A set of tools that run in VR while you play a game: Cam Circle shows the real world in a circle in front of you. Activate it by double tapping the headset or by pressing both grip buttons. Boundary++ is a warning system showing your walls and ceiling. Boxes warn you for impacts with real objects.
Toutes les éval. :
très positives (59) - 86 % des 59 évaluations des utilisateurs et utilisatrices pour ce jeu sont positives.
Date de parution :
17 déc. 2019
Développement :
Édition :

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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« As a solo developer I understand it is important to gather feedback from other users before full release.
The app has already grown from just the Warning Boxes with impact prediction feature into a set of different tools that run while you play a game. During this development time a lot of valuable feedback was received from users, both on Reddit, by email and on the Steam forums.

There are a few new features left that will be developed over the coming months and there's a list of improvements to be made based on user feedback. For example, when changing some settings of the Warning Boxes you have to do that using the Settings Editor in Windows. This will move to VR and many features will be implemented that users have asked for (such as keeping a box level when positioning it).

If you have ideas about current or future features, please share!

Finally, I will continue to improve usability and clarity based on community feedback while still in Early Access. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« Stop Sign VR Tools will remain in Early Access for a few more months. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The full version will have the features currently available, but it will be more polished and several user suggestions will be implemented. One more big feature will be added as well.
If you have a good idea or if you want a setting tweaked, don't hesitate to reach out! »

Quel est l'état actuel de la version en accès anticipé ?

« The current version already consists of several useful tools:
  • Cam Circle: A circle of reality using the headset cameras, using easy shortcuts and fast activation.
  • Boundary++: A fully functioning but less immersion breaking warning grid system for walls and ceiling.
  • Warning Boxes: Virtual boxes around your real equipment will warn you of possible impacts using a prediction algorithm. This helps to avoid hitting your TV, ceiling fan, etc.
  • A Heads-Up Display that will show up when you are moving backwards into a wall or other boundary.
  • A fix for a problem WMR owners can experience when using Index controllers to play seated games (the 'grey screen fix').
 »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« The intention is to keep the same low price for the features described. But depending on how many large new features will be added, the price may rise. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Feedback and input from the community is very welcome.
I intend to use Steam and Reddit as the central places for exchanging ideas and gathering feedback.
If you want to reach out by email, please do so at earlyaccess@realityinside.ltd. »
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À propos de ce jeu

Stop Sign VR Tools has grown into a set of tools that run while you play a SteamVR game. Each tool can be enabled and configured separately. Currently, there are four main tools and a few extras:

Cam Circle uses the headset cameras to show a live view of the real world in a circle in front of you. It has easy shortcuts and activates almost instantly. You can activate Cam Circle by double tapping the headset, or by pressing both grip buttons at the same time. Cam Circle is very useful for quick looks outside the headset and for picking up the controllers after putting on the headset. You can even set it to automatically activate when you put on the headset.
If you use an Index or Vive Pro, Cam Circle can show the pass-through video in 3D. On a Vive it's monoscopic (2D). Cam Circle is not (yet) available for WMR or Oculus headsets.

Boundary++ is a new warning grid system that will show up when you approach your walls and ceiling. It works with native SteamVR headsets, Windows Mixed Reality (WMR) headsets, Oculus PC connected headsets and 'Mixed VR' sets (e.g. a WMR headset with Valve Index controllers). It will automatically import the WMR boundaries or Oculus Guardian (when using a Rift-S).
Boundary++ will not light up the whole play area, but it will only show where you are actually near your boundaries. It can be used together with the default SteamVR chaperone, or just by itself.

Warning Boxes are virtual boxes that you place around your valuable real equipment, such as TVs, ceiling fans, room lighting and so on. They help you avoid hitting real stuff in and around your VR play area.
While you are playing a game a prediction algorithm warns you of possible impacts using sound, images and haptic feedback.
The boxes will fade out when you move away from them. The fade-out and full-visibility distances can be configured for each box separately.
If you can't find your boxes because they're faded out, press the system button and look around.

The HUD is a Heads-Up Display that will show up when you are moving backwards into a wall or other boundary object, such as a Warning Box.

Extras and other info:
  • A box can be configured to show content by other overlay apps. E.g. a box can show the fpsVR overlay on one of its sides, or it can show the content of a Desktop+ overlay. More about this feature here.
  • Do you use a Mixed VR set and experience grey screens with seated games? This app has a fix for that problem. You can find it on the Boundary++ settings page on the SteamVR dashboard.
  • All basic settings are accessible on the SteamVR dashboard pages for Stop Sign VR. Next to the basic settings there are many things that can be configured and fine-tuned using the separate Settings Editor program in Windows (not in VR). Also use this Settings Editor to add more virtual boxes, delete or edit them. You can start the Settings Editor from the Windows System Tray, next to the clock in the bottom right corner of your desktop.
  • The Stop Sign VR Tools runtime is 100% coded in C++ and optimized to spend very little CPU/GPU cycles. It does not harm the performance of other VR software.
  • The alert sounds are spatialized by Steam Audio's HRTF-based binaural rendering so you will hear where the closest wall or object is, even if you can't see it.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation  *: Windows 7
    • Processeur : Core i5
    • Mémoire vive : 2048 MB de mémoire
    • Graphiques : GTX 960
    • DirectX : Version 11
    • Espace disque : 16 MB d'espace disque disponible
    • Prise en charge VR: SteamVR
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10
    • Processeur : Core i5 or better
    • Mémoire vive : 2048 MB de mémoire
    • Graphiques : GTX 960 or better
    • DirectX : Version 11
    • Espace disque : 16 MB d'espace disque disponible
* À compter du 1ᵉʳ janvier 2024, le client Steam sera compatible uniquement avec Windows 10 et ses versions plus récentes.

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