes are written to make you feel like you're in the company of your companions as they react to the changing world around them.

Feature Breakdown

  • Approachable RPG with 10-20 hours of genuine, unpadded content.

  • Retro 16-bit graphics with a modernized interface and gameplay—all the nostalgia without the clunky mechanics.

  • Dynamic battles where you feel the constant rhythm of combat as you choose your characters' actions.

  • A diverse cast of charming characters each with their own personalities and abilities.

  • Explorable overworld that features twisting dungeons, rewarding puzzles, treasure-filled caves and more.

  • Essence: A modular skill system that allows you to exchange abilities between characters and grow without the burden of skill trees or assigning stat points.

  • Avoidable, on-map enemy encounters and 8-directional free movement.

  • Various side-quests, each with meaning and purpose that complement and build on the world's lore.

  • Options to tune your experience, such as battle difficulty and speed modulation, visual adjustments, and control rebinding.

Story

Oliver is a mystician—those in Astravia who are gifted with a natural talent to cast magic.

After waking up lost and alone in the forested region of Mordin and being chased down by a band of corrupt knights, Oliver starts his journey training and recovering under the wing of the local swordsman (and farmer) Baldric. Learning to spar and helping tend to the farm, Oliver soon became accustomed to the villagers' simple lifestyle despite his hazy past.

This calm did not last long, however, as a fated meeting with the enigmatic Azel and an encounter with a trio of “Astri Hunters” on the outskirts of town forced Oliver to realize that he is involved in something greater... and that he and Azel are somehow destined to cross paths. He sets off on a journey across the world to piece together his origins, meeting new companions—and enemies—along the way.

However, for each step towards discovering the truth of his own past, Oliver gets further entangled in Astravia's dark and mysterious history... and he must unravel the truth before the reawakening of the Great Cataclysm brings forth another age of ruin.

A Note About AI Usage

Absolutely no generative AI has been or will be used in any part of this game, including promotional images and text.

Configuration requise

Windows
macOS
SteamOS + Linux
    Minimale :
    • Système d'exploitation  *: Windows 7
    • Processeur : 1.5 GHz Dual Core
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : 1280x720 Display Resolution, OpenGL 2.0 or higher
    • Espace disque : 600 MB d'espace disque disponible
    • Notes supplémentaires : Windows versions lower than Windows 7 have not been tested. Older versions may work, but are not supported.
    Recommandée :
    • Système d'exploitation : Windows 10
    • Processeur : 2.0 GHz Quad Core
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : 1920x1080 Display Resolution, OpenGL 2.0 or higher
    • Espace disque : 1 GB d'espace disque disponible
    • Notes supplémentaires : Windows 11 is supported.
* À compter du 1ᵉʳ janvier 2024, le client Steam sera compatible uniquement avec Windows 10 et ses versions plus récentes.
    Minimale :
    • Système d'exploitation : MacOS 10.15 Catalina
    • Processeur : 1.5 GHz Dual Core
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : 1280x720 Display Resolution
    • Espace disque : 600 MB d'espace disque disponible
    • Notes supplémentaires : macOS versions lower than 10.15 have not been tested. Older versions may work, but are not supported.
    Recommandée :
    • Système d'exploitation : MacOS 13
    • Processeur : 2.0 GHz Quad Core
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : 1920x1080 Display Resolution
    • Espace disque : 1 GB d'espace disque disponible
    • Notes supplémentaires : macOS version 14+ and Apple Silicon are supported.
    Minimale :
    • Système d'exploitation : Ubuntu 22.04
    • Processeur : 1.5 GHz Dual Core
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : 720p Screen Resolution
    • Espace disque : 600 MB d'espace disque disponible
    • Notes supplémentaires : Linux support has only been tested in the context of SteamOS. Compatibility is not guaranteed for all Linux distributions.
    Recommandée :
    • Système d'exploitation : Ubuntu 22.04
    • Processeur : 2.0 GHz Quad Core
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Dedicated Card, 1080p Screen Resolution
    • Espace disque : 1 GB d'espace disque disponible
    • Notes supplémentaires : Linux support has only been tested in the context of SteamOS. Compatibility is not guaranteed for all Linux distributions.
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