Astro Combat is a Pixel Space Shooter, with Action-RPG elements.
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Release Date:
Jul 12, 2024
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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Although Astro Combat is incomplete, it is in a playable state, where all systems exist (Itemization, Combat, Skill Tree, etc). Early Access will allow people to play the game early while getting updates (which in this case would be more like additions, since the core game exists) and allowing them to provide comments about the game / game's direction.”

Approximately how long will this game be in Early Access?

“Approximately until end of year.”

How is the full version planned to differ from the Early Access version?

“During Early Access we plan to update Astro Combat multiple times to expand on its existing systems (More items, additional skill trees, expand on crafting and missions).
We are also planning on adding a new feature or two, for expanding character growth / combat power.”

What is the current state of the Early Access version?

“Here is what you can expect in Early Access:

Combat - Level up from combat, invest into skills on the skill tree, fight enemies by selecting from different missions, missions have modifiers that effect difficulty and reward, craft missions, boss encounters.

Crafting System - Collect Scraps from combat to be used to craft Equipment and Crafting items. Use Crafting items to improve your Equipment items.

Inventory and Equipment - Manage your items in an Inventory. Use your Equipment to improve your combat power.”

Will the game be priced differently during and after Early Access?

“The price will be the same between Early Access and Full Release”

How are you planning on involving the Community in your development process?

“Join the Astro Combat discord for general discussion, teasers, build discussion, build guides, item showcase, questions, and bug reports:
https://discord.com/invite/W856S838U5”
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About This Game

Astro Combat is a Pixel Space Shooter, with Action-RPG elements.

Features:
[Skill System] - You can select Skills in different Skill Trees. The more you invest into a Skill Tree, you unlock stronger Skills. Each Skill has Skill Modifiers, which can modify what the skill does. Once you invest into a Skill Tree, you can still invest into other Skill Trees, which allows you to mix skills and have a unique build.

[Item System] - Similar to other Action-RPGs, Astro Combat has an Equipment and Inventory system. There is also a Crafting System where you'll be able to create equipment from material you earn from defeating enemies.

[Mission System] - You'll be able to select from 5 missions. Each mission has its own difficulty, in terms of mission modifiers, enemy type, bosses, bonuses, etc. Once you complete a mission, a new mission generates in its place. There is also a sort of "Mission Shop" which allows you to customize missions by removing, adding, randomizing features on missions.

[Combat System] - Once you've selected a Mission, you'll be place into combat. Before Combat begins you have time to set your Skills onto the Skill Bar, and sort other things out. Once ready, you'd press the "Combat Begin" button to start combat. Enemies will begin appearing from the right side of the screen moving towards the left. Use your Skill Keys and Basic Attack to destroy the enemies and earn EXP and Scraps.

System Requirements

    Minimum:
    • OS: Windows 10 or newer
    • Processor: 4 Cores
    • Memory: 4 GB RAM
    • Graphics: DX 11, DX12 capable
    • Storage: 500 MB available space

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