Rat Racer is a physics-based car simulation where everything is calculated in real time by Nvidia PhysX engine. All tracks are "virtual sandboxes" where you can drive everywhere and do anything what your car physics allows.
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Release Date:
Mar 12, 2020
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've built a physical driving model that has been tested by 20 gamers - the reviews were mostly good so we decided to release the first race track and get to know the opinion of more gamers to improve this engine and refine the remaining race tracks.”

Approximately how long will this game be in Early Access?

“About 2-3 months. It's the amount of time that we need to finish all remaining tracks.”

How is the full version planned to differ from the Early Access version?

“The full game will contain 8 tracks and 8 cars as well as new game modes: "Cooperate", "Deliver The Package", "Save The Rat", "Chase".”

What is the current state of the Early Access version?

“Physical model of drive, one racetrack, one type of car. Current game modes are "Player vs. Player" and "Player vs. Ai"”

Will the game be priced differently during and after Early Access?

“Yes, the full game will contain 8 racetracks and 8 cars with several game modes, so the price will be increased accordingly.”

How are you planning on involving the Community in your development process?

“We would like to get more feedback from gamers, so then we can polish the model of drive and remaining tracks. You can join to our temporary discussion on Reddit: http://reddit.com/r/Unity3D/comments/eax1kr/i_applied_your_comments_to_car_physics_and_here/
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Planned Release Date: March 2020

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About This Game


Rat Racer is a physics-based car simulation. This is not a typical arcade game - everything is calculated in real time by the Nvidia PhysX engine, so the drive model is more difficult to learn at the beginning, but it gives you much more satisfaction when you master it over time.



All tracks are "virtual sandboxes" where you can drive everywhere and do anything what your car physics allows. All collisions, jumps, spins are unique due to real time physics and such environment.


How to start:

For the first time don't push the throttle to the max - just go as slow as possible throughout the first lap to feel the car reactions and then gradually speed up on next laps. Watch out for the driver - if you drive too aggressively, it may fall out of the car due to stronger forces. Also, if you didn't care about the engine, it can sometimes catch fire - in both cases you have to wait a few seconds.



Due to physical nature of the game it's easy to stuck somewhere on the track - in such case stop your car for few seconds - it will be respawned on last checkpoint.



There are many random things which make the racing different every time - AI can sometimes miss the checkpoints so you never know who will win. Car engines can have a failures. The boxes on the road are filled with random stuff - you never knows if it's safe to collide with. The drone-like camera sometimes look at weird angles so you cannot clearly see your position. Some of the track locations are covered by obstructions so you need to use your intuition when your car is not visible for few seconds. There are no bounds on track so beware of the edges - or force your opponent to drive there!


Tips and tricks:

  • When you are in air release your throttle - the landing will be safer
  • When your car jumps with slight rotation - align your front wheels with flying direction to land safely
  • When your car spins - tame every ground contact by handbrake - it may help to loose velocity and may prevent your driver from falling out of the car
  • Some of the cars are using freewheel - it's technology from older cars like Saab or Trabant where car does not use engine to brake - that means when you release your throttle the car is still going until you press brake!

We plan to release this game by March 2020 with 8 race tracks and 8 cars. There will be also Early Acces release which will contain 1 car and 1 track.

Have fun!
:3 uszymyszy

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 x64
    • Processor: Intel i5-3360M or similar
    • Memory: 8 GB RAM
    • Graphics: Integrated Intel HD 4000 or better
    • DirectX: Version 11
    • Storage: 400 MB available space
    • Sound Card: Any
    • Additional Notes: The game should run on most computers but it would be good to have dedicated 3D graphics. The oldest tested setup was '2012 laptop with Intel i5-3360M / integrated Intel HD4000 Graphics - 1280x720 40FPS
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 x64
    • Processor: Most of the current processors like i3, i5
    • Memory: 8 GB RAM
    • Graphics: Integrated Intel Iris 655 or better
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: Any
    • Additional Notes: On Intel Iris 655 game works at 60 FPS / 1920x1080. On modern graphics cards up to 100 - 200 FPS
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