Program your cyborg earthworm to help it eat, grow and navigate.
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Release Date:
Feb 2020

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“There are many directions I can take this game, but before doing that I would like to make sure that people like the core gameplay.”

Approximately how long will this game be in Early Access?

“A year or two.”

How is the full version planned to differ from the Early Access version?

“Possible additions are an open world mode, more puzzles, and level editors for both. What ends up getting implemented depends on what people will be interested in.”

What is the current state of the Early Access version?

“The gameplay is functional, there are 30+ puzzles to solve and optimize.”

Will the game be priced differently during and after Early Access?

“The price might increase when there is more content.”

How are you planning on involving the Community in your development process?

“I will be listening to feedback on Steam forums. I might do a poll or two.”
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This game is not yet available on Steam

Planned Release Date: February 2020

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About This Game

Instead of controlling the worm directly you build a program for it. The worm can only see a small region around its head, and it has to make decisions based on what it can see. You provide the worm with possible positions that it can encounter, and tell it which turn to take when it encounters one of these positions. These positions are called patterns. For example, this pattern:

Will tell the worm to turn right when it encounters a wall, such as in this situation:

Make a pattern for each situation that you care about, and that will be your program. Each turn the worm goes through the list of patterns you gave it and picks the first pattern that matches what the worm sees. If there is none, it just goes forward.

There is a variety of tools like paint spray for leaving marks in the soil and internal worm memory for tracking things.

There are 30+ levels, most are procedurally generated -- each level features a procedure that generates randomized maps. The goal is to make a program that works well for as many maps generated by the same procedure as possible.

System Requirements

    • OS: Windows 7
    • Memory: 2 GB RAM
    • OS: Windows 10
    • Memory: 2 GB RAM
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